Unity Fap Nights at Frenni's Night Club [v0.2.6] [FATAL FIRE Studios]

3.80 star(s) 71 Votes

Jack95K

Member
Feb 28, 2020
479
307
where to go after chica follow us to men's toilet and then I try to find the office card everwhere but I cannot find it anywhere,anyone know?
 

ApertureZ

Newbie
Sep 6, 2018
91
109
where to go after chica follow us to men's toilet and then I try to find the office card everwhere but I cannot find it anywhere,anyone know?
There's a locker in the room right outside the office area, the locker is open and on the top shelf is a keycard you use to open the locked door in the office.
 

kageoni13

New Member
Apr 29, 2022
4
1
The microwave is bugged since the green outline doesn't even appear. Even going back to the previous version, the microwave is still bugged for me. Does the game hate touchpads or something?
 
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Facha1234

Active Member
Mar 11, 2019
637
451
The microwave is bugged since the green outline doesn't even appear. Even going back to the previous version, the microwave is still bugged for me. Does the game hate touchpads or something?
Bugged for me as well. I play on Windows. Even restarting Night 2 does not fix it.
 
Apr 8, 2022
101
118
ffs how am i supposed to go get the keycard during chika night when she is camping just outside the fucking room
Right after the cutscene plays, sprint ahead to the little locker room with the key card and then close the doors. Wait for Chiku to go past you to the hall you just came from, then she will come back past you. Listen for her to go past the lockers then run out and you should be good while she heads back to the elevator.
 

Anonimasb12

New Member
Oct 10, 2018
5
0
Attached is a BepInEx mod that can Unlock all Scenes, Give you money, and has a bunch of other cheats to make the game easier like being invincible or undetectable (Everything can be toggled on and off). I'm using (this is provided in the attached zip so you do NOT need to download it yourself) you can open a GUI in game to toggle what mods you want running. By default the button is F1 but this can be changed if you'd like and is explained in the troubleshooting section at the end of this post.

The first step is getting BepInEx 5 for 32 bit games, Here is guide on how to do that:
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Once you finish getting BepInEx setup, inside the attached zip file, Grab the 2 .dll files in the zip and put them directly in the BepInEx > plugins folder and you should now be done. I try to test these the best I can before hand but if I miss anything please let me know! I announce updates to the mod on my status page on my profile so look there to stay updated

Changelog:
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Troubleshooting (DM me if you still are having problems):
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I literally did everything as you said but when i launch the game plugin doesn't appear in BepinEx and when i get back to the main folder that thing appear preloader_20231210_072028_784 and inside:

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: IL Compile Error (unknown location) ---> HarmonyLib.HarmonyException: IL Compile Error (unknown location) ---> System.NullReferenceException: Object reference not set to an instance of an object
at HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh (System.Object self) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at MonoMod.RuntimeDetour.ILHook.Apply () [0x00059] in <4e2760c7517c4ea79c633d67e84b319f>:0
at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x00047] in <474744d65d8e460fa08cd5fd82b5d65f>:0
--- End of inner exception stack trace ---
at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x0005f] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00033] in <474744d65d8e460fa08cd5fd82b5d65f>:0
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00045] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00095] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at HarmonyLib.Harmony.PatchAll (System.Type type) [0x00008] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at HarmonyLib.Harmony.CreateAndPatchAll (System.Type type, System.String harmonyInstanceId) [0x0001e] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at BepInEx.Preloader.RuntimeFixes.ConsoleSetOutFix.Apply () [0x0001f] in <fc9d7fbc6dcb44cf87be11d8d92ae161>:0
at BepInEx.Preloader.PreloaderRunner.PreloaderMain () [0x00011] in <fc9d7fbc6dcb44cf87be11d8d92ae161>:0
at BepInEx.Preloader.PreloaderRunner.PreloaderPreMain () [0x0005c] in <fc9d7fbc6dcb44cf87be11d8d92ae161>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <4756199cf52a4f14b33cdcc5659f782e>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0004b] in <4756199cf52a4f14b33cdcc5659f782e>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <4756199cf52a4f14b33cdcc5659f782e>:0
at BepInEx.Preloader.Entrypoint.Main () [0x0008b] in <fc9d7fbc6dcb44cf87be11d8d92ae161>:0
 

Europefan69

Newbie
Aug 20, 2020
71
98
I literally did everything as you said but when i launch the game plugin doesn't appear in BepinEx and when i get back to the main folder that thing appear preloader_20231210_072028_784 and inside:

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: IL Compile Error (unknown location) ---> HarmonyLib.HarmonyException: IL Compile Error (unknown location) ---> System.NullReferenceException: Object reference not set to an instance of an object
at HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh (System.Object self) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at MonoMod.RuntimeDetour.ILHook.Apply () [0x00059] in <4e2760c7517c4ea79c633d67e84b319f>:0
at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x00047] in <474744d65d8e460fa08cd5fd82b5d65f>:0
--- End of inner exception stack trace ---
at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x0005f] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00033] in <474744d65d8e460fa08cd5fd82b5d65f>:0
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00045] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00095] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at HarmonyLib.Harmony.PatchAll (System.Type type) [0x00008] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at HarmonyLib.Harmony.CreateAndPatchAll (System.Type type, System.String harmonyInstanceId) [0x0001e] in <474744d65d8e460fa08cd5fd82b5d65f>:0
at BepInEx.Preloader.RuntimeFixes.ConsoleSetOutFix.Apply () [0x0001f] in <fc9d7fbc6dcb44cf87be11d8d92ae161>:0
at BepInEx.Preloader.PreloaderRunner.PreloaderMain () [0x00011] in <fc9d7fbc6dcb44cf87be11d8d92ae161>:0
at BepInEx.Preloader.PreloaderRunner.PreloaderPreMain () [0x0005c] in <fc9d7fbc6dcb44cf87be11d8d92ae161>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <4756199cf52a4f14b33cdcc5659f782e>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0004b] in <4756199cf52a4f14b33cdcc5659f782e>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <4756199cf52a4f14b33cdcc5659f782e>:0
at BepInEx.Preloader.Entrypoint.Main () [0x0008b] in <fc9d7fbc6dcb44cf87be11d8d92ae161>:0
Go into BepinEx > core and make sure your files match up with the screenshot provided. it looks like you might be missing a couple of files for some reason, could have been a problem unzipping bepinex or an antivirus quarantining files.
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Last edited:
3.80 star(s) 71 Votes