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PequenoMenino

Newbie
Mar 8, 2023
61
37
I'm not sure I understand the issue that you're running into? I also need to go back and create another tutorial level with basic mechanics but I haven't had time yet since the jump to the newer engine version.

Maybe you don't have a weapon equipped? TAB opens your inventory and you can equipped weapons and armor from there. Then with a weapon equipped pressing R will ready / unready the weapon. Left mouse will then attack with the readied weapon. It's very similar to how Skyrim works.

Oh also T brings up the wait / advance time menu. Hope that helps!


Lol, at this point there's a ton of other stuff I want to get in the game first and then maybe I'll revisit the idea of pregnancy and children. It also depends heavily on the policies of payment processors.


Yup, scene selection is based upon the anatomy of the player and the character they're interacting with. The player can knock down another character and then interact with them.


Thanks for checking out the game! Nope, no current plans for incest. I'm not sure what the policy from payment processors is and there's a ton of necessary systems that would be need to be implemented to start supporting that content. Sorry about that!
TKS for the answer.
 

Polarthief

Member
Dec 29, 2021
304
680
Pretty bare, but not bad for an early build... 5 years after it was posted on here...
Also OP, you're missing "Monster" and "Anal Sex" tags.
 
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Remnant-1

Newbie
May 10, 2022
19
14
Glowing veins / tattoos / all that stuff. Maybe at some point. It's lower priority right now and to me more of a late game sort of mechanic. I need to do a polish pass on the character model and textures first though - adding more facial options, color zones, and facial hair is higher on the list right now.

Clothing ripping or shattering would be really really cool! But doing that so that it actually looks good is a whole different thing. But yeah having the option to go with more extreme body types that don't fit into armor is something I've considered before and I might return to. But it requires new human body sculpts and low poly models so it's a ton of work.

Yeah the glowing halo and horns are really fun to see and I'll eventually add stuff like this and use the already supported horn accessory slots that are in game. It's mostly just creating the models and the materials to make them look good.

Followers are partially in game right now. Currently the player can only have one follower (the female imp) and she only follows the player around and won't interact in combat or anything. There's a decent amount of AI work and backend stuff left to do to flesh out the follower feature. I could see a spell or summon that would allow the player to make a clone. Or I've toyed with the idea of letting the player create a "nemesis" of sorts sorta like TiTs or even BG3. Something that allows the player to customize a character they then get to interact with a lot.

Sorry for the late reply! It's been a super busy month!


That version that's linked there looks like the last version before I made the jump to UE5. But if you don't mind me asking, is there specific content you're looking for? The newer versions of Feign have almost everything back in game now plus they have stuff like the new frog dudes and the female imps. The only major thing they're really missing is the old placeholder quest chains. Which I'm currently working on implementing right now and will hopefully be ready for one of the next few builds.

View attachment 3701950 View attachment 3701952



The game has been in consistent development and that development has never actually fully stopped. I post regular progress updates over on the and try to keep most posts free to everyone in case they want to stay up to date on things. Last year things were a bit slower with releases because the jump to Unreal 5 was a ton of work and I also had a full time studio job. But currently I'm full time and focused entirely on developing Feign.
Well best of luck going forward. I say that as I really like the cartoony 'WoW' aesthetic of most of your monsters like the Minotaur, Goblin, and Frogman. (Got any plans for an Equine humanoid? ;p)
 
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slaen

Newbie
Game Developer
Nov 5, 2017
50
197
i like the idea of the game but its super bare at atm like ui and the world feels empty
Thanks for checking out the game! And yes, it's still early stages after the jump to UE5 and I'm in the process of re-implementing content right now. The next few builds will start to fill out the world. At this point it's really just a matter of time and resources for development and more content.

Pretty bare, but not bad for an early build... 5 years after it was posted on here...
Also OP, you're missing "Monster" and "Anal Sex" tags.
Thanks for giving the game a look! Yeah, 5 years is honestly pretty quick. I'm a solo developer, with no funding, and I was working a full time job for a good chunk of those years! But the core mechanics for the game are almost all implemented at this point and I'll be able to focus more and more on just making content for the game. Things like new animations, quest lines, and a whole boatload of polish. It's really a matter of time and resources though and the more people that support the project the faster I can move!

And thanks for the heads up about the tags! I just took ownership over this thread a few days ago and I'm still figuring stuff out. I'll give it a look.

Well best of luck going forward. I say that as I really like the cartoony 'WoW' aesthetic of most of your monsters like the Minotaur, Goblin, and Frogman. (Got any plans for an Equine humanoid? ;p)
Thanks! Yeah, creating the different characters has been a ton of fun. Eventually I'd like to do an equine, snake people, spider people, really all sorts of stuff! But being a solo dev all this stuff takes time and resources so I appreciate peoples' patience!

I just walked around and coundn't find any sexual partner. Very IRL experience.
I'm sorry... did you see the little red people or the little green people walking around? They'll jump on your face and try to have sex with you.
gob1.jpg
imp1.jpg
Or if from the starting player spawn it's possible to follow the road forward and run into Nyth. She's sitting waiting around on some crates. It's possible to talk to her.
nyth.jpg

There's also a lot of various other NPCs especially in the tavern down in the first town of Redtree. They'll entertain the player. Or there's the minotaurs further along the road. Or down in the swamp the slime girls will also jump on and grapple the player. Or the frog dudes are a lot of fun. Oh but they don't have their full tongue scene animation in this build... I think that's the next one?
Was there an issue and the NPCs aren't spawning? Maybe there's a hardware or settings bug that you're possibly running into?


Any bulging/cumflation?
Nope, not yet. It's possible in the future but that isn't a system that I've dedicated any time to at this point. Sorry!
 

kindredcrusader

New Member
Nov 2, 2019
10
4
Honestly for a solo dev making a whole ass 3d game in UE 5 years early access is fast, there is a soul crushing ammount of things to do people really dont realize how difficult making a game solo is, or making a game period even for huge studios

so good on ya keep going
 
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slaen

Newbie
Game Developer
Nov 5, 2017
50
197
female character customization is poor, game looks great tho
Is there something specific for female character customization that you had in mind? When I have time I'm going to go back and optimize the face textures and maps for color zones and update how the eyebrows are drawn. But that's a polish thing that's going to be a ton of work and I'm procrastinating on. But if it's overall body type stuff that's probably not going to happen unless I get a really super compelling argument (or a major cash donation or something)

So for body types currently adding any additional shapes is an exponential increase in my workload for each armor set.
body_types.jpg

Sorry about the censor bars I used this on Patreon in a public post already. But so each armor set needs to fit each one of these body types. I went with a blendshape system for a balance in speed and visual quality while still trying to allow the player a wide selection of body types to choose from. I've seen and work with joint based morphs and lol, never again. The tech artists always promise it'll be automated and just a click of a button. Then some poor rigging artist is painting weights for a week. But so each armor set right now gets these 4 shapes. Then if I added another one that means 5 shapes that all have to blend well together and then those all need to be applied to every single existing armor asset in the game.

But yeah, just wanted to see what you had in mind and give some context on why I made the choices that I did. Thanks for checking out the game and for the feedback!
 
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kineasrm

Member
Jan 18, 2021
223
85
Yeah, the game looks polished and all and animations are great, despite missing the sounds, but is there anything to do on the game or just a big sandbox for now?
 

therealmrwolf

Active Member
Dec 28, 2020
984
779
Thanks for checking out the game! And yes, it's still early stages after the jump to UE5 and I'm in the process of re-implementing content right now. The next few builds will start to fill out the world. At this point it's really just a matter of time and resources for development and more content.


Thanks for giving the game a look! Yeah, 5 years is honestly pretty quick. I'm a solo developer, with no funding, and I was working a full time job for a good chunk of those years! But the core mechanics for the game are almost all implemented at this point and I'll be able to focus more and more on just making content for the game. Things like new animations, quest lines, and a whole boatload of polish. It's really a matter of time and resources though and the more people that support the project the faster I can move!

And thanks for the heads up about the tags! I just took ownership over this thread a few days ago and I'm still figuring stuff out. I'll give it a look.


Thanks! Yeah, creating the different characters has been a ton of fun. Eventually I'd like to do an equine, snake people, spider people, really all sorts of stuff! But being a solo dev all this stuff takes time and resources so I appreciate peoples' patience!


I'm sorry... did you see the little red people or the little green people walking around? They'll jump on your face and try to have sex with you.
View attachment 3705349
View attachment 3705350
Or if from the starting player spawn it's possible to follow the road forward and run into Nyth. She's sitting waiting around on some crates. It's possible to talk to her.
View attachment 3705351

There's also a lot of various other NPCs especially in the tavern down in the first town of Redtree. They'll entertain the player. Or there's the minotaurs further along the road. Or down in the swamp the slime girls will also jump on and grapple the player. Or the frog dudes are a lot of fun. Oh but they don't have their full tongue scene animation in this build... I think that's the next one?
Was there an issue and the NPCs aren't spawning? Maybe there's a hardware or settings bug that you're possibly running into?



Nope, not yet. It's possible in the future but that isn't a system that I've dedicated any time to at this point. Sorry!
maybe once you have a few update out you could put it on steam so you can get a funding

i would say my biggest problem is the ui also there is no start quest and are you trying making a skyrim but with sex?
 

1167

Newbie
Jun 16, 2017
34
56
slaen


I feel like at some point it would be good to add a debug menu to the game that is available to people here or Patreon supporters. For the time being, it is an absolute slog to get from one side of the land to the other, with the stamina system being as unforgiving as it is.

Personally, with these kinds of games, at least in the early stages of development, I like to explore every nook and cranny, and to have no way of keeping my stamina up while I trudge around the map is kind of poo.

You're doing great work otherwise, and if you ever need someone to name a couple NPC's, I wouldn't mind offering a couple here and there.
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,080
848
The good:
- concept
- no game crashing bugs
- animations are good

The bad:
- performance. I have a brand new, mighty rig and the fan start working like a jet engine if I don't lower the graphic settings. I hear UE5 is terrible in that regard, and that indeed seem to be the case.
- females look far too manly. I tried, but simply couldn't make a good one. Thick limbs, giant hands and a man face. I feel for your development woes when it comes to customization, models and weight painting (been there). IIRC, Blender has an option to copy/match weight painting and there's also an add-on that can morph a mesh based on another that can be used to make blendshapes easier. There's also other methods.
- NPC's lock up when trying to rape? I guess the animation slection window is the issue?
- empty towns. Literally two guards, a smith, coach guy and a bandit in the entire town.


SUGGESTIONS:
- more fast travel points. You don't even have to put in carriages, jsut travel posts/signs could be used as waypoints.
 

Kontralta

Member
Sep 28, 2023
471
445
Personally, I don't have a problem with running around, but I would like more sex animations for female MC.
 
3.60 star(s) 18 Votes