3.80 star(s) 63 Votes

Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
This is literally a setting that gets toggled on and off, and a bunch of other settings that affect the jiggle once it is on.

This is what you can get (animated gif):

View attachment 1917661





Also, HS2 is actually two programs under one umbrella: a game and a studio. The studio is basically a Blender-like program where the sky is the limit. The "game" is far more restrictive than the studio, just by definition alone, but still quite alright. Though I haven't really played the game for more than 2 minutes, so I wouldn't really know.
Wow, that was a well made gif. Meanwhile all I do is place bunch of characters in a map and make them fuck using premade animations :ROFLMAO: Is there a tutorial or a summary about how to make a scene like this one? I keep seeing timeline stuff on discord but I've never bothered using it myself, now I'm curious.
 

ZERO88

Member
Jul 18, 2018
120
34
This is literally a setting that gets toggled on and off, and a bunch of other settings that affect the jiggle once it is on.

This is what you can get (animated gif):

View attachment 1917661





Also, HS2 is actually two programs under one umbrella: a game and a studio. The studio is basically a Blender-like program where the sky is the limit. The "game" is far more restrictive than the studio, just by definition alone, but still quite alright. Though I haven't really played the game for more than 2 minutes, so I wouldn't really know.
I'm talking about the game not the studio. Ya its like blender, which means it would take hours to make.
 

Sepheyer

Well-Known Member
Dec 21, 2020
1,531
3,618
Wow, that was a well made gif. Meanwhile all I do is place bunch of characters in a map and make them fuck using premade animations :ROFLMAO: Is there a tutorial or a summary about how to make a scene like this one? I keep seeing timeline stuff on discord but I've never bothered using it myself, now I'm curious.
Since the variety of approaches is soo broad, one learns by checking out how other people put their scenes together. There are no comprehensive tutorials that take you from A to Z.

You might have seen the scene thread here:
https://f95zone.to/threads/illusion-ai-girl-honey-select-2-studio-neo-scene-sharing-thread.85125/

or discord's scene thread here:


And you literally start with a scene, then you do recording and export, then open up a video editor, and a few month later you have something like what that guy produces.
 

Sepheyer

Well-Known Member
Dec 21, 2020
1,531
3,618
I'm talking about the game not the studio. Ya its like blender, which means it would take hours to make.
I promise, this is my last HS2 post here. My bad and apologies to all.
--------------------
To troubleshoot the game issue -- probably what happened is the character that is being used has really stiff breasts to start with. Some folks create DD girls yet make those titties A-level firm.

Here is how the large tits are made soft: go 1, 2, 3.
You don't have permission to view the spoiler content. Log in or register now.
Once the tits are past 120 on softness scale, change the pose under number 4. You will see them jiggle. And the same should happen in the actual game.

So, I'd say it aint the HS2's issue that was being exposed, but rather a game's mechanics was misunderstood by the player.
 

perleflamme

Member
May 7, 2017
348
837
Yeah I thought it was part of harem mode, there's screenshots of it and some of them have the full UI and controls but i'm not sure if it's all still preview or not considering how convoluted it feels to just set up a scene
You don't have permission to view the spoiler content. Log in or register now.
I think, that you're talking about Fallen Doll , same team another project it was the original project, who finally merged with Fallen Doll: Operation Lovecraft
 
  • Like
Reactions: HardcoreCuddler

diplodocus

New Member
Jul 27, 2017
2
17
Haven't posted here before, but every now and then I come here to see what's new. And this time I just can't help myself, because at this stage it's ridiculous.

Anyway, dev here - not for this project, thank god. I've looked up some of those progress reports ProjectH posted, read quite a few comments, and I wanted to highlight a single point. It's all bullshit, and the devs are so obviously stalling to grab as much money as possible that it's appalling.

Allow me to illustrate: with 16k patrons and lowest tier being 4 bucks/month, at this stage they've collected so much money that they could've easily hired some realtively big outsource studio to do the work, at which point they would have a dedicated team of at least a dozen of people working on it and churning out content. Just to clarify, I'm not talking about some inexperienced people from no-name studio, - I'm talking a team of industry veterans with at least a few years of experience each, proper management and solid pipeline. If you think 45-50k per month is too low for this shit - you'd be right if we were talking about US salaries, but the US is not the whole industry, and almost everywhere else the salaries are much lower, - which is why outsourcing is a thing in the first place, and literally every AAA company with no exception does it. Look up any AAA game you can think of, and if you look long enough, you'll find out that there's at least something that was not done in-house.

Not a fan of outsourcing? Even with salaries in some EU countries, 40k would make a YEARLY salary of a middle-to-senior developer in many major studios. It could fluctuate substantially depending on what position you're looking for, and what company you take as a benchmark, but if you go somewhere like Glassdoor and look up salaries at, say, Ubisoft in almost any EU location, - it's going to average at 30-40k/year for middle/senior developers and/or artists. Which means that ProjectH is making more money in a month than a single developer would make in a year. Which means, if he wanted to get a finished product, he couldtake a higher-than-average industry salary for himself, and hired devs from top studios for the rest of the money, andhave a team of at least 10 industry professionals working on it full-time. If he outsourced it to China or Eastern Europe - he'd have a team 1.5-2 times bigger, if not more, without any major drops in quality (and likely without any whatsoever). All working full-time, and knowing exactly what they're doing.

Instead, it's a decade-in-development never-ending BS. If someone hasn't guessed yet, devs for this project picked option B: live the best life with sweet sweet decade worth of pledges, and not release shit - because the longer it's in development, the more money ProjectH ends up pocketing. And as long as there's some half-assed semblance of progress posted every now and then, people would eat that shit up and keep pledging - and so the cycle continues.
 
Jan 31, 2022
229
263
You don't have permission to view the spoiler content. Log in or register now.
I think, that you're talking about Fallen Doll , same team another project it was the original project, who finally merged with Fallen Doll: Operation Lovecraft
Nah it's definitely this game, it's a wall with three separate openings in a row



It's on the steam page here but it's in a different location, same setup though.

You don't have permission to view the spoiler content. Log in or register now.

It's definitely this game. Is this just preview footage for now? I swear you could set this up though....



Also does anyone think/know if we will be able to unlock all the timed shit they are posting? It's one of the reasons i'm not outright buying the game is the really bad take on paid game having microtransactions eventually. it's really being set up that way and I'm in no way going to chip in if it even hints at having microtransactions later.
 

taboge9459

Member
Nov 16, 2021
238
643
Nah it's definitely this game, it's a wall with three separate openings in a row



It's on the steam page here but it's in a different location, same setup though.

You don't have permission to view the spoiler content. Log in or register now.

It's definitely this game. Is this just preview footage for now? I swear you could set this up though....



Also does anyone think/know if we will be able to unlock all the timed shit they are posting? It's one of the reasons i'm not outright buying the game is the really bad take on paid game having microtransactions eventually. it's really being set up that way and I'm in no way going to chip in if it even hints at having microtransactions later.
That is a proposed feature in the club map Helius is teasing, you can see them in this pic.
1657712690879.png
It's meant to allow players to earn currency offline, though is not yet implemented as the map isn't either.
1657712826885.png
As for the timed outfits last heard they will be in the rotating shop, though there will also be to buy them microtransactions. The store rotating means it'll be like Genshin currently, some things are just unavailable for long periods of time until they rotate back in.
1657712978133.png
Also ignore the not selling currencies thing, that was never true and just trying to curb backlash around December.
1657713027983.png
1657713087144.png

So pre launch 1$ = 10 likes + 1 insight, post launch your money is converted to a season pass and progress there in, which gives you currencies through that.
 
  • Like
Reactions: Sepheyer

Nora Zen009

Newbie
May 3, 2021
53
43
Haven't posted here before, but every now and then I come here to see what's new. And this time I just can't help myself, because at this stage it's ridiculous.

Anyway, dev here - not for this project, thank god. I've looked up some of those progress reports ProjectH posted, read quite a few comments, and I wanted to highlight a single point. It's all bullshit, and the devs are so obviously stalling to grab as much money as possible that it's appalling.

Allow me to illustrate: with 16k patrons and lowest tier being 4 bucks/month, at this stage they've collected so much money that they could've easily hired some realtively big outsource studio to do the work, at which point they would have a dedicated team of at least a dozen of people working on it and churning out content. Just to clarify, I'm not talking about some inexperienced people from no-name studio, - I'm talking a team of industry veterans with at least a few years of experience each, proper management and solid pipeline. If you think 45-50k per month is too low for this shit - you'd be right if we were talking about US salaries, but the US is not the whole industry, and almost everywhere else the salaries are much lower, - which is why outsourcing is a thing in the first place, and literally every AAA company with no exception does it. Look up any AAA game you can think of, and if you look long enough, you'll find out that there's at least something that was not done in-house.

Not a fan of outsourcing? Even with salaries in some EU countries, 40k would make a YEARLY salary of a middle-to-senior developer in many major studios. It could fluctuate substantially depending on what position you're looking for, and what company you take as a benchmark, but if you go somewhere like Glassdoor and look up salaries at, say, Ubisoft in almost any EU location, - it's going to average at 30-40k/year for middle/senior developers and/or artists. Which means that ProjectH is making more money in a month than a single developer would make in a year. Which means, if he wanted to get a finished product, he couldtake a higher-than-average industry salary for himself, and hired devs from top studios for the rest of the money, andhave a team of at least 10 industry professionals working on it full-time. If he outsourced it to China or Eastern Europe - he'd have a team 1.5-2 times bigger, if not more, without any major drops in quality (and likely without any whatsoever). All working full-time, and knowing exactly what they're doing.

Instead, it's a decade-in-development never-ending BS. If someone hasn't guessed yet, devs for this project picked option B: live the best life with sweet sweet decade worth of pledges, and not release shit - because the longer it's in development, the more money ProjectH ends up pocketing. And as long as there's some half-assed semblance of progress posted every now and then, people would eat that shit up and keep pledging - and so the cycle continues.
Everything is correctly written in your post, except for one thing ... the leading studios are unlikely to spoil their reputation by earning money on the side of porn games. Here are small and little-known teams, yes, especially Asian ones. And once again I want to directly ask the developers of porn games (especially Pure Onyx-Eromancer; Under the Witch-NumericGazer; Carnal Instinct-Team Carnal Instinct; Wild Life-Adeptus Steve) - what a problem to find smart 3D artists, animators, sound engineers, military equipment specialists (for both NPCs and NPCs) ,level designers etc.... The same ARTSTATION is full of both European and Asian specialists in anything, from 3D artists, animators to the same sound engineers and generally rare specialists in the concept of virtual worlds.

P.S. - - Excellent Steve with the team makes money for the project (Wild Life) which any smart team of enthusiasts could have done. They still had a trashy female character animation model - what's the problem to fix this idiotic head twitching huh?
It feels like it's been taken down Motion capture from a model with a nervous tic. Exactly the same animation is used by the developers of the game Carnal Instinct. And at the same time, they proudly declare on Patreon about 20 years of experience in the gaming industry - yeah. :KEK: :devilish:
 
Last edited:

diplodocus

New Member
Jul 27, 2017
2
17
the leading studios are unlikely to spoil their reputation by earning money on the side of porn games
Leading development studios with their own IPs? Yeah, they wouldn't. Leading outsourcing/co-development ones thoguh? They would get involved with it as long as it pays their rates - all of the shit they do is bound by NDA anyway, so they're not allowed to disclose their involvement at all, unless the client gives a direct permission post-release. And even if they got permission, they could still not say anything if they don't want to for some reason.

So, like I previously said, you'd be surprised to know how much and how often is outsourced, just a quick search would show you that almost any released game you can think of has outsourced some of their work to some specific company. And for what's little left where you don't find any "proof" for outsourcing - chances are, they just really didn't want to disclose it. I can think of at least a few project where people I personally know have been doing outsource work, while the client company either didn't mention it anywhere, or (on one occasion) outright keep saying they do 100% in-house development to this day. Which is kinda ironic, because they present it as something shameful, while in reality those outsource companies often got people on same skill level, or higher.

Point is, as long as it pays well enough, there's going to be at least a few relatively big outsourcing/co-development companies ready to pick it up. Hell, if they won't do anything directly porn related, they'd still be happy to pick up anything that's left - environment, level art, weapons and (non-revealing) outfits and character art, concept art, UI/UX, QA, etc. - you name it, they'll do it if you're paying for it.

And if not, the next point I made still stands: at this stage they make enough money monthly to afford at least a dozen of skilled devs working full-time - all while paying them a big-city-AAA-studio level of salary.
 

valevale

New Member
Apr 4, 2022
1
0
I don't understand how to play, after downloading the VR version when I start it I can't press anything and I get stuck at the home screen both starting it from the PC, and even entering with the vr where am I wrong?
 
3.80 star(s) 63 Votes