But There Will Be No Update Here Unfortunately1.15.2 is out now.
You want to know if the developer will upload the latest build on a pirate website? He's never uploaded a build here nor do I believe he has returned since his last post. You seem to be very eager for the latest update but if no one's shared it here then you have to wait like the rest of us, just follow the thread and forget about it until someone posts an update. If it's any consolation you're only really missing out on the frog guys animations, as far as I'm aware that's the only sexual content that's new compared to 1.14.8.Is Anyone Contact With The Dev?If Yes Can They Ask If It Ever Be Updated On This Site Or Not,So That People Can Stop Waiting For This Game Here.
Ok so what is in this build?!?
Sounds like a feature creep.
- Frog dudes! They have almost all of their base animations and functionality plus a couple of scenes.
- All of the new fancy Unreal 5 stuff! This uses the new mapping system, data layers to control interiors, fancy dynamic lighting with lumen, and the new nanite system that should allow me to push more geometry in the scene.
- A revamped save system. Items dropped in interior spaces should save and load. Containers should also save + load their inventories. (Exterior spaces are going to need a different system that I still need to write)
- New weapon animations for 1st person 1 handed and 2 handed axe swings.
- NPC spawn points have been updated to support saving and loading NPC attributes better as well as support time of day based schedules.
- There is a very basic version of lockpicking implemented right now too! It's all gray boxed placeholder artwork but it should work. If you've played Skyrim you should be able to figure it out even with the placeholder art. To get to it walk up to a locked door, go into crouch/sneak mode (ctrl by default) and interact with the locked door.
- And probably a whole bunch of other stuff that I'm forgetting!
As a dev myself, I can tell you it's so nice to focus on something new, unrelated and bite-sized. Of course such features are unimportant to this game, but it can invigorate your passion, to continue the project. At least thats how it is for me and my projects. Burnout is a bitch. Pitfalls of being a solo dev.Lockpicking?
Dunno if that is a thing to implement when the game is still at such an Alpha-like state.
why bother there will be no update here unfortunatelyOn Kemono it says:
Sounds like a feature creep.
Lockpicking?
Dunno if that is a thing to implement when the game is still at such an Alpha-like state.
I think that's something the dev planned to have from the start, the game started out as a mod for skyrim after all, so it's not too surprising that he would also include a similar lockpicking system. It's probably not the last similar mechanic we'll see either.Sounds like a feature creep.
Lockpicking?
Dunno if that is a thing to implement when the game is still at such an Alpha-like state.
oh oh, somebody is eating weird mushies hereDev is back and working on the game again.
View attachment 3395183
Well, from most "important" to least "important" I would say it goes something like:How important is Dev's return if the game is not updated here?
Alright the game's been fucking updated here too.How important is Dev's return if the game is not updated here?