Haven't posted here before, but every now and then I come here to see what's new. And this time I just can't help myself, because at this stage it's ridiculous.
Anyway, dev here - not for this project, thank god. I've looked up some of those progress reports ProjectH posted, read quite a few comments, and I wanted to highlight a single point. It's all bullshit, and the devs are so obviously stalling to grab as much money as possible that it's appalling.
Allow me to illustrate: with 16k patrons and lowest tier being 4 bucks/month, at this stage they've collected so much money that they could've easily hired some realtively big outsource studio to do the work, at which point they would have a dedicated team of at least a dozen of people working on it and churning out content. Just to clarify, I'm not talking about some inexperienced people from no-name studio, - I'm talking a team of industry veterans with at least a few years of experience each, proper management and solid pipeline. If you think 45-50k per month is too low for this shit - you'd be right if we were talking about US salaries, but the US is not the whole industry, and almost everywhere else the salaries are much lower, - which is why outsourcing is a thing in the first place, and literally every AAA company with no exception does it. Look up any AAA game you can think of, and if you look long enough, you'll find out that there's at least something that was not done in-house.
Not a fan of outsourcing? Even with salaries in some EU countries, 40k would make a YEARLY salary of a middle-to-senior developer in many major studios. It could fluctuate substantially depending on what position you're looking for, and what company you take as a benchmark, but if you go somewhere like Glassdoor and look up salaries at, say, Ubisoft in almost any EU location, - it's going to average at 30-40k/year for middle/senior developers and/or artists. Which means that ProjectH is making more money in a month than a single developer would make in a year. Which means, if he wanted to get a finished product, he couldtake a higher-than-average industry salary for himself, and hired devs from top studios for the rest of the money, andhave a team of at least 10 industry professionals working on it full-time. If he outsourced it to China or Eastern Europe - he'd have a team 1.5-2 times bigger, if not more, without any major drops in quality (and likely without any whatsoever). All working full-time, and knowing exactly what they're doing.
Instead, it's a decade-in-development never-ending BS. If someone hasn't guessed yet, devs for this project picked option B: live the best life with sweet sweet decade worth of pledges, and not release shit - because the longer it's in development, the more money ProjectH ends up pocketing. And as long as there's some half-assed semblance of progress posted every now and then, people would eat that shit up and keep pledging - and so the cycle continues.