3.80 star(s) 65 Votes

Purple_Heart

Engaged Member
Oct 15, 2021
2,478
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This is why I said a good chunk of 2dcg/3dcg games and not all of them. I recommended looking at the games left with your filters and with 2dcg/3dcg filtered out because this is what I do anytime I come to this site to see what's new or have been updated. If you search using these filters you will see most of them are heavily dialogue based and lacking actual gameplay, unless you consider choosing between multiple dialogue options as form of gameplay.
I've played those games that you keep dismissing as "virtual novels or similar" just because they are 2dcg or 3dcg. They are not even close to being virtual novels, majority of them offer actual gameplay in the form of either turn based combat(such as karryn's prison), beat-em up(such as eris dysnomia), puzzles(such as the genesis order) or dating sim(such as teaching feeling).
 

SortaLewd

Member
Feb 26, 2019
397
528
I've played those games that you keep dismissing as "virtual novels or similar" just because they are 2dcg or 3dcg. They are not even close to being virtual novels, majority of them offer actual gameplay in the form of either turn based combat(such as karryn's prison), beat-em up(such as eris dysnomia), puzzles(such as the genesis order) or dating sim(such as teaching feeling).
FWIW while I'm saying they lack gameplay I do try some of them myself so I'm not just talking out of my ass, though if you consider puzzles and dating sims as gameplay we probably just disagree on what counts as gameplay. Just for clarification I'm not referring to games like Hero Party Must Fall, The Imperial Gatekeeper, Flower Charm Sequel, etc that obviously have gameplay loops. If you take a look at the 3dcg tag right now it's mostly full of Ren'Py games that are purely dialogue with no additonal mechanics other than point and click or sandbox at best, but even then, sandbox in these types of games amount to opening a map to click on and load into a different area - no creation/exploration. You can just read the tags for the games to see this. 2dcg games suffer from this to a lesser extent, but then again there are almost 2x more 2dcg games than 3dcg so I can understand why this wouldn't seem the case if you don't scroll through the pages or are more lenient on what counts as gameplay.
 

alfredskitchen

New Member
Aug 30, 2019
4
1
FWIW while I'm saying they lack gameplay I do try some of them myself so I'm not just talking out of my ass, though if you consider puzzles and dating sims as gameplay we probably just disagree on what counts as gameplay. Just for clarification I'm not referring to games like Hero Party Must Fall, The Imperial Gatekeeper, Flower Charm Sequel, etc that obviously have gameplay loops. If you take a look at the 3dcg tag right now it's mostly full of Ren'Py games that are purely dialogue with no additonal mechanics other than point and click or sandbox at best, but even then, sandbox in these types of games amount to opening a map to click on and load into a different area - no creation/exploration. You can just read the tags for the games to see this. 2dcg games suffer from this to a lesser extent, but then again there are almost 2x more 2dcg games than 3dcg so I can understand why this wouldn't seem the case if you don't scroll through the pages or are more lenient on what counts as gameplay.
I want to be that guy and just point out
1717756690717.png
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,478
4,077
the features of a video game, such as its plot and the way it is played, as distinct from the graphics and sound effects
This is fair, but if we go by this definition it clashes with how people view a bunch of games. All the porn games hosted on this site including this version of Fallen Doll that just plays animations? Scene viewers Gameplay.
Playing: an action where a "player" is constantly interacting with various systems of a game such as inventory systems, leveling systems, dialogue systems, combat systems, skill systems using a lot of buttons on their mice, keyboards or gamepads to win(or complete) the game. Examples to play: eris dysnomia, karryn's prison, lona rpg, solas city heroes, subverse...

Watching: an action where an "observer" is constantly observing what is shown on screen(a scene) without interacting with anything most of the time. An observer usually does not interact with anything other than changing viewing angle or choosing another scene(or animation) using mouse. Examples to watch: fallen doll, home together, wild life, succubus cafe, insult order, honey select...

Reading: an action where a "reader" is constantly studying the text shown on screen(mostly dialogues) to understand what is going on in the presented story. Usually a reader's only actions are either pressing a button to see more of the dialogue(or story) or pressing another button to make story choices(if available). Examples to read: being a dik, harem hotel, depravity, slay the princess...
 

Wlms

Well-Known Member
Apr 17, 2021
1,039
1,653
Playing: an action where a "player" is constantly interacting with various systems of a game
I'm sorry but I'd argue that the act of playing isn't limited to that.
Prime example for me is the game where, as the title imply, the goal is to do nothing.

(btw, there's a multiplayer version of it, Nothing together, which I find hilarious).

And by, well, doing nothing, you're actively playing the game. If you do something, you loose the run.
 
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Whotfisthis

Well-Known Member
May 30, 2021
1,107
926
I'm sorry but I'd argue that the act of playing isn't limited to that.
Prime example for me is the game where, as the title imply, the goal is to do nothing.

(btw, there's a multiplayer version of it, Nothing together, which I find hilarious).

And by, well, doing nothing, you're actively playing the game. If you do something, you loose the run.
Ayo it's tagged as a hentai game
 
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SortaLewd

Member
Feb 26, 2019
397
528
Playing: an action where a "player" is constantly interacting with various systems of a game such as inventory systems, leveling systems, dialogue systems, combat systems, skill systems using a lot of buttons on their mice, keyboards or gamepads to win(or complete) the game. Examples to play: eris dysnomia, karryn's prison, lona rpg, solas city heroes, subverse...
Then by this definition Fallen Doll isn't a scene viewer and is a proper game as you're playing since you're actively interacting with various systems being the game's UI, buttons, swapping between the animations, choosing when to climax(complete the animation and receive benefits), giving and receiving likes(in the Steam version), changing outfits, shifting positions/head movements, etc etc. My point with this is when arguing what counts as gameplay people are usually not consistent depending on how they view the game. So alfredskitchen sharing that one definition of gameplay either applies in all instances or we all just agree on having our own opinions of what counts as gameplay.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,478
4,077
interacting with UI, buttons
Most computer programs have ui(user interface). Are all programs games?

swapping between the animations, choosing when to climax(complete the animation and receive benefits), shifting positions/head movements
Watching: an action where an "observer" is constantly observing what is shown on screen(a scene) without interacting with anything most of the time. An observer usually does not interact with anything other than changing viewing angle or choosing another scene(or animation) using mouse. Examples to watch: fallen doll, home together, wild life, succubus cafe, insult order, honey select...

My point with this is when arguing what counts as gameplay people are usually not consistent depending on how they view the game.
Yeah, fallen doll has gameplay. Infact I think it has best gameplay ever. I've probably never seen such a beautiful gameplay. I especially love the part where I click a button to change clothes so I can get hornier while I WATCH the animation that is playing. But I also like the part where I click another button to choose the animation I want to WATCH. Or the part where I use mouse and press and hold W key until my character reaches a spot I like to WATCH the animation that I am going to pick. But the best part is the system that allows me to spend real money to unlock new animations that I can WATCH. Top tier GAMEPLAY. How fortunate I am to WATCH such a great game. Absolutely best not only in its genre but also in the whole gaming industry :love:
 
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SortaLewd

Member
Feb 26, 2019
397
528
Most computer programs have ui(user interface). Are all programs games?
Obviously not but I didn't think I needed to spell them out when you mentioned the same types of UI in your definition of playing a game:

Playing: an action where a "player" is constantly interacting with various systems of a game such as inventory systems, leveling systems, dialogue systems, combat systems, skill systems using a lot of buttons on their mice, keyboards or gamepads to win(or complete) the game.

Just like your example, Fallen Doll has an inventory/wardrobe and leveling system via battle pass on the Steam version you interact with to "win"/unlock characters, outfits, and other stuff, which falls into UI category if you didn't know.



Watching: an action where an "observer" is constantly observing what is shown on screen(a scene) without interacting with anything most of the time. An observer usually does not interact with anything other than changing viewing angle or choosing another scene(or animation) using mouse. Examples to watch: fallen doll, home together, wild life, succubus cafe, insult order, honey select...
And we've come full circle, by this definition a bunch of the 2dcg and 3dcg games hosted here are scene viewers/novels since, like I mentioned before, there isn't much interaction outside of clicking a dialogue choice or new area on the map which isn't much different from clicking to choose another animation. Again, this doesn't apply to all of them, but majority, and if you can't accept majority then a large chunk of them. These definitions are convenient until they apply to a game enjoyed then the rules bend.


Yeah, fallen doll has gameplay. Infact I think it has best gameplay ever. I've probably never seen such a beautiful gameplay. I especially love the part where I click a button to change clothes so I can get hornier while I WATCH the animation that is playing. But I also like the part where I click another button to choose the animation I want to WATCH. Or the part where I use mouse and press and hold W key until my character reaches a spot I like to WATCH the animation that I am going to pick. But the best part is the system that allows me to spend real money to unlock new animations that I can WATCH. Top tier GAMEPLAY. How fortune I am to WATCH such a great game. Absolutely best not only in its genre but also in the whole gaming industry :love:
And this is a prime example of people not being consistent depending on how they feel about the game. To me Fallen Doll is a scene viewer, I don't consider swapping between animations or the gacha mechanics in the Steam Version as gameplay. If others do that's cool, that's why I said we all will just have to agree to disagree on what counts as gameplay.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,478
4,077
Obviously not but I didn't think I needed to spell them out when you mentioned the same types of UI in your definition of playing a game. Just like your example, Fallen Doll has an inventory/wardrobe and leveling system via battle pass on the Steam version, which falls into UI category if you didn't know.
How do you level up and why do you level up? To unlock more girls and ultimately to watch more animations? And what does fallen doll's inventory/wardrobe system do in terms of gameplay? Isn't its purpose making you hornier as you watch those animations? How does that count as gameplay? Actual gameplay is being able to change clothes, bruh :ROFLMAO:

And this is a prime example of people not being consistent depending on how they feel about the game. To me Fallen Doll is a scene viewer, I don't consider swapping between animations or the gacha mechanics in the Steam Version as gameplay. If others do that's cool, that's why I said we all will just have to agree to disagree on what counts as gameplay.
But... Fallen doll has very fun to play gameplay mechanics such as:
  • changing clothes,
  • picking a spot to watch animation,
  • changing animation,
  • changing animation stages,
  • receiving likes from other online watchers players,
  • giving likes to other online watchers players...
 

SortaLewd

Member
Feb 26, 2019
397
528
How do you level up and why do you level up? To unlock more girls and ultimately to watch more animations? And what does fallen doll's inventory/wardrobe system do in terms of gameplay? Isn't its purpose making you hornier as you watch those animations? How does that count as gameplay? Actual gameplay is being able to change clothes, bruh :ROFLMAO:
This is by your very own definition of playing a game so you tell me lol.

Playing: an action where a "player" is constantly interacting with various systems of a game such as inventory systems, leveling systems, dialogue systems, combat systems, skill systems using a lot of buttons on their mice, keyboards or gamepads to win(or complete) the game. Examples to play: eris dysnomia, karryn's prison, lona rpg, solas city heroes, subverse...
If you're disagreeing that those mechanics count as gameplay you're contradicting your own definition and kinda proves my point.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,478
4,077
This is by your very own definition of playing a game so you tell me lol.
I already told you but you kept making excuses:
"Then by this definition Fallen Doll isn't a scene viewer and is a proper game"
"but if we go by this definition it clashes with how people view a bunch of games"
I realized something. The more I keep explaining it CRYSTAL CLEAR the more you keep misinterpreting what I'm saying to make it look like I am saying something I'm not: "fallen doll has actual gameplay" EVEN AFTER I MADE A CLEAR DISTINCTION between games that are watched(a.k.a. animation viewers) and games that are played(a.k.a. actual games that have gameplay). But not only I made a clear distinction between them, I've also provided EXAMPLES OF THOSE GAMES. So, now I want YOU to tell me, what "games" do you consider a "game" and which mechanics/systems you consider as "gameplay"?

If you're disagreeing that those mechanics count as gameplay you're contradicting your own definition and kinda proves my point.
Yes, I am now contradicting my own definition because someone told me:
"interacting with various systems being the game's UI, buttons, swapping between the animations, choosing when to climax(complete the animation and receive benefits), giving and receiving likes(in the Steam version), changing outfits, shifting positions/head movements, etc etc"
somehow counts as "playing". Thanks to that enlightening post, fallen doll is my favorite game now and I simply cannot believe what I was missing all this time! I am having a blast watching playing it!
 
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SortaLewd

Member
Feb 26, 2019
397
528
I already told you but you kept making excuses:
Making excuses would imply I have some reason to defend or suggest I believe Fallen Doll actually has gameplay when I've already said that wasn't the case in this convo alone and if that isn't enough then my post history in this thread should make it more than clear:

... To me Fallen Doll is a scene viewer, I don't consider swapping between animations or the gacha mechanics in the Steam Version as gameplay. If others do that's cool, that's why I said we all will just have to agree to disagree on what counts as gameplay.


I realized something. The more I keep explaining it CRYSTAL CLEAR the more you keep misinterpreting what I'm saying to make it look like I am saying something I'm not
I think you're just missing the point. I'm not trying to make it seem like you're saying anything other than what you've literally said because it proves my own point. If we go back to look at how this devolved into what's considered gameplay in the first place I'll remind you my stance was agreeing that we just have different opinions on what's considered gameplay and to leave it at that, but you insisted on certain things being required to be considered gameplay, so now I'm using Fallen Doll as an example to point out how by following your own rules and logic, Fallen Doll's mechanics should be considered gameplay according to your own definitions. All of this is an extension of the 2dcg/3dcg convo where I also said we just disagree on what's considered gameplay.

"Then by this definition Fallen Doll isn't a scene viewer and is a proper game"
"but if we go by this definition it clashes with how people view a bunch of games"
"fallen doll has actual gameplay" EVEN AFTER I MADE A CLEAR DISTINCTION between games that are watched(a.k.a. animation viewers) and games that are played(a.k.a. actual games that have gameplay). But not only I made a clear distinction between them, I've also provided EXAMPLES OF THOSE GAMES. So, now I want YOU to tell me, what "games" do you consider a "game" and which mechanics/systems you consider as "gameplay"?
You've made distinctions but following your own distinctions Fallen Doll should have gameplay. Listing other games as examples is irrelevant when you've made a ruleset but then discard it when it doesn't fit how you want it to, and I've already given examples in like my second or third reply to you in this convo:

... Just for clarification I'm not referring to games like Hero Party Must Fall, The Imperial Gatekeeper, Flower Charm Sequel, etc that obviously have gameplay loops.

Yes, I am now contradicting my own definition because someone told me:
"interacting with various systems being the game's UI, buttons, swapping between the animations, choosing when to climax(complete the animation and receive benefits), giving and receiving likes(in the Steam version), changing outfits, shifting positions/head movements, etc etc"
somehow counts as "playing". Thanks to that enlightening post, fallen doll is my favorite game now and I simply cannot believe what I was missing all this time! I am having a blast watching playing it!
The sarcasm here is ironic considering it was your own words that lead to that, hence me making a point of the inconsistencies and contradictions you're either not picking up on or ignoring.

I said on multiple occasions we just have different opinions on what's considered gameplay, but since you went ahead and defined what makes gameplay I used your own words and ruleset to show you how easily the script flips when it applies to a game I KNOW we both think of as a "scene viewer".

... My point with this is when arguing what counts as gameplay people are usually not consistent depending on how they view the game. So alfredskitchen sharing that one definition of gameplay either applies in all instances or we all just agree on having our own opinions of what counts as gameplay.
Anyway, we both agree Fallen Doll doesn't have gameplay, that was never in question, this entire thing was about whether most of the 2dcg/3dcg games hosted on this site have gameplay or not. Fallen Doll was used as an example to show how opinions can differ on what's considered gameplay since this is the game's thread.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,478
4,077
Making excuses would imply I have some reason to defend or suggest I believe Fallen Doll actually has gameplay
Yes, you do have a reason. You've actually paid for this game. Infact you probably paid for other animation viewers too. Does the name "Wild Life" ring a bell?

I'm not trying to make it seem like you're saying anything other than what you've literally said
Playing: an action where a "player" is constantly interacting with various systems of a game such as inventory systems, leveling systems, dialogue systems, combat systems, skill systems using a lot of buttons on their mice, keyboards or gamepads to win(or complete) the game. Examples to play: eris dysnomia, karryn's prison, lona rpg, solas city heroes, subverse...
I am reading my own explanation over and over again, infact I've probably read it more than 10 times at this point and I am still unable to understand how it means "changing outfits means gameplay" or "clicking ui buttons means gameplay" or "choosing animations to watch means gameplay" or "slightly changing animation pose means gameplay". But whatever dude, I don't care anymore. Have fun with your headcanons :rolleyes:
 
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RoadAnarchy

Member
Jun 9, 2021
108
335
Don't fight lads, in the end, we all agree that Helius is a shitty bastard.
If one day this shitty game does end up releasing we can make our dissatisfaction clear on the Steam reviews and that's it. Maybe warn some new blokes that appear on this forum, but that's pretty much it.
No use arguing among ourselves here.
In the end, most porn games are animation viewers or crappy visual novels, its hard to find quality out there and this game is no different, just a glorified animation viewer full of visual glitches and bugs and if this game is ever released it will be a monetization nightmare on top of all scamming this developer already did.
This son of a whore has been doing this since Daisy in Summer, and he will continue to do it as long as he can.
 

SortaLewd

Member
Feb 26, 2019
397
528
Yes, you do have a reason. You've actually paid for this game. Infact you probably paid for other animation viewers too. Does the name "Wild Life" ring a bell?
Lmao


... It's not worth it in my opinion
... Kinda wild to me people want to throw even more money at Helius despite very little progress the last years, but to each their own I guess. And it's weird Helius keeps showing these 3rd person action gifs if he knows they don't actually have the resources to go through with it. To me it seems like he's just hyping people up with false expectations.
... A lot of us are previous supporters before the game shifted to an online only focus. $36 isn't a lot of money, but having a developer say you're getting one thing for your money and then decide they're going to do something else despite so much negative reception would leave a bad taste in anyone's mouth, so it's not surprising some of us keep tabs on the game, even if only to see it crash and burn. Or to wait for a cracked version that actually allows what we initially supported the game for.

Would expect developers to be more professional when they're charging half the price of a AAA game for essentially a tech demo.
... It's nice to see a fire being lit under ProjectHelius team's ass. Hopefully those scam videos serve to warn people, because Helius and his team definitely put no effort into accurately describing the game or putting up to date information about the game on the Steam store page or Patreon front page. Coupled with all the censorship the moderators do silencing criticism, they fully deserved any heat coming their way. I'd even say Steam or Patreon should put pressure on them at this point for false advertisement.

I can't imagine anyone without a serious case of sunk cost fallacy defending this Project.
... Assuming people are disappointed with this game because they're poor and can't afford it rather than the game being a genuine shitshow is some high level deflection lol. It's definitely not as if Helius has a history of abandoning past games and suffering development hell, surely not. Definitely isn't because of all the issues and back and forth claims, lack of proper communication, development switch ups, and all the dumb drama that occurred due to this game's development hell. It has to be an issue with the people, not the game itself.

My past comments in this thread sure reads like someone trying to defend Fallen Doll, huh? /s
Like I said in my previous reply, my chat history here isn't hidden and you can find a lot more than those few examples above in case my opinion of the game isn't clear enough for you. But sure, you can attempt to angle this as if I'm trying to defend this game because I spent $36 years ago. Also, WL is a game I enjoy, but like I mentioned in its thread, I haven't paid for it, I get the game free like everyone else, but ofc you knew that since I've told you this in that thread already. My chat history is readily available there too. Seems you have a habit of implying someone suffers sunk cost when they don't agree with you.



I am reading my own explanation over and over again, infact I've probably read it more than 10 times at this point and I am still unable to understand how it means "changing outfits means gameplay" or "clicking ui buttons means gameplay" or "choosing animations to watch means gameplay" or "slightly changing animation pose means gameplay". But whatever dude, I don't care anymore. Have fun with your headcanons :rolleyes:
Like I said, you're either failing to see how contradicting your own words are or willfully ignoring them. Either way, all of this back and forth could have been avoided by just agreeing to disagree lol.
 
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3.80 star(s) 65 Votes