- Dec 19, 2019
- 793
- 107
That happens when you do quests in a random order, I'm working on it rn.For notebook 3 Siri doesn't want to talk to me
PD: note 2 didn't go away
Fixed it. Thank you for the bug report!pretty nice game
p.s. the truth is another bug that you can talk to the doctor and again they will give you a quest to visit the clinic in the city
I reworked the quest system.I like the drawings and their style. The design of the maps, however, I would still rework something - currently, it seems rather monotonous (I think it's the trees).
I also noticed that the dialogs sometimes don't match the progress of the quests. For example, if I don't return directly after completing a quest, but complete another quest.
Otherwise, I like your game and look forward to updates with more content.
by the way, I made several treasure maps from the dark bandits, I think this is not entirely correct, especially since the map is the sameFixed it. Thank you for the bug report!
I reworked the quest system.
Main quests have to be done in order now, side quests will add special dialogue if connected in any way to main quests.
Currently looking for more good tree tiles that fit the style, some reworks will be done to the current map before the other half is opened.
Thank you for the feedback!
Fixed.by the way, I made several treasure maps from the dark bandits, I think this is not entirely correct, especially since the map is the same
God damn, you found A LOT of stuff, I knew about some of them but I didn't think anyone would notice.1) spell tomes are used on everyone but not learned
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2) no ring is suitable for SIA, even the one for archers
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3) it’s not very clear heavy armor for an archer, despite the fact that it’s light in the description? We still need to "play" with armor
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The Npc's in the hospital have written dialogue, it's turned off to avoid spoilers.forgot about that skin changer
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this event mb is better done if you go to the sink and not at the exit from the toilet
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these two are not interactive
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and another people without interactive, possible someone else forgot
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the first 100 gold do not fall into the inventory
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test new updateWorking on fixing the issues.
5 guardian in caveNext patch will have a few boss fights with no "trash mobs" in between(I feel like I overdid it in 0.2...too much combat)
The H scenes should be more and closer to each other... It's alot of combat in between scenes.5 guardian in cave
1 mimic in cave
11 mages in castle
10 defenders near castle
~5 very simple fight in prison
1 mino
~6-7 spirits
I would say that is not enough combat