- Feb 21, 2019
- 204
- 710
I think FMC slowly being recruited to be bargirls is nicely done. Looking forward to more.
Try using discord - that's obviously free and every sensible dev had one and post here regularlyThe only thing I really dislike, to the point that I criticize about Patreon/SubscribeStar projects, is how we are pretty much coerced into paying for access to the dev log because it is not available anywhere else. I don't want to jump into projects without reading how their modus operandi is, I usually can tell how good the dev's work ethic is by the updates they put out. Some games have either their Steam or Itch.io pages where even if you haven't bought or subscribed to the game, you can still read the progress, this game doesn't have that. And I know that in the discord they link all the "announcements" to their Patreon page anyway, so there is no use joining their channel.
Try using discord - Why would anyone decline joining a circlejerk where you'll be lynched for being even slightly negative about the project?
I don´t think that "adult" means only sex. Even here u can find lot of stuff without *any* sexual content and ppl are happy with them.For an adult game, I think any developer has to deliver on fresh sexual scenes every update.
Oh sure, the attention to locations and relevant background details can make this feel like one of the better Bond films. But a key ingredient is the sex adventures.I don´t think that "adult" means only sex. Even here u can find lot of stuff without *any* sexual content and ppl are happy with them.
Personaly i see these games not just as empty fap material, but as "just games" without censure of RL.You don't have permission to view the spoiler content. Log in or register now.
That begs a question - "Did author decided that was important? If yes, then why?"I have two kinds of problems, the urgent and the important.
The urgent are not that important, and the important are never urgent.
Almost all of that JS code is for the dice rolling animation indeed. Keep in mind, most of that code wasn't written by Crush (the developer), but rather, it's a common JS library that was simply added to the HTML file directly (instead of added as a dependency). The library itself is more of a framework for quick 3D (ish) graphics.Good day.
May I inquire why there is 53.451 lines of JavaScript code inside of a game,
that most of the playtime has still, fixed 2D graphics?
The only times that I noticed anything moving in 'FA' is - Dice rolling and character blinking.
(Did you noticed that she blinks?).
As far as I know, when you create a project in Twine/SugarCube, JS and CSS sections are empty,
therefore I assume author must've wrote that himself.
For example, here's a code snippet:
Tons of calculations and geometry.. just to roll a dice?You don't have permission to view the spoiler content. Log in or register now.
While a good choice seems to be: generate random number, then display a picture of a dice with that number.
I would then like to quote Dwight D. Eisenhower:
That begs a question - "Did author decided that was important? If yes, then why?"
Simple and temporary system, as suggested before would've saved tons of time, which
could be spend on a more important and urgent elements of the game.
So, what's the story behind this?
Appreciate you.
That's an interesting choice of focus, the one I don't quite agree with.Almost all of that JS code is for the dice rolling animation indeed.
Talking about Twine, it seems that in previous version(Twine 1) it was extremely easy to include JS libs.or there's some fuckery going on with Twine/Sugarcube that makes using external libraries a pain.
Some people, including myself, expect yet another reboot : "yeah, Crush here, actually I realised that integrating the introduction after writing all of Bangkok wasn't that smart, so I need to restart everything from the beggining."One thing that seems like it's going to be an issue, is that the further he gets in the Bangkok story, the harder it's going to be to introduce things like the role of different stats, backgrounds, etc. Is he going to go through all of the Bangkok and Malaysia stuff and add in different text for agents who have high vs low conscientiousness, beauty and so on? Unique choices for agents depending on whether they were cheerleaders or nerds? Seems more and more unlikely.
What other problem source would you point out? Writing story, drawing assets, testing updates? All together?As awful as the dice rolling code is implemented, that is not the main reason it takes so long to push updates. That part was done...probably a year ago already? Maybe even year and a half?
Even if it took time to rip off the library and "adapt it" to Twine, it was done a long, long time ago. Look elsewhere for the motives, we still haven't found it, but it's not about the JS.
If you don't get the information you need from a random guy on the internet who has nothing to do with the project, I'm Crushstation#8544 on DiscordWhat other problem source would you point out? Writing story, drawing assets, testing updates? All together?
This is astute. I actually do hope to go through the existing content and add in width/backstory callbacks. Of course, this will take time, because work takes time.One thing that seems like it's going to be an issue, is that the further he gets in the Bangkok story, the harder it's going to be to introduce things like the role of different stats, backgrounds, etc. Is he going to go through all of the Bangkok and Malaysia stuff and add in different text for agents who have high vs low conscientiousness, beauty and so on? Unique choices for agents depending on whether they were cheerleaders or nerds? Seems more and more unlikely.
I'm not often on this forum, so hit me up on Discord if you have any follow up questions, but: the dice roll code was implemented based on open source code, we didn't write it from scratch.Good day.
May I inquire why there is 53.451 lines of JavaScript code inside of a game,
that most of the playtime has still, fixed 2D graphics?
The only times that I noticed anything moving in 'FA' is - Dice rolling and character blinking...
Boobthief this is one of the nicest things anybody has ever said about Female AgentOh sure, the attention to locations and relevant background details can make this feel like one of the better Bond films. But a key ingredient is the sex adventures.
Yeah, this is why I wanted to include Girls Night Out in this release. But it wasn't ready.This update was very Groundhog Day for me (do half-baked spy shit; shop for underwear; sex with Connor again for the third of fourth time; repeat topless bar work) but as always the potential of it developing into something exciting with the side quests.