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Hello hello, unlucky number 13 is here. Not an unlucky one though.
Quick irl part, last two days I've been dealing with some medical administrative stuff (still lots to do as I suddenly realized I dont have health insurance and I need it for one medication ). So yeah, some annoyances there, some hefty amounts to pay, but that's life.
On a more regular, Fates related progress... It's been good!
I've poured quite a few hours into work. At the moment working (finishing) a brand new Eiko segment for ep2. It has been a bit challenging, as I've realized/remembered that her new hair, while (to me) absolutely beautiful and well fitting for her, has some clipping in her shoulder on one side of it. No matter which tricks I used, it would almost always visually clip. So, I contacted someone to fix that + one other hair I really wanted to use/continue using.
That was an experience. Four days we went back and forth because I just didn't want to accept anything that isn't perfect for them I think he did 9 revisions total (I apologized and paid him a bit extra)
However, it looks absolutely lovely. I'd say it's 220$ well spent for both. Almost no players will notice anything changed from her reworked ep1 renders to ep2, it looks absolutely the same visually, it's just "posing" the hair is now much better and it sits on her shoulders more naturally.
I've also made yet another 2 new map commissions, at this stage it's hard to count how many new/same but improved maps we will end up with. There is still multiple to go. I've also worked again with my visual artist buddy on a little something funny in a certain classroom
And I guess +250 new renders. I wanted to surpass this number, but can't be too mad due to all Eiko/commissions stuff taking a lot of time. Work is work, progress is progress. When I finish this Eiko bit, there is 2 medium segments (Avis cafe + Raiko swimsuit) and the good old big segment of the beach, I guess you could segment it into smaller meetup+Avis+Koko+Raiko+after beach.
We are getting closer, I'll try to finish all renders till the end of next month, and then my team should be able to alpha test it early October? That will probably be 70% of all rework work done then (2/3 episodes + almost all UI done).
I know many are waiting, both patiently and frustrated, and thank you for your patience, truly. I've debated (and still do) many times if I should just say screw it, and upload each reworked episode 1 by 1. Some ppl would be much happier that way, and it would be much, much more profitable. However I refuse to do it as the impact would be less impactful, as the rework and all its changes will make sense and properly shine in it's entirety, and not in one by one episodes. The rework will speak by itself once it's done, and I guess till then, I can only showcase it with sneak peeks and progress reports.
Two full episodes are now almost complete, and while the script wasn't written from scratch (and many things are the exact same), everything else has been redone from scratch. Renders, music, UI, many clothes, maps, you name it. As much as I want to be even faster, and probably could have been a bit faster, I can't be too dissatisfied with almost finishing two full episodes so far.
Unless you are telling me to make my little basement slaves work to make it faster, in which case... Not a bad idea?
Love you all,
Kat <3