Crush wants the RPG experience, but here is the dilemma. Every branching scene takes double the time to write, and need a lot more planning as you need to consider how the outcomes of event 1, will affect event 2 or even event 3 or 4. Crush will pivot at some point on RPG mechanics but I actually think branching off a linear already written story is better for Crush. But hey, I don't know if Crush will pivot to the Lifepath, Sandbox, Sex Engine v3 or more meaningful choices in the current Bangkok experience.Branching the "Bangkok prologue" like that would be the bare minimum it'd take to suggest to me (and probably a number of others) he may actually still be trying to deliver a RPG experience, as opposed to having settled for a low-visual VN with irrelevant pseudo-choices.