Good day.
May I inquire why there is
53.451 lines of JavaScript code inside of a game,
that most of the playtime has still, fixed 2D graphics?
The only times that I noticed anything moving in '
FA' is - Dice rolling and character blinking.
(Did you noticed that she blinks?).
As far as I know, when you create a project in Twine/SugarCube, JS and CSS sections are empty,
therefore I assume author must've wrote that himself.
For example, here's a code snippet:
Tons of calculations and geometry.. just to roll a dice?
While a good choice seems to be: generate random number, then display a picture of a dice with that number.
I would then like to quote Dwight D. Eisenhower:
That begs a question - "Did author decided that was important? If yes, then why?"
Simple and temporary system, as suggested before would've saved tons of time, which
could be spend on a more important and urgent elements of the game.
So, what's the story behind this?
Appreciate you.