New update is dropped, here is the google translated update from the fantia page:
It's Abellion.
It will be v0.58.
The update in this version is・
Implementation of Artebasto's defeat event
・Implementation of the beginning of the event after Artebasto's victory
・Adjustment of the skills of the small fish enemies
in Shosuido
increase.
(Please see the update log for detailed additional adjustments.)
I wanted to complete the event after winning Artebasto, but I
caught an out-of-season flu and was bedridden for about ten days.
The Artebasto loss event has almost been fully implemented, so please enjoy it.
(After defeating Artebasto, both events can be seen from the Mirror of Desire.)
On the battle side, changing the effect of pollution is a big change.
Until now, all parameters decreased evenly, but now physical strength does not decrease, and magic power does not decrease until pollution 3.
With this, if you manage to hit with a strength-dependent weapon, you will be able to continue fighting even with Corruption 5. Increases the use of strength-dependent weapons.
In addition, we have adjusted the skill effect of the enemy "Goltenback" that appears in Sho Suido.
Instead of receiving Despair, it receives Sticky Corruption.
Sticky Corruption is (currently) a state that cannot be healed and changes to Normal Corruption over time.
Due to the above-mentioned change in pollution specifications, the flow of battle has also changed significantly.
Also, if all three hip gates in Shosuido are defeated, the fourth one will appear in a specific location.
It's in a very convenient place, so if you get used to it, you might be able to use it to earn money.
Furthermore, I made a silver cat a metal body.
Even if you raise the level, you will not be able to punch one, and you will need to devise a way to defeat it.
(We will continue to adjust the strength.)
We will also fix the fact that Dark Raider and Gas Queen had the same soul effect.
I wanted to implement the skills (Keen, Shadow Strike) that were no longer available in the previous update, but I had the flu, so I decided not to. I would like to implement it with a minor update next month.
In addition, there are also minor bug fixes.
Please see the update log for details.
There are more events towards the final stage and ending, and more graphic tasks.
The story is also in the stage of making it to the end first, so it is taking time to implement.
Especially when I'm not satisfied with the illustrations, I'm stressed anyway, so I'm learning various things while implementing them.
It will take time, but I think you will be able to prepare good illustrations accordingly.
(This time, Artebasto's losing event graph was also completed to a level that I was satisfied with.)
Every month I get lost in deciding between speed and quality. In the end, I want to raise the quality when I see it later, so I don't want it to be too tight.
That's why it still takes until the ending. It will take time, but I will make it well and finish it well. I'm going to make it a game that I think it's good to play.
I hope you will be patient with me.
Thank you for your continued support.