3.80 star(s) 64 Votes
Aug 13, 2020
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But then again, nobody ever has had any factual proof of all these famous mystery "devs" (who somehow went from being poached by Scamlius to being poached from them) and "investors", and for all we know, even Pussix could be a Scamlius alter ego.

If anything, the only real part there is the hard monetization being a must, as the shady chinese modder team must have figured by now that those numbers won't go on indefinitely and they need to secure a way to sustain their newfound lifestyles.
 

Nihil5320

Member
Jul 2, 2022
374
936
No wonder Pasix also has his own Patreon asking for money with no productivity in return like a beggar. "Pwease give me money I got no money to buy food"
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"Community management, translation, proofreading, marketing and of course software..."
Software what!? You ain't doing shit!
It's hilarious because this flagrantly violates Patreon's own community guidelines, specifically requesting money in return for doing nothing, but their report system is basically a process flow of BS that just ends in "contact the creator."

And is he even a developer? I've not once seen him make a comment that even remotely suggests he has a computer science background, and admittedly I don't know how things are in China but I find it difficult to believe that an even remotely skilled software dev would be driven to the point of begging. My field of expertise is rather narrow, so perhaps not directly comparable, but I barely even work 6 months out of a year and can afford a comfortable lifestyle.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
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It's hilarious because this flagrantly violates Patreon's own community guidelines, specifically requesting money in return for doing nothing, but their report system is basically a process flow of BS that just ends in "contact the creator."

And is he even a developer? I've not once seen him make a comment that even remotely suggests he has a computer science background, and admittedly I don't know how things are in China but I find it difficult to believe that an even remotely skilled software dev would be driven to the point of begging. My field of expertise is rather narrow, so perhaps not directly comparable, but I barely even work 6 months out of a year and can afford a comfortable lifestyle.
No good dev will ever "work" as a discord mod, at least not at Pasix's level of bootlicking.
Someone that can be a dev has much better things to do with their life than offer their time to some obscure porn project that they can't even put on their resume afterwards, possibly unpaid too.
 
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Rz85

Member
Jan 27, 2019
181
227
God forbid they had made a good game that people wanted to buy.
No, they DID NOT made a game whatsoever, only scam and empty promises/lies. You can't call a game bunch of animated galleries and graphical benchmark.
It is the same, as if Scamlius & Co were paid in xerox money copies or paper vouchers with promise to paid later, not the real money.
They managed to scam a lot of people, they must receive their punishment.
 
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HardcoreCuddler

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Aug 4, 2020
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Hey so uhhh anyone know which version of Denuvo this game uses because ...if it's V18 we may be onto something. But for some reason I doubt it's V18 and I can't even find any docs on the versions of Denuvo.
 

Purple_Heart

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Oct 15, 2021
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Hey so uhhh anyone know which version of Denuvo this game uses because ...if it's V18 we may be onto something. But for some reason I doubt it's V18 and I can't even find any docs on the versions of Denuvo.
I think you can use hex editor on .exe to check mentions of denuvo but I don't know any more details.
But does it really matter which version it is? I mean empress is the only person(or maybe secretly a group) who is able or willing to crack denuvo at the moment. How are you going to persuade that nutjob to crack this game?
 

Nihil5320

Member
Jul 2, 2022
374
936
Hey so uhhh anyone know which version of Denuvo this game uses because ...if it's V18 we may be onto something. But for some reason I doubt it's V18 and I can't even find any docs on the versions of Denuvo.
It'll be an older version so probably not relevant, I did have a quick check and there's no references to the version in the executable (although the string Denuvo shows up a lot) so I presume the version number is not something they go out of their way to broadcast. Probably for the obvious reasons.

I don't think it would help anyway since it comes with a bunch of randomised obfuscation, encryption etc. Even for a different build of the same title with the same Denuvo version I imagine you'd be back at square one needing Empress level skills, and gods knows how many man hours, to crack it again. Unless of course Helius made a major boo boo somewhere.

On an amusing side note I did notice whilst looking that the game saves an individual error file in \Paralogue\Saved\ErrorLog for every single error. Like it doesn't append the error to a single file or have one file per session, oh no, it creates a new file. Every. Single. Time.

Not only that but the date format is yyyymmdd, which is fine, but it cuts the leading zeroes off the month and day so you sometimes get yyyymmd or yyyymd. I don't think I've ever seen a standard library that uses that format. They must be getting the day, month and year as ints all separately and just mashing them together into a string instead of just using put_time or something which is just... dumb.

Plus it's followed by what looks like a timestamp from a monotonic clock (maybe), but its variable length so you can't even cut it off to get the actual date. Naturally the time isn't stored in the file either and it's just the error string all on a single line with zero formatting or separators:
StateCode:500ErrorCode:1002002Content:Insufficient Expedited Certificates.
I mean at least they have logging I guess but this is the kind of stuff I'd expect from someone making their first application

Also in \Paralogue\Content\Movies there are a bunch of video files which clearly still have shutterstock watermarks on, quick Google image search and looks like most of the snazzy HUD elements in game . I suspect that's probably standard practice for indie devs to an extent, not sure what it says about all the artists supposedly on staff mind you, but leaving random unused stuttershock preview files in the assets? That's got licensing nightmare written all over it.

Anyway rant over. This project just looks dumber and dumber the longer you look at it.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,438
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It'll be an older version so probably not relevant, I did have a quick check and there's no references to the version in the executable (although the string Denuvo shows up a lot) so I presume the version number is not something they go out of their way to broadcast. Probably for the obvious reasons.
I've just remembered something, I think empress once said version numbers are just empres's own versioning instead of them being official numbers because denuvo doesn't actually have version numbers in it. I could be remembering wrong but I'm fairly sure about this. I've read about this a long time ago, it was either on reddit or on one of the game .nfo's.
 
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HardcoreCuddler

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Aug 4, 2020
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It'll be an older version so probably not relevant, I did have a quick check and there's no references to the version in the executable (although the string Denuvo shows up a lot) so I presume the version number is not something they go out of their way to broadcast. Probably for the obvious reasons.

I don't think it would help anyway since it comes with a bunch of randomised obfuscation, encryption etc. Even for a different build of the same title with the same Denuvo version I imagine you'd be back at square one needing Empress level skills, and gods knows how many man hours, to crack it again. Unless of course Helius made a major boo boo somewhere.

On an amusing side note I did notice whilst looking that the game saves an individual error file in \Paralogue\Saved\ErrorLog for every single error. Like it doesn't append the error to a single file or have one file per session, oh no, it creates a new file. Every. Single. Time.

Not only that but the date format is yyyymmdd, which is fine, but it cuts the leading zeroes off the month and day so you sometimes get yyyymmd or yyyymd. I don't think I've ever seen a standard library that uses that format. They must be getting the day, month and year as ints all separately and just mashing them together into a string instead of just using put_time or something which is just... dumb.

Plus it's followed by what looks like a timestamp from a monotonic clock (maybe), but its variable length so you can't even cut it off to get the actual date. Naturally the time isn't stored in the file either and it's just the error string all on a single line with zero formatting or separators:

I mean at least they have logging I guess but this is the kind of stuff I'd expect from someone making their first application

Also in \Paralogue\Content\Movies there are a bunch of video files which clearly still have shutterstock watermarks on, quick Google image search and looks like most of the snazzy HUD elements in game . I suspect that's probably standard practice for indie devs to an extent, not sure what it says about all the artists supposedly on staff mind you, but leaving random unused stuttershock preview files in the assets? That's got licensing nightmare written all over it.

Anyway rant over. This project just looks dumber and dumber the longer you look at it.
Dude...the logging thing is just...wtf...
It's INCREDIBLY easy to get proper logs. All the log functions are basicaly written for you, and all you have to do is specify parameters.

Modern loggers can distinguish between release and debug builds out of the box.
Date formatters can seemingly get you a unix timestamp from the most disorganised of date string formats. This is the complicated part, getting something to aid machines from something that humans understand, and they can't format a fucking date from the current time when the log is created, which is the easy thing??? That's fucking shameful for a year 1 Uni student let alone a game studio.

If they can't do that, I can't even imagine the absolute nightmare that the rest of the codebase is. No fucking wonder the "test phase" flopped so dramaticaly.

And if they'd ever be confronted about the quality of their code, they'd probably say they wrote it like that to make it harder to crack
 
3.80 star(s) 64 Votes