3.80 star(s) 63 Votes

cocksucker42069

New Member
May 2, 2024
1
0
Whenever I launch kirito mod this shows up

[17:53:43] KiritoCore: Couldn't init python ImportError: bad magic number in 're': b'\x00\x00\x00\x00'

At:
logging\__init__.py(26): <module>
<frozen importlib._bootstrap>(241): _call_with_frames_removed
<frozen importlib._bootstrap_external>(883): exec_module
<frozen importlib._bootstrap>(703): _load_unlocked
<frozen importlib._bootstrap>(1006): _find_and_load_unlocked
<frozen importlib._bootstrap>(1027): _find_and_load
E:\New folder\FallenDoll 0.4.9 rip\Operation Lovecraft Fallen Doll Playtest\Paralogue\Binaries\Win64\debug.py(1): <module>
<frozen importlib._bootstrap>(241): _call_with_frames_removed
<frozen importlib._bootstrap_external>(883): exec_module
<frozen importlib._bootstrap>(703): _load_unlocked
<frozen importlib._bootstrap>(1006): _find_and_load_unlocked
<frozen importlib._bootstrap>(1027): _find_and_load

[17:53:43] KiritoCore: Init failed.
[17:53:43] KiritoCore: Something went wrong, press any key to exit.
Press any key to continue . . .
 

SortaLewd

Member
Feb 26, 2019
343
477
Majority isn't visual novels and animation players.
This site allows you see how many visual novels novels it has compared to other games, look at the results:
View attachment 3706470
And "animation players" are also few but since they don't have a tag there is no way to know their exact numbers. But if you go to latest updates page and filter tag:"3d game" then sort them by views or likes the first page results should only have these "animation viewers" out of 30 results:
  • Wild Life
  • Fallen Doll
  • Honey Select 2
  • Virt A Mate
  • Home Together
Out of 30 results for "3d game" just 5 of them are animation viewers. If that's any indication even the combination of "animation viewers" and virtual novels don't make up the majority of games on this site.
Ngl I think your example is kinda skewered. I use the latest pages with filters to find games too and using your own example, if you showed some of the games posted you'd see most of them are 2dcg/3dcg(a good chunk of 2dcg and 3dcg games are similar to VNs being games that are more dialogue based - Summertime Sage is an example of a 2dcg game)... Meaning a lot of them lack actual gameplay in the sense of what Helius originally promised with the combat mode and are more like visual novels despite not having the visual novel tag. I'd recommend everyone curious to try this and take a look at the games left. Go to the Latest Updates page and click the 'X' on VN to filter them out, then under exclude tags filter out 2dcg and 3dcg and you'll see there's significantly less games available. Now if you also filter out abandoned games and games onhold you're left with a whopping 1k games, and if you looked at some of those a lot of them are still lacking gameplay.

1717673241622.png
 
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Wlms

Active Member
Apr 17, 2021
753
1,197
Ngl I think your example is kinda skewered. I use the latest pages with filters to find games too and using your own example, if you showed some of the games posted you'd see most of them are 2dcg/3dcg(a good chunk of 2dcg and 3dcg games are similar to VNs being games that are more dialogue based - Summertime Sage is an example of a 2dcg game)... Meaning a lot of them lack actual gameplay in the sense of what Helius originally promised with the combat mode and are more like visual novels despite not having the visual novel tag. I'd recommend everyone curious to try this and take a look at the games left. Go to the Latest Updates page and click the 'X' on VN to filter them out, then under exclude tags filter out 2dcg and 3dcg and you'll see there's significantly less games available. Now if you also filter out abandoned games and games onhold you're left with a whopping 1k games, and if you looked at some of those a lot of them are still lacking gameplay.

View attachment 3710287
Leave MY Purple_Heart alone, you impolite bird feral feathered menace !!!

And, huuu, something something wild life something, idk I'm dealing with one hell of an headache atm I can't think straight.
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,798
3,099
Ngl I think your example is kinda skewered. I use the latest pages with filters to find games too and using your own example, if you showed some of the games posted you'd see most of them are 2dcg/3dcg(a good chunk of 2dcg and 3dcg games are similar to VNs being games that are more dialogue based - Summertime Sage is an example of a 2dcg game)... Meaning a lot of them lack actual gameplay in the sense of what Helius originally promised with the combat mode and are more like visual novels despite not having the visual novel tag. I'd recommend everyone curious to try this and take a look at the games left. Go to the Latest Updates page and click the 'X' on VN to filter them out, then under exclude tags filter out 2dcg and 3dcg and you'll see there's significantly less games available. Now if you also filter out abandoned games and games onhold you're left with a whopping 1k games, and if you looked at some of those a lot of them are still lacking gameplay.

View attachment 3710287
Those games DO have gameplay mechanics and they are NOT just animation viewers AND most of them have nothing in common with virtual novels(unless you think having a dialogue system is same as being a virtual novel?). For example, you eliminated Karryn's Prison(KP) for being a 2dcg game and basically put it in the same catagory as virtual novels but KP doesn't have any similarities to virtual novels or animation viewers.

I suggest instead of excluding those games try including/searching them. That way you would understand how many unrelated games(unrelated to virtual novels and animation viewers) you are eliminating because you think they are similar to virtual novels and animation viewers when they have basically nothing in common with them.
 

SortaLewd

Member
Feb 26, 2019
343
477
For example, you eliminated Karryn's Prison(KP) for being a 2dcg game and basically put it in the same catagory as virtual novels but KP doesn't have any similarities to virtual novels or animation viewers.

I suggest instead of excluding those games try including/searching them. That way you would understand how many unrelated games(unrelated to virtual novels and animation viewers) you are eliminating because you think they are similar to virtual novels and animation viewers when they have basically nothing in common with them.
This is why I said a good chunk of 2dcg/3dcg games and not all of them. I recommended looking at the games left with your filters and with 2dcg/3dcg filtered out because this is what I do anytime I come to this site to see what's new or have been updated. If you search using these filters you will see most of them are heavily dialogue based and lacking actual gameplay, unless you consider choosing between multiple dialogue options as form of gameplay. This is why I said they're similar to visual novels and not identical and named SummerTime Saga as an example.

Try filtering using 2dcg or 3dcg tags by highest rated with abandoned/onhold games filtered out and it becomes even more apparent. The 3dcg tag in particular is full of examples with an unholy amount of those being Ren'Py games(not shitting on Ren'Py devs).
 
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Purple_Heart

Well-Known Member
Oct 15, 2021
1,798
3,099
This is why I said a good chunk of 2dcg/3dcg games and not all of them. I recommended looking at the games left with your filters and with 2dcg/3dcg filtered out because this is what I do anytime I come to this site to see what's new or have been updated. If you search using these filters you will see most of them are heavily dialogue based and lacking actual gameplay, unless you consider choosing between multiple dialogue options as form of gameplay.
I've played those games that you keep dismissing as "virtual novels or similar" just because they are 2dcg or 3dcg. They are not even close to being virtual novels, majority of them offer actual gameplay in the form of either turn based combat(such as karryn's prison), beat-em up(such as eris dysnomia), puzzles(such as the genesis order) or dating sim(such as teaching feeling).
 

SortaLewd

Member
Feb 26, 2019
343
477
I've played those games that you keep dismissing as "virtual novels or similar" just because they are 2dcg or 3dcg. They are not even close to being virtual novels, majority of them offer actual gameplay in the form of either turn based combat(such as karryn's prison), beat-em up(such as eris dysnomia), puzzles(such as the genesis order) or dating sim(such as teaching feeling).
FWIW while I'm saying they lack gameplay I do try some of them myself so I'm not just talking out of my ass, though if you consider puzzles and dating sims as gameplay we probably just disagree on what counts as gameplay. Just for clarification I'm not referring to games like Hero Party Must Fall, The Imperial Gatekeeper, Flower Charm Sequel, etc that obviously have gameplay loops. If you take a look at the 3dcg tag right now it's mostly full of Ren'Py games that are purely dialogue with no additonal mechanics other than point and click or sandbox at best, but even then, sandbox in these types of games amount to opening a map to click on and load into a different area - no creation/exploration. You can just read the tags for the games to see this. 2dcg games suffer from this to a lesser extent, but then again there are almost 2x more 2dcg games than 3dcg so I can understand why this wouldn't seem the case if you don't scroll through the pages or are more lenient on what counts as gameplay.
 

alfredskitchen

New Member
Aug 30, 2019
4
1
FWIW while I'm saying they lack gameplay I do try some of them myself so I'm not just talking out of my ass, though if you consider puzzles and dating sims as gameplay we probably just disagree on what counts as gameplay. Just for clarification I'm not referring to games like Hero Party Must Fall, The Imperial Gatekeeper, Flower Charm Sequel, etc that obviously have gameplay loops. If you take a look at the 3dcg tag right now it's mostly full of Ren'Py games that are purely dialogue with no additonal mechanics other than point and click or sandbox at best, but even then, sandbox in these types of games amount to opening a map to click on and load into a different area - no creation/exploration. You can just read the tags for the games to see this. 2dcg games suffer from this to a lesser extent, but then again there are almost 2x more 2dcg games than 3dcg so I can understand why this wouldn't seem the case if you don't scroll through the pages or are more lenient on what counts as gameplay.
I want to be that guy and just point out
1717756690717.png
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,798
3,099
the features of a video game, such as its plot and the way it is played, as distinct from the graphics and sound effects
This is fair, but if we go by this definition it clashes with how people view a bunch of games. All the porn games hosted on this site including this version of Fallen Doll that just plays animations? Scene viewers Gameplay.
Playing: an action where a "player" is constantly interacting with various systems of a game such as inventory systems, leveling systems, dialogue systems, combat systems, skill systems using a lot of buttons on their mice, keyboards or gamepads to win(or complete) the game. Examples to play: eris dysnomia, karryn's prison, lona rpg, solas city heroes, subverse...

Watching: an action where an "observer" is constantly observing what is shown on screen(a scene) without interacting with anything most of the time. An observer usually does not interact with anything other than changing viewing angle or choosing another scene(or animation) using mouse. Examples to watch: fallen doll, home together, wild life, succubus cafe, insult order, honey select...

Reading: an action where a "reader" is constantly studying the text shown on screen(mostly dialogues) to understand what is going on in the presented story. Usually a reader's only actions are either pressing a button to see more of the dialogue(or story) or pressing another button to make story choices(if available). Examples to read: being a dik, harem hotel, depravity, slay the princess...
 

Wlms

Active Member
Apr 17, 2021
753
1,197
Playing: an action where a "player" is constantly interacting with various systems of a game
I'm sorry but I'd argue that the act of playing isn't limited to that.
Prime example for me is the game where, as the title imply, the goal is to do nothing.

(btw, there's a multiplayer version of it, Nothing together, which I find hilarious).

And by, well, doing nothing, you're actively playing the game. If you do something, you loose the run.
 
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Whotfisthis

Active Member
May 30, 2021
999
819
I'm sorry but I'd argue that the act of playing isn't limited to that.
Prime example for me is the game where, as the title imply, the goal is to do nothing.

(btw, there's a multiplayer version of it, Nothing together, which I find hilarious).

And by, well, doing nothing, you're actively playing the game. If you do something, you loose the run.
Ayo it's tagged as a hentai game
 
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SortaLewd

Member
Feb 26, 2019
343
477
Playing: an action where a "player" is constantly interacting with various systems of a game such as inventory systems, leveling systems, dialogue systems, combat systems, skill systems using a lot of buttons on their mice, keyboards or gamepads to win(or complete) the game. Examples to play: eris dysnomia, karryn's prison, lona rpg, solas city heroes, subverse...
Then by this definition Fallen Doll isn't a scene viewer and is a proper game as you're playing since you're actively interacting with various systems being the game's UI, buttons, swapping between the animations, choosing when to climax(complete the animation and receive benefits), giving and receiving likes(in the Steam version), changing outfits, shifting positions/head movements, etc etc. My point with this is when arguing what counts as gameplay people are usually not consistent depending on how they view the game. So alfredskitchen sharing that one definition of gameplay either applies in all instances or we all just agree on having our own opinions of what counts as gameplay.
 
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Purple_Heart

Well-Known Member
Oct 15, 2021
1,798
3,099
interacting with UI, buttons
Most computer programs have ui(user interface). Are all programs games?

swapping between the animations, choosing when to climax(complete the animation and receive benefits), shifting positions/head movements
Watching: an action where an "observer" is constantly observing what is shown on screen(a scene) without interacting with anything most of the time. An observer usually does not interact with anything other than changing viewing angle or choosing another scene(or animation) using mouse. Examples to watch: fallen doll, home together, wild life, succubus cafe, insult order, honey select...

My point with this is when arguing what counts as gameplay people are usually not consistent depending on how they view the game.
Yeah, fallen doll has gameplay. Infact I think it has best gameplay ever. I've probably never seen such a beautiful gameplay. I especially love the part where I click a button to change clothes so I can get hornier while I WATCH the animation that is playing. But I also like the part where I click another button to choose the animation I want to WATCH. Or the part where I use mouse and press and hold W key until my character reaches a spot I like to WATCH the animation that I am going to pick. But the best part is the system that allows me to spend real money to unlock new animations that I can WATCH. Top tier GAMEPLAY. How fortunate I am to WATCH such a great game. Absolutely best not only in its genre but also in the whole gaming industry :love:
 
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SortaLewd

Member
Feb 26, 2019
343
477
Most computer programs have ui(user interface). Are all programs games?
Obviously not but I didn't think I needed to spell them out when you mentioned the same types of UI in your definition of playing a game:

Playing: an action where a "player" is constantly interacting with various systems of a game such as inventory systems, leveling systems, dialogue systems, combat systems, skill systems using a lot of buttons on their mice, keyboards or gamepads to win(or complete) the game.

Just like your example, Fallen Doll has an inventory/wardrobe and leveling system via battle pass on the Steam version you interact with to "win"/unlock characters, outfits, and other stuff, which falls into UI category if you didn't know.



Watching: an action where an "observer" is constantly observing what is shown on screen(a scene) without interacting with anything most of the time. An observer usually does not interact with anything other than changing viewing angle or choosing another scene(or animation) using mouse. Examples to watch: fallen doll, home together, wild life, succubus cafe, insult order, honey select...
And we've come full circle, by this definition a bunch of the 2dcg and 3dcg games hosted here are scene viewers/novels since, like I mentioned before, there isn't much interaction outside of clicking a dialogue choice or new area on the map which isn't much different from clicking to choose another animation. Again, this doesn't apply to all of them, but majority, and if you can't accept majority then a large chunk of them. These definitions are convenient until they apply to a game enjoyed then the rules bend.


Yeah, fallen doll has gameplay. Infact I think it has best gameplay ever. I've probably never seen such a beautiful gameplay. I especially love the part where I click a button to change clothes so I can get hornier while I WATCH the animation that is playing. But I also like the part where I click another button to choose the animation I want to WATCH. Or the part where I use mouse and press and hold W key until my character reaches a spot I like to WATCH the animation that I am going to pick. But the best part is the system that allows me to spend real money to unlock new animations that I can WATCH. Top tier GAMEPLAY. How fortune I am to WATCH such a great game. Absolutely best not only in its genre but also in the whole gaming industry :love:
And this is a prime example of people not being consistent depending on how they feel about the game. To me Fallen Doll is a scene viewer, I don't consider swapping between animations or the gacha mechanics in the Steam Version as gameplay. If others do that's cool, that's why I said we all will just have to agree to disagree on what counts as gameplay.
 
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Purple_Heart

Well-Known Member
Oct 15, 2021
1,798
3,099
Obviously not but I didn't think I needed to spell them out when you mentioned the same types of UI in your definition of playing a game. Just like your example, Fallen Doll has an inventory/wardrobe and leveling system via battle pass on the Steam version, which falls into UI category if you didn't know.
How do you level up and why do you level up? To unlock more girls and ultimately to watch more animations? And what does fallen doll's inventory/wardrobe system do in terms of gameplay? Isn't its purpose making you hornier as you watch those animations? How does that count as gameplay? Actual gameplay is being able to change clothes, bruh :ROFLMAO:

And this is a prime example of people not being consistent depending on how they feel about the game. To me Fallen Doll is a scene viewer, I don't consider swapping between animations or the gacha mechanics in the Steam Version as gameplay. If others do that's cool, that's why I said we all will just have to agree to disagree on what counts as gameplay.
But... Fallen doll has very fun to play gameplay mechanics such as:
  • changing clothes,
  • picking a spot to watch animation,
  • changing animation,
  • changing animation stages,
  • receiving likes from other online watchers players,
  • giving likes to other online watchers players...
 

SortaLewd

Member
Feb 26, 2019
343
477
How do you level up and why do you level up? To unlock more girls and ultimately to watch more animations? And what does fallen doll's inventory/wardrobe system do in terms of gameplay? Isn't its purpose making you hornier as you watch those animations? How does that count as gameplay? Actual gameplay is being able to change clothes, bruh :ROFLMAO:
This is by your very own definition of playing a game so you tell me lol.

Playing: an action where a "player" is constantly interacting with various systems of a game such as inventory systems, leveling systems, dialogue systems, combat systems, skill systems using a lot of buttons on their mice, keyboards or gamepads to win(or complete) the game. Examples to play: eris dysnomia, karryn's prison, lona rpg, solas city heroes, subverse...
If you're disagreeing that those mechanics count as gameplay you're contradicting your own definition and kinda proves my point.
 
3.80 star(s) 63 Votes