Create and Fuck your AI Cum Slut –70% OFF
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3.70 star(s) 67 Votes

garantine098

Member
Nov 1, 2020
105
33
67
Unlocking cards won't happen that fast.

I've been playing this game for about 6 months. Currently, I have 341/435 cards.
I have quite a lot of data fragments, and I’ve used them to buy outfits and costume pieces in the shop. By now, I’ve collected almost all the clothing pieces.

Regarding new characters, you get them for free (if you subscribe to their highest tier once). I feel pretty good about this because the more characters they release, the more valuable this package becomes. (You basically own all possible characters for $295).

As for the grind: I spend about 20-30 minutes every day logging in and doing daily quests to increase affection with the characters. Right now, I have all characters at affection lv5+ (it took quite a while to level them up).

I don't have much time for gaming, even on my days off, so this is pretty much the only game I play. I don't really care about the NSFW aspect; the value for me lies in the beautiful characters, the outfits, and the freedom to control and interact with them (though movement and 1st/3rd person POV are still a bit limited). It’s quite relaxing.

Buying it or not is up to you, same with whether you like it or not. personally, I find it suitable for me and I continue to support them with $16/month. (There are still some items I haven't gotten yet).

Finally, my advice: If you are hesitant about buying this game, you should check the reviews from people who have actually bought and paid for it. Look at the reasons why they keep supporting it, or why they quit, and then make your decision. Don't listen to those who haven't spent a single penny.



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How can you add NEP's separately, not pledge higher tier, just add some cash ???
 

jpaul1

Newbie
Apr 14, 2025
58
34
28
How can you add NEP's separately, not pledge higher tier, just add some cash ???
i think you can't. but you can apparently (not tried myself) retrofit your membership. for example you have a 30E membership, you can retrofit to a 11E plan. you'll be billed only 11E. and i'm pretty sure you'll get the correspondant NEP. i didn't try it myself, but i'm pretty sure it'll work. if you have a doubt you can still mail the devs
 
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jpaul1

Newbie
Apr 14, 2025
58
34
28
Game development is more accessible than ever. Modern engines like Unity and Unreal provide robust toolsets, extensive documentation, and free assets through their respective stores. There are even ready-made templates (also free) that allow you to build complete games, including first-person or third-person shooters, with minimal setup.

Because of these resources, developing a game can be done in a relatively short timeframe. You can even ask an AI like ChatGPT to generate parts of the code for you. I’m not necessarily recommending that approach, but it is an option.

With that in mind, creating a shooter or even a roguelite deck-builder using the assets this project already has shouldn’t take more than six months for anyone who considers themselves a developer.

The “long development cycle” you’re referring to mainly applies to open-world games. Their scope requires significantly more content (quests, characters, environments, systems) plus far more extensive testing. A linear first or third-person corridor shooter doesn’t demand nearly as much, especially given the current state and resources of this project.

In short, I think you may be conflating legitimate game development timelines with situations where developers intentionally stretch the process to extract ongoing support through platforms like Patreon. That’s why I suggest avoiding assumptions like “people don’t understand that game development is long and difficult” when the issue may be a difference in understanding between genuine development and a drawn-out, profit-driven stalling tactic.
yes i was talking of open world games. wasn't that game supposed to be that. i didn't follow the game from the early days, but what i saw in the game looks badly to an open world. the problem is not the difficulty the problem it's the time needed. i'm talking of a team that is learning the job. when you see the raodmap, some of the bugs for me it's obvious that the team is for the most a team that leaned by itself. and if this is the case, which i highly suppose it is, you can easily double the development time. for such people for any year of game creating you can easily add a year of learning. let's take the actual game. you need to learn modeling, texturing, completeUI implementation, animations (super hard to achieve for non pro people doing custom detailed animations), site building, site maintaining, law learning, steam commercial functionning, custom music creation, inventory system. just for that for people who hadn't gone to a specialized school, you can easily add 5/6 years. very easily. look at star citizen. look the endless time it took to put the baby on the rails. look at wild life there are even missing textures on the main sandbox (even though i find the game fantastic). heck look at wicked island, in the steam demo anims are still bugguey. the vulva labias don't even move (the game is not bad beside, and has lot of potential though). so let's say the devs promised a corridor shooter. honestly do you think most of the people/backers come to such game for the pew-pew. they come here for the anims -_-. so the pew-pew comes after
and yes i have an experience in video game development. a small one, but big enough to know what i'm talking about
 

zelonayazhaba

Newbie
Apr 7, 2021
31
30
93
yes i was talking of open world games. wasn't that game supposed to be that. i didn't follow the game from the early days, but what i saw in the game looks badly to an open world. the problem is not the difficulty the problem it's the time needed. i'm talking of a team that is learning the job. when you see the raodmap, some of the bugs for me it's obvious that the team is for the most a team that leaned by itself. and if this is the case, which i highly suppose it is, you can easily double the development time. for such people for any year of game creating you can easily add a year of learning. let's take the actual game. you need to learn modeling, texturing, completeUI implementation, animations (super hard to achieve for non pro people doing custom detailed animations), site building, site maintaining, law learning, steam commercial functionning, custom music creation, inventory system. just for that for people who hadn't gone to a specialized school, you can easily add 5/6 years. very easily. look at star citizen. look the endless time it took to put the baby on the rails. look at wild life there are even missing textures on the main sandbox (even though i find the game fantastic). heck look at wicked island, in the steam demo anims are still bugguey. the vulva labias don't even move (the game is not bad beside, and has lot of potential though). so let's say the devs promised a corridor shooter. honestly do you think most of the people/backers come to such game for the pew-pew. they come here for the anims -_-. so the pew-pew comes after
and yes i have an experience in video game development. a small one, but big enough to know what i'm talking about
facepalm-crowd.gif
Or you rage-baiting or you just a minor on adults only site.
Please, learn more about the game and the developers, as well as game development, before you write another meaningless essay.

and yes i have an experience in video game development. a small one, but big enough to know what i'm talking about
No, you really don't :KEK:
 

garantine098

Member
Nov 1, 2020
105
33
67
i think you can't. but you can apparently (not tried myself) retrofit your membership. for example you have a 30E membership, you can retrofit to a 11E plan. you'll be billed only 11E. and i'm pretty sure you'll get the correspondant NEP. i didn't try it myself, but i'm pretty sure it'll work. if you have a doubt you can still mail the devs
I was try contact them, no answer, none of players respond also.
Are you sayin you can tier down your membership from 30E to 11???
 

zelonayazhaba

Newbie
Apr 7, 2021
31
30
93
I was try contact them, no answer, none of players respond also.
Are you sayin you can tier down your membership from 30E to 11???
you dont need a membership to continue playing 1764952181368.png you're just not going to receive NEP. However, you should remember that 1$ = 8NEP, which means you're going to get less than the 35$ tier
 

Icy Frost

Member
Apr 12, 2021
286
480
129
there's something that i told once long time ago into that same thread. And i'm gonna say it once more because it's bothering me a little bit. some people (with all due respect) whatever you may say won't aknowledge the fact that game video developping is something that in 99% of the cases won't be done over a short period. it's a long period process. you take any professionnal studio, it takes years to develop a game. i'm talking of professionnal development of people that don't need a learning time, supported by lot of funds. so imagine what it would take to a semi-professionnal team. star citizen began a bit like that too. the visionneer Chris Roberts had no experience in game development. i mean he was a game designer, but he knew very few in development. the result was what we (first backers) know, a complete mess in term of development. I'm not bashing, nor criticizing here. just pointing out that when you know few in term of development it takes much longer to reach the final result. Chris Roberts not being a lead developer at core, he sent the game into totally unrealistic directions. I don't know where star citizen is right now. and i wish them to succeed. but at some point they raised more than 100M, and the game was just still an unplayable demo, with most of promises unkept. i wish them to succeed, personnally i switched to elite, and i don't regret
it's the same thing with wild life. and amazing game too. but still far from being unfinished. because again the lead developper wasn't a pro when he began, and promised too much. same here i wish Adeptus steve to succeed
all this to say, that 7 years may seem a lot, but you can see the glass half empty, or half full. personnally i prefer to see it half full. if you want a semi-pro team to achieve a game with shooting stuff, or whatsoever in 4 years, it's impossible. it's just not feasible
I funnily enough switched from elite dangerous to star citzen, cause ED was quite dead and unalive, SC is pretty good atm tbh, but according to the veteran players in my org, the game was quite bad 2 years before, the game came a really long way in the last year.
While I think it is somewhat hard to compare this game to star citzen because there isn't any real gameplay, it's just a gallery viewer with very extremely predatory gacha and near impossible free unlocks
 

Icy Frost

Member
Apr 12, 2021
286
480
129
Game development is more accessible than ever. Modern engines like Unity and Unreal provide robust toolsets, extensive documentation, and free assets through their respective stores. There are even ready-made templates (also free) that allow you to build complete games, including first-person or third-person shooters, with minimal setup.

Because of these resources, developing a game can be done in a relatively short timeframe. You can even ask an AI like ChatGPT to generate parts of the code for you. I’m not necessarily recommending that approach, but it is an option.

With that in mind, creating a shooter or even a roguelite deck-builder using the assets this project already has shouldn’t take more than six months for anyone who considers themselves a developer.

The “long development cycle” you’re referring to mainly applies to open-world games. Their scope requires significantly more content (quests, characters, environments, systems) plus far more extensive testing. A linear first or third-person corridor shooter doesn’t demand nearly as much, especially given the current state and resources of this project.

In short, I think you may be conflating legitimate game development timelines with situations where developers intentionally stretch the process to extract ongoing support through platforms like Patreon. That’s why I suggest avoiding assumptions like “people don’t understand that game development is long and difficult” when the issue may be a difference in understanding between genuine development and a drawn-out, profit-driven stalling tactic.
I have to strongly disagree, while I have no expereince with any real game development, I can comment on coding and programming, GPT is unable to write any good usable code, it only makes code that looks usable for the less tech savvy, but if any one worth his salt see that code, he'd laugh.
Engines are help and detremental at the same times, especially due to UE becoming so popular, so many people make the mistake of choosing engines that do not fit their needs, not to mention the fact that UE5 is utter trash, unity pulled a stupid monetisition scheme that made everyone jump ship.
While a lot of people use the excude incorrectly, it is in fact not something easy or something that happens overnight, besides most store baught assets make the game look too generic and bad. I tend to avoid games where i recognise any store baught assets as they tend to be asset flips
 

jpaul1

Newbie
Apr 14, 2025
58
34
28
I funnily enough switched from elite dangerous to star citzen, cause ED was quite dead and unalive, SC is pretty good atm tbh, but according to the veteran players in my org, the game was quite bad 2 years before, the game came a really long way in the last year.
While I think it is somewhat hard to compare this game to star citzen because there isn't any real gameplay, it's just a gallery viewer with very extremely predatory gacha and near impossible free unlocks
which game do you compare to a gallery viewer. i didn't play ED for a long time. but last time i played it was before horizon. and the exploration was amazing, with quite infinite exploration. i remember i saw panoramas who were absolutely breath taking. idk if SC is good, and good for them. but last time i checked years ago they hardly were able to craft a dozen planets system. which wasn't inplemented at the time btw. while Elite had billions. but again if SC is doing well, good for them
 

jpaul1

Newbie
Apr 14, 2025
58
34
28
I have to strongly disagree, while I have no expereince with any real game development, I can comment on coding and programming, GPT is unable to write any good usable code, it only makes code that looks usable for the less tech savvy, but if any one worth his salt see that code, he'd laugh.
Engines are help and detremental at the same times, especially due to UE becoming so popular, so many people make the mistake of choosing engines that do not fit their needs, not to mention the fact that UE5 is utter trash, unity pulled a stupid monetisition scheme that made everyone jump ship.
While a lot of people use the excude incorrectly, it is in fact not something easy or something that happens overnight, besides most store baught assets make the game look too generic and bad. I tend to avoid games where i recognise any store baught assets as they tend to be asset flips
only a competition dumf..er (no offense. i'm talking in general) would give a chat to manage his/her code. a code has to be done by yourself, refined by yourself. talked about and shared with friends, or eventually competent people. giving his/her code to a chat would be totally suicidal on an enterprise/commercial level. even the creator of C++ himself says it's very important to share, and discuss code with other coders. regarding the rest i won't insist, i already told what i had to say. just on a side note i don't think UE5 is garbbage. it's just a very powerful tool, which some tools haven't come to maturity yet. but for example on the huge world creation level, you can't compare UE5 to UE4. worlds in UE5 are much bigger, and much more stable than in UE4
 

garantine098

Member
Nov 1, 2020
105
33
67
you mean you pay for nothing. you pay for what??
i dont really know how it works. i was late with montly payment can't excess game. i dont know what suppose to get for this amount and how it works. im on $ 35 per moth Clerk. i did get NEPs one instalment when i pledged membership.
 
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jpaul1

Newbie
Apr 14, 2025
58
34
28
i dont really know how it works. i was late with montly payment can't excess game. i dont know what suppose to get for this amount and how it works. im on $ 35 per moth Clerk. i did get NEPs one instalment when i pledged membership.
i just downgraded to the 4E plan, and still didn't receive any NEP after 5 min. will confirm tomorrow. but it's quite strange. idk what to think of it. But as new stuff is regularly added idk how we'll deal it without NEP. i'll confirm tomorrow. but if changing your pledge doesn't grant you any NEP, then yeah there's a prob somewhere. But it would be a monstruous commercial error. or yeah let's say it a scam. we'll investigate this tomorrow
 

Red_7285

Member
Nov 23, 2019
192
296
242
I was try contact them, no answer, none of players respond also.
Are you sayin you can tier down your membership from 30E to 11???
If you ask questions about NEP in the discord there's a high chance one of the mods or other people will answer it.
Heck, the faq channel in the discord has the answer to your question:
1764961165979.png
Click on that and then you'll see how.

edit: if you're not getting your NEP you need to open up a support ticket in there or ask what to do, all your Patreon pledges should get converted to NEP.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,830
3,810
372
All it would take is a character creator, and players would be able to choose the best ones themselves. The same goes for clothing.

Gaming history clearly shows that releasing games to the public yields more profits and $$$ than being greedy.

A greedy man loses twice.
A greedy man aims for short term profit and cashes out early. Modern economy is literally built around this. Everyone chases the short term, besides Valve of all companies.
Regarding new characters, you get them for free (if you subscribe to their highest tier once).
That has got to be the most unaware statement I've read in quite a while.
Animations are decent, though most of them are even repetitive, i'd say. As i mentioned a few comments ago: the problem is never the developer, but the consumer. You can't change anything, when there are 18k retards, coping for a game that has stayed in the same state since 2017
Hit the nail on the head. The problem is the fool not the jerk that takes advantage of the fool.
there's something that i told once long time ago into that same thread. And i'm gonna say it once more because it's bothering me a little bit. some people (with all due respect) whatever you may say won't aknowledge the fact that game video developping is something that in 99% of the cases won't be done over a short period. it's a long period process. you take any professionnal studio, it takes years to develop a game. i'm talking of professionnal development of people that don't need a learning time, supported by lot of funds. so imagine what it would take to a semi-professionnal team. star citizen began a bit like that too. the visionneer Chris Roberts had no experience in game development. i mean he was a game designer, but he knew very few in development. the result was what we (first backers) know, a complete mess in term of development. I'm not bashing, nor criticizing here. just pointing out that when you know few in term of development it takes much longer to reach the final result. Chris Roberts not being a lead developer at core, he sent the game into totally unrealistic directions. I don't know where star citizen is right now. and i wish them to succeed. but at some point they raised more than 100M, and the game was just still an unplayable demo, with most of promises unkept. i wish them to succeed, personnally i switched to elite, and i don't regret
it's the same thing with wild life. and amazing game too. but still far from being unfinished. because again the lead developper wasn't a pro when he began, and promised too much. same here i wish Adeptus steve to succeed
all this to say, that 7 years may seem a lot, but you can see the glass half empty, or half full. personnally i prefer to see it half full. if you want a semi-pro team to achieve a game with shooting stuff, or whatsoever in 4 years, it's impossible. it's just not feasible
Null and void argument because this is not a AAA game. It's a gallery viewer. They have literally nothing besides assets and gatcha mechanics.
yes i was talking of open world games. wasn't that game supposed to be that. i didn't follow the game from the early days, but what i saw in the game looks badly to an open world. the problem is not the difficulty the problem it's the time needed. i'm talking of a team that is learning the job. when you see the raodmap, some of the bugs for me it's obvious that the team is for the most a team that leaned by itself. and if this is the case, which i highly suppose it is, you can easily double the development time. for such people for any year of game creating you can easily add a year of learning. let's take the actual game. you need to learn modeling, texturing, completeUI implementation, animations (super hard to achieve for non pro people doing custom detailed animations), site building, site maintaining, law learning, steam commercial functionning, custom music creation, inventory system. just for that for people who hadn't gone to a specialized school, you can easily add 5/6 years. very easily. look at star citizen. look the endless time it took to put the baby on the rails. look at wild life there are even missing textures on the main sandbox (even though i find the game fantastic). heck look at wicked island, in the steam demo anims are still bugguey. the vulva labias don't even move (the game is not bad beside, and has lot of potential though). so let's say the devs promised a corridor shooter. honestly do you think most of the people/backers come to such game for the pew-pew. they come here for the anims -_-. so the pew-pew comes after
and yes i have an experience in video game development. a small one, but big enough to know what i'm talking about
The John Lemon's Haunted Jaunt beginner Unity tutorial doesn't count lil bro
 
3.70 star(s) 67 Votes