Cuz a player playing knows there are multiple choices and multiple endings when playing it and the author revealing that in one form or another, even through an announcement. See, i get why there are multiple endings. I'm not questioning the motive of that which is to satisfy all the different kinds of players. I just think/wish Monica should be ended the way DM thinks it should be ended rather than a multi consensus of players. Let the creator create. Art needn't be diluted at the altar of whims of the audience. Van gogh never painted multiple versions of his paintings so that every kind of audience can pick one of them. It isn't a sandbox game like Minecraft either where the environment is defined and the player is co creating after the creator sets the world.
The
DecentMonkey is already doing what he wants, and it has been said many times (by himself) that the whole Monica thing will end the way he originally intended. As for multiple endings, this was done in keeping with the original concept of the game, which was to have multiple routes independent of each other, each of which would lead the player to a different ending. And in doing so, the player could only choose the route(s) that suited them.
Yes, as we know, not everything worked out as intended, and some routes did end up connected (like VIP Excort, Falling Path, and Shiny Hole), but globally this separation still works. Monica doesn't have to prostitute herself or work at the VIP Escort, but she can still move through the main storyline (Office/Photoshoots)...Likewise, no one forces the player to move through Julia's storyline. All in all, it more or less works (albeit with caveats)..
Now, about how to end the game so that no one leaves disappointed, given the completely polar opinions on how the story should end...