zackrin6

Member
Jan 5, 2020
296
102
I will start to play after the game has realased at least 5 updates But man does it have an good artstyle and seems to be good on story as well 1655286077998.png
 
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Denchik12312

Active Member
Jun 23, 2019
562
245
pretty nice game
p.s. the truth is another bug that you can talk to the doctor and again they will give you a quest to visit the clinic in the city
 
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Jun 4, 2022
9
19
I like the drawings and their style. The design of the maps, however, I would still rework something - currently, it seems rather monotonous (I think it's the trees).
I also noticed that the dialogs sometimes don't match the progress of the quests. For example, if I don't return directly after completing a quest, but complete another quest.
Otherwise, I like your game and look forward to updates with more content.
 
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XforU

Of Horingar
Game Developer
Nov 2, 2017
149
194
pretty nice game
p.s. the truth is another bug that you can talk to the doctor and again they will give you a quest to visit the clinic in the city
Fixed it. Thank you for the bug report!
I like the drawings and their style. The design of the maps, however, I would still rework something - currently, it seems rather monotonous (I think it's the trees).
I also noticed that the dialogs sometimes don't match the progress of the quests. For example, if I don't return directly after completing a quest, but complete another quest.
Otherwise, I like your game and look forward to updates with more content.
I reworked the quest system.
Main quests have to be done in order now, side quests will add special dialogue if connected in any way to main quests.
Currently looking for more good tree tiles that fit the style, some reworks will be done to the current map before the other half is opened.
Thank you for the feedback!
 
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Denchik12312

Active Member
Jun 23, 2019
562
245
Fixed it. Thank you for the bug report!

I reworked the quest system.
Main quests have to be done in order now, side quests will add special dialogue if connected in any way to main quests.
Currently looking for more good tree tiles that fit the style, some reworks will be done to the current map before the other half is opened.
Thank you for the feedback!
by the way, I made several treasure maps from the dark bandits, I think this is not entirely correct, especially since the map is the same
 

XforU

Of Horingar
Game Developer
Nov 2, 2017
149
194
by the way, I made several treasure maps from the dark bandits, I think this is not entirely correct, especially since the map is the same
Fixed.
I made a mistake when making the NPC, apparently I added the map in their drop and also made the event itself give the map.
Thank you again!
 

Denchik12312

Active Member
Jun 23, 2019
562
245
1) spell tomes are used on everyone but not learned
1655513085500.png
2) no ring is suitable for SIA, even the one for archers
1655513240200.png
3) it’s not very clear heavy armor for an archer, despite the fact that it’s light in the description? We still need to "play" with armor
1655513505700.png
1655513603800.png
 
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XforU

Of Horingar
Game Developer
Nov 2, 2017
149
194
1) spell tomes are used on everyone but not learned
View attachment 1877041
2) no ring is suitable for SIA, even the one for archers
View attachment 1877047
3) it’s not very clear heavy armor for an archer, despite the fact that it’s light in the description? We still need to "play" with armor
View attachment 1877050
View attachment 1877052
God damn, you found A LOT of stuff, I knew about some of them but I didn't think anyone would notice.
There are invisible walls around the map, those are intentional.
The armors and rings are placeholders (They are part of the engine) I haven't made most of the gear yet. (Set some icons, other than that, they're generic RPGmaker MZ armors.)


Fixed
1.No dialogue NPC.
2.Stonehaven roofs.
3.Sia can now equip rings/stones.
4.The map tiles (being able to walk on holes and such).
5.Sia will now use the correct armor type.


Intentional invisible walls will stay for now.


I'll fix the rest tomorrow.

As a thank you, I want to add a small Easter egg with your name on it (if you don't mind) to the game.
 

Denchik12312

Active Member
Jun 23, 2019
562
245
forgot about that skin changer,after talk becoming non-interactive
1655519394400.png 1655519479600.png
this event mb is better done if you go to the sink and not at the exit from the toilet
1655519655500.png
these two are not interactive
1655519785300.png
and another people without interactive, possible someone else forgot
1655520399700.png 1655520433000.png
the first 100 gold do not fall into the inventory
1655519835900.png 1655519880400.png
 
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XforU

Of Horingar
Game Developer
Nov 2, 2017
149
194
forgot about that skin changer
View attachment 1877134 View attachment 1877135
this event mb is better done if you go to the sink and not at the exit from the toilet
View attachment 1877143
these two are not interactive
View attachment 1877146
and another people without interactive, possible someone else forgot
View attachment 1877161 View attachment 1877162
the first 100 gold do not fall into the inventory
View attachment 1877148 View attachment 1877149
The Npc's in the hospital have written dialogue, it's turned off to avoid spoilers.
I didn't take the Asmongold Easter egg too seriously, it will be changed in the future.
Chest was fixed a few days ago.
I can't figure out why the Npc's are changing their skins on a single tab event, gotta ask around the Rpgmaker forums tommrow, will be fixed for sure.
Thanks again.
 
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XforU

Of Horingar
Game Developer
Nov 2, 2017
149
194
IMG-bc8467854752d10264a6274e02d423bc-V.jpg 0.2 is going great so far, a lot of improvements have been made!
The next scenes will be Anal, Blowjob, some accidental voyeurism, some nude stills and more..
New character is with smaller tits and a big ass, the pic is WIP from a few days ago(character is finished and will stick around) .
Ironed out most bugs from 0.1.
The story is progressing smoothly.
0.2 is going to focus on a mysterious stranger paying for help.
Whispering dagger quest will progress to 2/5.
The slave permit questline has been moved to 0.3 and changed to something a bit different.


Just thought I'd leave an update here.
 

Denchik12312

Active Member
Jun 23, 2019
562
245
1661199032400.png
where can i see the collection?
1661199100200.png
if you talk twice with this old man the game freeze
1661200550600.png
1661200571400.png
skinchanger
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1661200623100.png
invisible man block.png
some blocks
1661202022700.png
1661202057300.png
Dante again gives the task
1661205799600.png
1661205833000.png
not all skills are given, maybe another else missed
1661206023800.png
there are no drops from these enemies?
1661206774900.png
another block
 
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XforU

Of Horingar
Game Developer
Nov 2, 2017
149
194
Working on fixing the issues.
The door, skinchanger, hospital bug, Taunt, (and some other things) are already fixed.
I can't replicate the Dante problem, If you've visited the hospital the notebook should be gone.
Increased Mind Slave and Broken Defender drop rates ( they drop only potions and gold by the way.)

The Collection room is down the stairs from the Armory, inside the MC's house ( Will add a close up system in 3.0).
Gallery unlocks per chapter and is in the Collection room as well.


Will add additional dialogue to inform the player of its whereabouts.

Updated, all the bugs that I could replicated were removed(Invisible walls are intentional).
Fixed the Zahriya exit as well.
 
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Denchik12312

Active Member
Jun 23, 2019
562
245
Working on fixing the issues.
test new update
1)if possible, add a choice of animation speed in battle
2)skill not given 1661286634600.png
1661286697800.png
3) textures spider web
1661287453700.png
1661287424700.png
bridge
1661288758900.png
4) incorrectly shown received gold and experience
For such a battle was received 390 exp and 325 gold
1661289122600.png
5) Now upon take level 10, information about level up write only for Reiner
1661289437100.png
1661289473100.png
6) same problem with entrance
1661289929900.png
7) another block
1661290221300.png
8) after battle don't disappear auto
1661290510100.png
1661290592900.png
only after talk
1661290611100.png
9) without talk
1661292914600.png
10) without any drop? only exp
1661294725900.png
11) not material guy
1661295432000.png
1661295467200.png
12) teleported naked?)
1661296025200.png
13) upon completion of this version of the game, after the house burned down, I went inside to look at the gallery, but the character hung
1661297208100.png
 
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XforU

Of Horingar
Game Developer
Nov 2, 2017
149
194
Spirits don't have any drops.
Tried a fix for the naked thing but it still happens sometimes.
The last bug will be hotfixed...In around 30 minutes.
Thanks again!

Game updated.
0.2.2 Notes
Combat speed up, toggle with Shift during battle.
Reiner can now use Fire Weapon.
The bugs that were actually bugs were fixed.

Currently reworking Sia's H scenes to increase the quality of the art.
We'll be doing Bell afterwards but these changes will most likely come with 0.3 that's 3 months away.
Next patch will have a few boss fights with no "trash mobs" in between(I feel like I overdid it in 0.2...too much combat)
 
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Denchik12312

Active Member
Jun 23, 2019
562
245
Next patch will have a few boss fights with no "trash mobs" in between(I feel like I overdid it in 0.2...too much combat)
5 guardian in cave
1 mimic in cave
11 mages in castle
10 defenders near castle
4+ ashen (very simple fight) in prison
1 warden
1 mino (nice fight)
5+ souls
I would say that is not enough combat
 
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XforU

Of Horingar
Game Developer
Nov 2, 2017
149
194
5 guardian in cave
1 mimic in cave
11 mages in castle
10 defenders near castle
~5 very simple fight in prison
1 mino
~6-7 spirits
I would say that is not enough combat
The H scenes should be more and closer to each other... It's alot of combat in between scenes.
3.0 will have longer and more technical combat but less in filler enemies unless they're needed for the story.
 
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3.60 star(s) 7 Votes