- Jun 4, 2017
- 807
- 2,454
I do hear your point, and it is valid.Most creators make the games they want to make though. With 169 patreon's it would be a far stretch to think this creator have this as primary source of income or job. Real life can be a time consuming bitch. When creating such games on a hobby basis, the time allocated to work on it take back seat to other obligations, rl first right?
Water down the story/game, just to focus on "fap happy" stuff, would most likely ruin the game and turn away the people that does support it for what it is.
But if I knew that I had a day time job, and was only doing this for fun. I'd want to capitalise as much as possible. Sure, 100+ Patrons,
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It's one thing to write a story, another to write a story for people. I do think the art and promise of something in the future have been the hold out for people. Much like DmD was early days. Of course, just my opinion. But unlike DmD, this game hasn't progressed.
The story of this game isn't anything special. There have been other games where the dev couldn't deliver monthly, Come Inside comes to mind, but I still remember it despite the long waits. Because it delivers a nice enough story. My point being, you have to measure what you can deliver in X time, with how you deliver it. A good writer could deliver quality content while making us want more after the fact. This story has been teasing a prospect from EP 1, and we seem no closer to it even now, it just drags on, without distinction.
EDIT: Correction, years, plural.
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