- Apr 23, 2017
- 112
- 196
Good day.
May I inquire why there is 53.451 lines of JavaScript code inside of a game,
that most of the playtime has still, fixed 2D graphics?
The only times that I noticed anything moving in 'FA' is - Dice rolling and character blinking.
(Did you noticed that she blinks?).
As far as I know, when you create a project in Twine/SugarCube, JS and CSS sections are empty,
therefore I assume author must've wrote that himself.
For example, here's a code snippet:
Tons of calculations and geometry.. just to roll a dice?
While a good choice seems to be: generate random number, then display a picture of a dice with that number.
I would then like to quote Dwight D. Eisenhower:
Simple and temporary system, as suggested before would've saved tons of time, which
could be spend on a more important and urgent elements of the game.
So, what's the story behind this?
Appreciate you.
May I inquire why there is 53.451 lines of JavaScript code inside of a game,
that most of the playtime has still, fixed 2D graphics?
The only times that I noticed anything moving in 'FA' is - Dice rolling and character blinking.
(Did you noticed that she blinks?).
As far as I know, when you create a project in Twine/SugarCube, JS and CSS sections are empty,
therefore I assume author must've wrote that himself.
For example, here's a code snippet:
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While a good choice seems to be: generate random number, then display a picture of a dice with that number.
I would then like to quote Dwight D. Eisenhower:
That begs a question - "Did author decided that was important? If yes, then why?"I have two kinds of problems, the urgent and the important.
The urgent are not that important, and the important are never urgent.
Simple and temporary system, as suggested before would've saved tons of time, which
could be spend on a more important and urgent elements of the game.
So, what's the story behind this?
Appreciate you.