I didn't notice any animation being reused across different girls (there are a couple of poses that are similar, but not identical).
I mean the wild life and subverse type reuse.
Yeah I worded that poorly, I meant that quite a few of the animations are redundant as you have x animations which are all the same concept just for different models.
I've also spotted a few like Celia's standing/stepping footjob which were already in the old builds, I think that one specifically was Dr. Anya's maybe? She no longer seems to have it and the only difference now is they've moved the characters arm and put it against a wall, so they're definitely doing a bit of shuffling with those "new" animations (presumably so every character has the same number).
Anyway I've tried the latest build and a few observations:
- They still have the OpenXR plugin enabled, despite this not being a VR project (this has inexplicably been a thing since 0.7.0 so I can only presume they haven't tested this at all on machines with a VR runtime installed);
- Options menu has improved, looks a lot less amateurish;
- The performance of their authentication server is still trash, even with only ~100 players online;
- The ux design for their battlepass and associated mtx is horrendous. Character selection often takes you to the research pass but not for the currently selected character, it lets you "activate" a bp for a character that isn't unlocked, back/return takes you to main menu instead of last screen, trying to unlock clothing takes you to the BP to "level up" which you can't do there (presumably because they want you buy a boost) etc.;
- BP progress also seems to be timegated... lol;
- I did get some free costumes. At a glance seems to be 2 each for Alet, Anya and Erika. Seems random and unrelated to Helius' giveaways so presumably they didn't even track those;
- Mix and match only seems to work on the most basic of items, like underwear and accessories;
- Their "advanced fluid simulation" seems to consist of a white cumshot that involves rapid firing some white balls that vanish into the ether...;
- The game is somehow jittery on a workstation with an RTX 4090, w7-2495x and >100GB of DDR5; and
- Especially amusing is the fact that interaction from third-parties, like somebody copying your animation, causes hitching... I have no idea how they designed that quite that poorly.
There do seem to be new animations but it's mostly more of the same. Short animations, some recycled and others similar in concept to existing ones. All of them locked behind gacha mechanics.
Overall it's a year I think since I last played and they have two characters, some accessories and minor ux improvements to show for it. It's about what I expected I guess. It is also amusing that they haven't gotten decent cum physics working yet, their implementation is about the jankiest thing I've ever seen in a UE game. There are marketplace solutions that work better than this.