For a game about corruption it's rather slow going about it.
Seems to be a trend with VN's; either they get straight to the fucking right away, or they give you some story build up. Guess it depends on what your preference is and for how long that should take... which is apparently sooner rather than later for your tastes... heh.
A little more on the constructive side, I would say that this could definitely use some tweaks here and there when it comes to gameplay. The morning, day, night system can be a bit clunky with skipping time just to continue a story, but I'm not sure what a better way to do it would be, losing content is worse than changing it, and I already like the extra interactivity here. Perhaps we haven't seen the whole plan yet, though. We get money too which doesn't have much use yet, eventually the cafe stuff, but the game is far from completed, so we'll just have to see how it pans out.
Still, I think it's a nice start. Maybe not for everyone, though.
Though I was just thinking that maybe there could be kind of a "quest log" type thing that'll tell you where your next "objective" would be for each girl, maybe on the laptop, so you don't have to spend time cycling through days and checking on the girls for when a new action is available. I noticed that with Melanie that you aren't really given much of a guide as to which interactions open up for you, so it's like I said before; just cycle through the hours and check every room looking for the right action. Would also work as a way to plan your actions to get the most efficient path. The time the interaction takes (like morning -> day, or morning -> night) would be useful to know.