Nope

Active Member
Aug 5, 2016
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So the post before last he was talking about the update being finished in 3 weeks. Now, a week later, he says "to get it to you quicker" he's releasing it in 2 parts over 5 and a half weeks?
 
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vicaddict

Member
Sep 29, 2019
194
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I'm confused. Is this still a prologue?

Is he adding three side missions to a prologue?
Yes. The answer is always yes :D Seriously, as far as I understand it the current version of the game is still some sort of prologue until it opens up the game and lets you do stuff other than the linear path. So this might be a first glimpse at it. However, as always this may be subject to change.
 

Blockout

Member
Mar 26, 2017
398
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until it opens up the game and lets you do stuff other than the linear path
Let's be honest here people: That will never happen.


Which I don't really get.
Random encounters + time table work at the brothel should be far easier to program than story parts.

Seriously if he does the open part (that will never happen) he can do far less work for everything else.


I mean that's literally what everyone wanted from the beginning.
 
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Leiafanman

Newbie
Jun 22, 2017
28
28
It's actually pretty annoying to make something like that in twine without making it super repetitive or simplistic. I think the way he's actually just writing the plot out is the right track. It's not the platform for super complex open world gameplay, it's a basic choose your own adventure tool.

The most I can imagine is to like gate progression with a money requirement variable, say she has to pay a fee or something to get deeper into the organization or bribe local cops so has to just grind out nights in the bar, maybe a corruption system to allow her to do more and more deprived things to earn more money (I thought the wet T shirt contest in the old tutorial was a good precursor to this sort of thing). Buuuuut, like I said, you have to hand write it all and weave it all together, and if you do add in corruption variable you have to write extra text for each level of that...it's a lot of work.

I by no means forgive Crush for this absurdly slow drip feed, but it is easy to get lost trying to develop systems in twine when you could just hand-write it in the meantime.
 
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Apr 3, 2019
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I by no means forgive Crush for this absurdly slow drip feed, but it is easy to get lost trying to develop systems in twine when you could just hand-write it in the meantime.
I think that's part of why people are not really believing Crush. Coding a dynamic event system is hard as it is, and Twine doesn't really make it any easier. But that's nothing compared to the fact that the actual coding and logic of those dynamic events are just an added complication to the writing itself.

In other words: Crush is struggling really hard to write a completely linear story with some "choices" (which are just branches that meet on the same spot or simply add minor changes to flavor text), using a tool made for writing exactly that. If he's struggling so much with doing the "simple" stuff, just how bad is it going to be when (if) it comes to writing the complicated parts?

Keep in mind that this project is fairly old (for a porn game anyway), and it was always advertised as "It's going to be an open world RPG with plenty of options and choices and sidequests!"


Speaking of sidequests, since he announced the future updates (until January at least) are going to be sidequests, I hope he realizes that sidequests are supposed to be optional. I wouldn't mind it too much if he released an html file that only includes the sidequest and nothing else, for testing purposes, but if the sidequest is mandatory, it's not a sidequest.
 
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