3.80 star(s) 63 Votes

Taak

Newbie
Jun 21, 2017
82
262
This can be the most complex thing you'll ever do just compare the Polygon Count of a Subverse Scene you mentioned with one of the Paralogue Scenes it is hardly comparable, only their own Animations would be but those are so so.
Law Of Diminishing returns. Polygon count doesn't mean shit especially for porn games. Lots of text and 2d porn games out there that have fewer polygons than Subvers but they do their job better than the FD:OL.

1642657758414.png

More polygons is a feature not a quality.
 

catsdino

Active Member
Aug 6, 2019
899
438
Law Of Diminishing returns. Polygon count doesn't mean shit especially for porn games. Lots of text and 2d porn games out there that have fewer polygons than Subvers but they do their job better than the FD:OL.

View attachment 1606867

More polygons is a feature not a quality.
This picture is a joke because it's subdivided from a lower detail model rather than having actual details added into it. That said, there are a lot more issues than polycount causing this to go turtle speed on high end machines.
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
2,080
This picture is a joke because it's subdivided from a lower detail model rather than having actual details added into it. That said, there are a lot more issues than polycount causing this to go turtle speed on high end machines.
Also it deppends still highly on your overall Goals in terms of FOV Distance and reuseability LOD Blending is neither a easy task and yeah on top of that are other factors as well but all of them go hand in hand in the overall complexity and depend on each other.

Fallen Doll has very high quality Goals on every part except overall Character complexity but they use tessellation to counter most problems and the hair shading is also in a complex state adapted into the lighting.

Though most of these work is overall EPICS/Tencent not Project Helius
 
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ArchMage20

Newbie
Jul 15, 2020
19
4
if it does that
it means you didn't crack it properly...

thats why you should use fezroad version

here's my link of fezroad version

Mega

instructions are on the previous page or u can try cracking your build again

steam.dll has to be replaced, along with fallendoll.exe crack
Where do u get the steam.dll and fallendoll.exe after downloading fezroad??
 

user0609

Member
Dec 17, 2018
406
1,247
Law Of Diminishing returns. Polygon count doesn't mean shit especially for porn games. Lots of text and 2d porn games out there that have fewer polygons than Subvers but they do their job better than the FD:OL.

View attachment 1606867

More polygons is a feature not a quality.
I can't believe people still getting fooled by this old image.This image is from the times when people believed that normal map is better solution to cover all edges, unfortunately many things changed in past 10 years, of course normal mapping is still good solution but not in all cases, if you want create high detailed model, then you need more triangles, 3d scene rendered in Blender can have millions triangles, this is polycount from different games:

Ryse:Son of Rome = 80k
Star citizen = 100k
Crysis 3 = 60k
Batman:Arkham Knight = 100-150K
 
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catsdino

Active Member
Aug 6, 2019
899
438
I can't believe people still getting fooled by this old image.This image is from the times when people believed that normal map is better solution to cover all edges, unfortunately many things changed in past 10 years, of course normal mapping is still good solution but not in all cases, if you want create high detailed model, then you need more triangles, 3d scene rendered in Blender can have millions triangles, this is polycount from different games:

Ryse:Son of Rome = 80k
Star citizen = 100k
Crysis 3 = 60k
Batman:Arkham Knight = 100-150K
Normalmaps and such DO cover a lot but are not even the least of this image's problems. I don't want to break down what's wrong with it but even at the time of it's creation it was considered a huge meme by people who know anything about actual modeling and game art assets.
 

Izalith

Newbie
Sep 15, 2019
93
280
If they're going to gut all the hardcore content just to stay on Steam they should have just stuck with Fallen Doll 1.
But we all know the real reason why they stopped Fallen Doll 1.
 
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raimse

New Member
Dec 16, 2018
11
10
Managed to get 4.5 running yesterday, I found the Harem mode to be a bit underwhelming: I only see downsides compared to the Gallery mode:
  • More difficult to pick a pose/change it
  • Gallery mode runs a lot smoother
  • Having to walk around, especially with these doors that take so long to open, is a pain
I just wish the new poses were in the gallery mode and I'd be happy.
 

Taak

Newbie
Jun 21, 2017
82
262
100k poly models, Batman Arkham Knight, UE3

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I hope you see difference :rolleyes:

View attachment 1607537
Dude. Have you taken that personally.

1. More polygons is a feature, not a quality.

2. What you do now is ask me to compare apples and oranges. To see the difference I need to see some game models with lower polycount. Give me Tomb Raider to compare. But the thing is I don't see any difference in the last two or even three games. Definitive Edition made light and textures look better tho.

3. And once again Diminishing Returns – economic law stating that if one input in the production of a commodity is increased while all other inputs are held fixed, a point will eventually be reached at which additions of the input yield progressively smaller, or diminishing, increases in output.
If Kenshi makes things with a higher polycount that's will improve the product but no matter how high the Star Citizen will set its polycount it won't get better because it doesn't exist, 0*X=0.

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3.80 star(s) 63 Votes