No good dev will ever "work" as a discord mod, at least not at Pasix's level of bootlicking.It's hilarious because this flagrantly violates Patreon's own community guidelines, specifically requesting money in return for doing nothing, but their report system is basically a process flow of BS that just ends in "contact the creator."
And is he even a developer? I've not once seen him make a comment that even remotely suggests he has a computer science background, and admittedly I don't know how things are in China but I find it difficult to believe that an even remotely skilled software dev would be driven to the point of begging. My field of expertise is rather narrow, so perhaps not directly comparable, but I barely even work 6 months out of a year and can afford a comfortable lifestyle.
No, they DID NOT made a game whatsoever, only scam and empty promises/lies. You can't call a game bunch of animated galleries and graphical benchmark.God forbid they had made a good game that people wanted to buy.
What do you mean, there are updates its 0.7.0 version currentlyIt's a shame to see that. There are no updates to the game. No hack because of denuva. Eh.
I think you can use hex editor on .exe to check mentions of denuvo but I don't know any more details.Hey so uhhh anyone know which version of Denuvo this game uses becauseYou must be registered to see the links...if it's V18 we may be onto something. But for some reason I doubt it's V18 and I can't even find any docs on the versions of Denuvo.
It'll be an older version so probably not relevant, I did have a quick check and there's no references to the version in the executable (although the string Denuvo shows up a lot) so I presume the version number is not something they go out of their way to broadcast. Probably for the obvious reasons.Hey so uhhh anyone know which version of Denuvo this game uses becauseYou must be registered to see the links...if it's V18 we may be onto something. But for some reason I doubt it's V18 and I can't even find any docs on the versions of Denuvo.
I mean at least they have logging I guess but this is the kind of stuff I'd expect from someone making their first applicationStateCode:500ErrorCode:1002002Content:Insufficient Expedited Certificates.
I've just remembered something, I think empress once said version numbers are just empres's own versioning instead of them being official numbers because denuvo doesn't actually have version numbers in it. I could be remembering wrong but I'm fairly sure about this. I've read about this a long time ago, it was either on reddit or on one of the game .nfo's.It'll be an older version so probably not relevant, I did have a quick check and there's no references to the version in the executable (although the string Denuvo shows up a lot) so I presume the version number is not something they go out of their way to broadcast. Probably for the obvious reasons.
this is not good news for cuck heliusYou must be registered to see the links
Just saw this.![]()
Dude...the logging thing is just...wtf...It'll be an older version so probably not relevant, I did have a quick check and there's no references to the version in the executable (although the string Denuvo shows up a lot) so I presume the version number is not something they go out of their way to broadcast. Probably for the obvious reasons.
I don't think it would help anyway since it comes with a bunch of randomised obfuscation, encryption etc. Even for a different build of the same title with the same Denuvo version I imagine you'd be back at square one needing Empress level skills, and gods knows how many man hours, to crack it again. Unless of course Helius made a major boo boo somewhere.
On an amusing side note I did notice whilst looking that the game saves an individual error file in \Paralogue\Saved\ErrorLog for every single error. Like it doesn't append the error to a single file or have one file per session, oh no, it creates a new file. Every. Single. Time.
Not only that but the date format is yyyymmdd, which is fine, but it cuts the leading zeroes off the month and day so you sometimes get yyyymmd or yyyymd. I don't think I've ever seen a standard library that uses that format. They must be getting the day, month and year as ints all separately and just mashing them together into a string instead of just using put_time or something which is just... dumb.
Plus it's followed by what looks like a timestamp from a monotonic clock (maybe), but its variable length so you can't even cut it off to get the actual date. Naturally the time isn't stored in the file either and it's just the error string all on a single line with zero formatting or separators:
I mean at least they have logging I guess but this is the kind of stuff I'd expect from someone making their first application
Also in \Paralogue\Content\Movies there are a bunch of video files which clearly still have shutterstock watermarks on, quick Google image search and looks like most of the snazzy HUD elements in gameYou must be registered to see the links. I suspect that's probably standard practice for indie devs to an extent, not sure what it says about all the artists supposedly on staff mind you, but leaving random unused stuttershock preview files in the assets? That's got licensing nightmare written all over it.
Anyway rant over. This project just looks dumber and dumber the longer you look at it.
I am famous nowYou must be registered to see the links
Just saw this.![]()
Yeah it's just really weird. What are they going to do if they ever actually need to review the logs, hope they know what they're looking for so they can search the file contents? Get a user to email them 100k files and hope it doesn't strip the housekeeping data so they can still get timestamps from the metadata?Dude...the logging thing is just...wtf...
It's INCREDIBLY easy to get proper logs. All the log functions are basicaly written for you, and all you have to do is specify parameters.
Modern loggers can distinguish between release and debug builds out of the box.
Date formatters can seemingly get you a unix timestamp from the most disorganised of date string formats. This is the complicated part, getting something to aid machines from something that humans understand, and they can't format a fucking date from the current time when the log is created, which is the easy thing??? That's fucking shameful for a year 1 Uni student let alone a game studio.
If they can't do that, I can't even imagine the absolute nightmare that the rest of the codebase is. No fucking wonder the "test phase" flopped so dramaticaly.
And if they'd ever be confronted about the quality of their code, they'd probably say they wrote it like that to make it harder to crack
Even if the game ends up being cracked again (and that veeeeery unlikely), it won't be playable anyways.Hey so uhhh anyone know which version of Denuvo this game uses becauseYou must be registered to see the links...if it's V18 we may be onto something. But for some reason I doubt it's V18 and I can't even find any docs on the versions of Denuvo.