Oh man I forgot about that mocap stuff, remember whenGame started around 2014 and it's the second one under the same name after they stopped developing the first one randomly.
If you're still part of their Patreon I URGE you to go through their posts.
It'll take a while, an hour or two but it will blow your mind when you start to see the amount of fake post updates they'll do for months about nonsense: character spotlights, emote packs, random art?, storyboards,You must be registered to see the linksanother mocap test,You must be registered to see the linksthat disappeared, also look into how there were zero posts about the microtransaction system prior to release. " featuring fully overhauled breast physics tailored to Unreal Engine 5 ", " The work on the new lighting and reflection setup " they're fucking extensions, they didn't make anything. There is no "they", it's 1 dude and discord mods as testers, AFAIK. VR has been broken for 6 years.
I kinda hate myself for donating, if you can't tell lol
But I learned my lesson.
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? So strange as well that they no longer have a post titled "Progress Report" for that date on Patreon...You don't have permission to view the spoiler content.
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Ridiculous mocap claims go back further with that too,
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(sorry about the auto-translate):Ahh, the University of Michigan. Well known for their support of small indie porn developers. OrIt is reported that the University of Michigan will provide a motion capture laboratory, and Studio FOW will provide English CV and overseas publicity support. And there may be Ubisoft modelers who have worked on the Assassin's Creed series. The second game seems to be a puzzle game, but the focus is still on graphics and animation, and the character modeling progress has reached 70%. At the same time, subsequent works are scheduled to be released only in overseas regions where the work can be legally published through DMM, DLsite and Patreon affect3D stores.
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three years earlier claiming a "well-known mocap studio who has participated in quite a few triple A titles" is doing the mocap for them instead.I'm not even aware of any animations in the current build that are actually done with motion capture. The pole dancing might be, although I'm not entirely convinced, but even that's relatively short and pretty janky in parts. Everything else is 2-3 second long looped animations that are about as smooth and natural as a tesseract fleshlight.