1 - No it's not understandable, it IS completely trivial to give options, and it's a dick move to lock anything. It's actually work to lock settings. The alternative of NOTHING would be far better. Options can be forced on at a driver level regardless, but often not off. People who pretend otherwise as if they've ever developed anything or have any actual knowledge need to be taken to the volcano.The game is still in development so it unstandable graphics setting and UI is the least of the focus. Many fully released AAA games of there don't even have graphics customization either. Metro game or many of japanese console port for example.
Beside the graphics setting work fine for me. There is plenty of option already. What else do you want to change? Turn off motion blur? There is DOF and HDR, ambient occlusion, AA in the setting menu. Sure it can use some improvement but for a early in development game, that is good enough.
2 - No there aren't "plenty" of options, that aren't pre-packaged. The options are mostly superficial, like tone, and no that isn't actually what HDR is. That's not how it works, that's not how any of it works. So why the fuck are you saying plenty? What do I want? How about individual options, and no asshole frame lock? How about the very basic options that have been around since the 90s like AF? You're using the Japanese, the notoriously worst of the worst, known for arbitrarily locking everything, intentionally, and making PC ports look worse than console ports, as an example to say it's okay? What the fuck?
3 - No it's not good enough even if it was in pre-alpha. It has shit settings put in, which is work to do, while fucking the user; that's not acceptable at any stage, it makes no sense. If it was good enough it wouldn't have bullshit superficial settings running that murder a high end PC while giving shit frame rates and stuttering even if the frame rate was perfect. Good enough implies acceptable functionality, this isn't even close. Some of the locked settings are part of what tank the performance when it's less work to not do that.
4 - If people don't make it clear to the dev, that what he's doing is retarded, he will never change it. It has nothing to do with the stage it's in, read above.
5 - You're missing a key point. If the dev wants more support, he needs to make the game, you know, WORK, on more PCs and not infuriate what are supposed to be customers. I'm not supporting him unless he changes and I'm far from the only one. And again, I'm going to keep repeating it because I know what you're going to say, being in X stage is NOT an excuse for the locks. Even if it was, which it's not, he's had an eternity to remove them.
People with the "it's good as it is/for now" attitude are why companies get away with being progressively more and more dogshit. The bar is constantly lowered and people still eat up anything and aggressively defend X or Y entity no matter how easy it is for X/Y to NOT be so shit.
You used Japanese ports, the laughing stock of the PC world, as a defense? A frame lock is NEVER acceptable. Locks of any kind are almost never acceptable. For people with eyes things like motion blur and DoF are especially offensive; I'd even take a lower frame rate to disable them. Maybe it's just a bug on my end, but DoF which is my most hated effect, can't be completely turned off. If I wanted my content to look like smudgy blurry shit, I'd get a $40 monitor, not use GPU power to simulate it.
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