Hello F95zone! I was going to wait until the game was a bit further along before posting it over here but it's a nice surprise seeing that it has already been noticed. Thanks for the kind words and the feedback. The skepticism is well deserved in the adult games market and I can't blame anyone for it. But if the game is something you might be interested in then poke your head in every few months and see what sort of progress I'm making.
I wish I had time to reply to people individually here but I get the feeling if I tried to keep up with the thread all I'd be doing was making forum posts and not working on the game. I did notice people having issues with the motion blur - I'll try to add something in the options menu to adjust that. I also added in a hotkey editor that will be in the next build so people can look up or change the default keybinds.
I guess I can drop my progress updates here too if people are cool with that? I usually try to post something once per week to keep people in the loop.
I was doodling on the imp a little bit and got carried away and he turned into a goblin. He's a bit rough and still needs a polish pass but I think he's shaping up pretty well.
Did a quick ui for resting / waiting. The hotkey is hardcoded to T right now. It's similar to the Skyrim system. It will fully heal the player and advance time until I put in the rest of the logic.
Started working on dynamic encounter spawners. Essentially when the player gets close enough to a specific point on the map these spawners will randomly choose an AI character to spawn. If there is already an AI character that has spawned it won't do anything until that previous character dies. The next step is hooking this into the game's time of day settings so that encounters will respawn after a set amount of time, like 2 or 3 in game days, rather than every time the player enters the spawn location. This is also the first step in setting up stuff like Skyrim's random encounters on the road, or spawning leveled content based on the player's level.