- Aug 30, 2018
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I'm using v1.30 and can't find any dance option... Except on Tools there's Pole Dance...There is a dance option in device menu in the club map
I'm using v1.30 and can't find any dance option... Except on Tools there's Pole Dance...There is a dance option in device menu in the club map
Isn't pole dance is the only dance animation this game ever have? I followed this game since 2017 and I don't recall there is another dance option exist.I'm using v1.30 and can't find any dance option... Except on Tools there's Pole Dance...
Sure you're not thinking of Waifu Sex Simulator? That one has lots of dances...Is it Dance Option was removed forever ??
I was missing his project since Oct 18 and now I tried to install the latest version...
And looks like we Missing Dance Menu...
I don't there there ever was a dance besides pole dancing either.As far as I remember, the dance can be choose, which dance I mean is Opening Dance...
And to choose those dance is from BGM/Music session (if I'm not mistaken) ...
It's still in the game but now it works in a different way. You have to buy the dancing pole and then use it. And I think that there is only one dance. Pretty good one anyway imaoI do remember dancing. I don't know how you'd trigger it, but it used to be that when you start a new day she'd dance on the stage. No idea if that's still in the game, and I haven't played the latest version yet.
Well some form of anti debugging code was a given i posted about this a few pages back it's even in the faq for the drm used here, anyway thx for at least trying maybe someone with some real cracking experience (which i lack as well unfortunately) can pick it up.Okay guys, I've got some bad news. Sadly I was unable to bypass the license mechanism. The main EXE doesn't play well with IDA or Ghidra and I wasn't able to figure out where the DLL calls are made in it to check the license key.
I also tried modifying the DLL files themselves, but when I did that it just complained they were missing, so I couldn't get it to work. It'll take someone more experienced than me to crack it.
Otherwise there might be some way to work around it by taking a valid license key file and using Wireshark to figure out what's being sent back and forth, and a fake local server to always send that valid message back to the game to trick it into thinking it's valid, but I don't have a key, and I'm not sure how easy that is to do. It would also require some thinking on how to prevent people from accidentally just opening it and contacting the real server which could end up invalidating it for everyone.
We should also do this soon, as there's a high likelihood they'll implement HTTPS on their activation server at some point, which would probably prevent sniffing that traffic.my 1st idea to approach this drm shit was building a fake server too. since this should be more future prone to coming versions (no cracking anew on new versions). until now i sniffed the traffic between client and server to get a rough idea of the communication between it and also build a fake server which talks with the client and lets me play around with the data a little. problem is i don't have a dump of a successfull activation to replicate it. So i need a free key for some minutes or a wireshark capture.
pm me if you can help
Can you give me a code so I can try to find out what the problem is? :xdI'm a new patreon and now I regret doing that. After putting in the activation code, I cannot start the game. I feel so scammed right now.
I think I know what you might be hitting. I believe there's 2 programs making requests: The "Deactivation.exe" and the actual game "Shipping" something exe. Monitor the requests made by the shipping exe, that's the one doing the actual license check to launch the game. The Deactivation exe is only doing a check to see if the license exists or not, and I think that one you can actually bypass with the dnspy tool.Like other I'm trying to find a way to crack this but I'm no expert at all. First time that I try on a profesionnal protection.
I played with fiddler but I'm also stuck because I don't have any valid unused license.
I messed a bit with the server answer trying to change the <MaxActivation> but to no use. It's like the client doesn't care about what the server says in the first request.
In the second request I can see <LicenseKey /> in the answer and I guess when the MaxActivation isn't reached, we can get some data here. The best message I could have was "Invalid License Key! (0x003f89)" when trying to fill the empty LicenseKey and changing the error code.
What I'm wondering about is this RegistrationID and RegIDTran and what role they have in the activation process.
Finding a way to force the activation is probably the easiest way because trying to isolate the game from the DRM looks almost impossible.
I still have to reverse Eck32/6420.dll and continue to look for the C# disassembly of deactivation.exe but it's a lot of work.