Yeah, with the little difference that the example you just made has nothing to do with an individual game project perceived as a hobby. Driven by his will and availability.As I said you don't have to, but that's normally how business works in case you haven't noticed. If you go to shop a to buy some steaks, but they only have chicken you'll probably go to shop b to get what you want.
Im not trying to attack you or something like that, but your views about this topic are the complete opposite as how a single guy should see his amateur game project. You are applying a business model to something that only has to do with art and Enyo developing his path as a free time developer.