U'm$@UPj

Newbie
Dec 11, 2022
44
49
61
What does the save file actually save? the start of the day?
Because when I reload freshly recruited workers/servants are gone, but some states are saved like the game remembers that I recruited a worker that day.
 
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clockwork_horologist

Formerly 'anarkyn'
Game Developer
Sep 29, 2018
24
61
139
What does the save file actually save? the start of the day?
Because when I reload freshly recruited workers/servants are gone, but some states are saved like the game remembers that I recruited a worker that day.
For most of my testing, the save remembers everything but goes back to the tavern. I have had instances where it "forgets" things, it's one of the reasons I created the file saving, but in my later testings, saves have been working quite well. The best practice would be to save at the start of a day, right after next day, but as I said, in general, it remembers values, but returns to tavern. If you want me to take another look tell me what you experienced exactly, and I'll search the code for mistakes.

I have recently improved the save menu due to another user's request, so I might be experiencing a "better" save feature.

In any case, thanks for trying it out, and thanks for the feedback.
 

lnomsim

Active Member
Sep 12, 2021
923
1,419
296
clockwork_horologist, may I request for a bigger font for the menus?
I can read the font on the right panel just right, but in the journal, or in workers panels, etc... it's so small, not only I have a really hard time reading it, my screen can't even display some of it correctly.
 

bansdebar

Member
Jan 11, 2019
243
309
256
Wish you all the best, this is absolutely my cup a tea. Seems you are also willing to integrate gay/bi stuff which I think is very rare in this genre.

I am absolutely rooting for you and if you need some advice or whatever I would be willing to lend you an ear.
 

clockwork_horologist

Formerly 'anarkyn'
Game Developer
Sep 29, 2018
24
61
139
clockwork_horologist, may I request for a bigger font for the menus?
I can read the font on the right panel just right, but in the journal, or in workers panels, etc... it's so small, not only I have a really hard time reading it, my screen can't even display some of it correctly.
Very interesting feedback, I had not thought about that issue. I will see how to solve the issue without hurting the aesthetics too much, or go for "just a bit larger". Hopefully I can make it better :)

Thank you for the feedback
 
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clockwork_horologist

Formerly 'anarkyn'
Game Developer
Sep 29, 2018
24
61
139
Wish you all the best, this is absolutely my cup a tea. Seems you are also willing to integrate gay/bi stuff which I think is very rare in this genre.

I am absolutely rooting for you and if you need some advice or whatever I would be willing to lend you an ear.
Any help is welcome, this always aimed to be a community effort, it should be free and crowd sourced as whoremaster was :) Come to discord, we can chat.

My girlfriend gave me the idea to include that content and I will keep adding it or she will stop playing, lol, hope that the images are pleasing for whomever has those tastes, I made an effort and feel proud about it
 
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Evilfish82

Newbie
Jul 25, 2018
76
60
228
Very nice game. Love the art especially. The UI is a bit annoying when you get too many servants, but all in all, very good game. Looking forward to it. One thing I'd like is to see a gay toggle for those of us who aren't into that.

Also how do you get the goblin girl? I saw a picture of her here.
 

clockwork_horologist

Formerly 'anarkyn'
Game Developer
Sep 29, 2018
24
61
139
Very nice game. Love the art especially. The UI is a bit annoying when you get too many servants, but all in all, very good game. Looking forward to it. One thing I'd like is to see a gay toggle for those of us who aren't into that.

Also how do you get the goblin girl? I saw a picture of her here.
Thank you very much for the feedback.

You won't get any gay art as long as you don't put a male worker in a prostitute job. So the toggle is immersively weaved into the game. If you think you might misclick, you can delete the images from the folders, but I do not think that is necessary. The game has many SFW professions who might put those non-nude males to use. Or you can leave them at the market :D

Goblin girl must be captured through the monster taming profession in the Adventurer's guild. It's an example of how future monster workers will be obtained :)
 

senaris

Newbie
Jan 5, 2022
40
37
141
It’s hard to assign the best workers/servants to the most suitable jobs in each building. You have to click each worker individually just to check their energy level, and the same goes for assigning them. You need to click through everyone one by one to figure out who fits best.

It has some Brothel King inspiration. But even though the version number is v0.9.2.3, which might make you think it’s close to release (v1 would be the actual release), it still feels like a prototype for now.

Overall, I like management/simulator games, and the premise of this one is good, but in my opinion it’s still far from playable due to how confusing and frustrating it is.
 

clockwork_horologist

Formerly 'anarkyn'
Game Developer
Sep 29, 2018
24
61
139
It’s hard to assign the best workers/servants to the most suitable jobs in each building. You have to click each worker individually just to check their energy level, and the same goes for assigning them. You need to click through everyone one by one to figure out who fits best.

It has some Brothel King inspiration. But even though the version number is v0.9.2.3, which might make you think it’s close to release (v1 would be the actual release), it still feels like a prototype for now.

Overall, I like management/simulator games, and the premise of this one is good, but in my opinion it’s still far from playable due to how confusing and frustrating it is.
Thank you for trying it out.
I do not feel like this is a prototype, and hopefully I can help clarify some things:

You can watch the current energy status of all workers in a building in the manage buildings screen.
You can see the average skill the worker has for the profession in the profession selection menu.
The inspiration is Whoremaster, and I have tried to improve that UI, and clarify it.

If you have any feedback on how to make things clearer, or design ideas, feel free to share them!
 

senaris

Newbie
Jan 5, 2022
40
37
141
Thank you for trying it out.
I do not feel like this is a prototype, and hopefully I can help clarify some things:

You can watch the current energy status of all workers in a building in the manage buildings screen.
You can see the average skill the worker has for the profession in the profession selection menu.
The inspiration is Whoremaster, and I have tried to improve that UI, and clarify it.

If you have any feedback on how to make things clearer, or design ideas, feel free to share them!
That's correct., but only because you told me to look here.

1768701346071.png

It will be more user-friendly if you actually had the energy stats directly in the workers panel

1768701416355.png



"You can see the worker’s average skill for a profession in the profession selection menu."

Yes, as I said initially: “You have to click each worker individually just to check their energy level, and the same goes for assigning them.” The profession part is still a UI problem. I still need to click each worker individually to see who is the best fit for Bartender, for example.

So if I have Worker 1 and Worker 2, and Worker 1 has an average skill of 43/100 while Worker 2 has 50/100, I will obviously prefer Worker 2. But to figure that out, I have to browse through the entire worker list manually to find the best fit.

That’s not a big issue when you only have two workers, but the hard limit for bartenders is 99, and for entertainers it’s 3. Imagine managing that, especially when you also have multiple buildings.
TL;DR: at a macro level (late game / endgame), managing this will become a nightmare.

I mentioned Brothel King because I’ve wasted a few hours on it, and it uses the same game engine. Its UI helps you quickly understand which worker is the best fit for each profession. But Brothel King is a pure “brothel manager” and that’s it. Your game is more like a tavern/restaurant/brothel/casino/guild manager, and each worker has traits and different stats that make them better for different roles.

I highly suggest making the management side more intuitive first, and focusing on the NSFW content later. I know this is an NSFW website and the main theme is adult content, but games like these must be solid on the mechanics part first. While other game genres which are more "mainstream" focus on right-handed control first.

Games which i can suggest you to explore in getting more inspiration about what i'm saying: Brothel King (what lady can use what kind of "service" for guys), Porn Empire (what lady can do the best job, photoshooting, nightclub etc.), Shady Deals (a html game which if you ignore the porn part it's a gang management where you can understand which punk can do it's best job where)
 

lnomsim

Active Member
Sep 12, 2021
923
1,419
296
Very interesting feedback, I had not thought about that issue. I will see how to solve the issue without hurting the aesthetics too much, or go for "just a bit larger". Hopefully I can make it better :)

Thank you for the feedback
Yeah, I think a bit larger should be anough, if the menus font could be the around the same size as the dialogue font, it would be perfect.
Outside of the shop, I don't think it would hurt the aesthetic too much, there is plenty of space to fit all the text.

Speaking of the shop, black font on black/grey background, doesn't help with the reading.

Finally, feedbacks:
-I don't know if it's because I'm still recruiting workers, but the end of the day doesn't give a ledger with expenditures (salary, upkeep, etc...)
-Some interactions require certain player skill, how do we know if we have those?
-Could we have an option to recruit male/female only? (preventing the game to generate the other gender)
-Energy and inventory management:
I reached the step where I need to buy and use energy potion. Currently it's very tiedous:
-Worker=>inventory=>click potion once=>click transfer to right=>close window=>choose another worker=>rinse and repeat
-We can't see the emplyee energy on the inventory screen, or we can't give them the potion on the employee management screen
-Suggestions: put a next/previous employee button on the inventory management screen, put a "use energy potion" on the employee management screen

I just noticed we can't see the employee energy unless we are on the employee or the building card. Making the energy apparent on the employee management menu would be nice too. If it takes 5minutes to manage the enrgy of only 3 employees, I can't even begin to imagine the nightmare it will become later on.
This will save a lot of clicks and navigating through menus.

Also, when clicking storage on the building menu, it only opens interaction with the first employee.
 
Last edited:
4.00 star(s) 2 Votes