Damn! Going by this roadmap, Bangkok still seems to be a distance away. Can't wait for her to start hooking. Was expecting her to have done so by the next (this) update, but I guess it's still going to take a while.Sorry to hear that @Blockout :teary:
The biggest new feature is the redrawn avatar. We hired an actual illustrator, and I think she did a great job with the new face, facial expressions and haircuts.
The other important changes are the introduction of random encounters to the first club (there are only a few of these, but building the framework was an important step in our plans for Bangkok), and the introduction of some new under-the-hood mechanics like the start of a Reputation system, and an effort to add more dialogue and decision choices to the game.
I do feel that this update took too long to deliver, and so I'm making some changes to the way we're working. In the future, instead of trying to implement several features at once, we're going to work on them one at a time and release when they're ready. The current roadmap looks like this:
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Patrons are voting on which step to do next right now, with "Detailed Character Creation & RPG Rules" in the lead.
Thanks for the feedback, it's helpful and I do appreciate it.
Face and hair was done i believe.Hmm, I thought the avatar and clothing update was already done. No?
Will the avatar system feature customizable booty-sizes?The next avatar & clothing update will introduce a toggle-able avatar rear view, new foot shapes that change dynamically based on heel height, and the opportunity to change outfits/makeup/hairstyle before each of the nightclub scenes. It needs to be done before Bangkok so we don't waste time drawing new clothing artwork that we then need to redraw for the new avatar.
I sure would like it to. Right now artwork has only been created for one ass, but I see the appeal of having some variety here. If people PM me some ass types for reference that will help.Will the avatar system feature customizable booty-sizes?
I hope there are some real slutty outfits planned for Bangkok.The next avatar & clothing update will introduce a toggle-able avatar rear view, new foot shapes that change dynamically based on heel height, and the opportunity to change outfits/makeup/hairstyle before each of the nightclub scenes. It needs to be done before Bangkok so we don't waste time drawing new clothing artwork that we then need to redraw for the new avatar.
:evilsmile:I hope there are some real slutty outfits planned for Bangkok.
You really need to get yourself acquainted with Acting Lessons and Milfy City, my man. Check my sig for F95 thread links.Really excellent writing and story. It´s a pity it´s really hard to find good writing and good images in a game. Usually, if the dev knows how to design great 3D characters or to draw them, doesn't know how to write a good script, and good writers seems not to know how to do good images... It's really sad :cryingface::cryingface::cryingface::cryingface: Maybe "Good Girl Gone Bad" is the exception to this rule.
I think choosing the hair colour IS important. You want a character that you think looks nice.I'm curious about the reason to spend time and resources in a character generator system just for the avatar. Is so important to choose if the MC is blonde or brunette or have studied in one university or another?
I don't know Acting Lessons, but Milfy City is the perfect example of the phenomenon I talk about: amazing renders and animations (although all the female characters look like siliconed pornstars and not like real women), but terrible plot and writing. The MC simply fucks every female relative around just because.You really need to get yourself acquainted with Acting Lessons and Milfy City, my man. Check my sig for F95 thread links.
That character generator just changes the color of hair, size of boobs and clothes in a predefined and schematic 2D model for the avatar. It means nothing.I think choosing the hair colour IS important. You want a character that you think looks nice.
As for the university, right now it seems unimportant, but who knows? It's possible in future chapters that information will get used.
You get "emotional weight" in a premade 2D model for an avatar that you can only modify in her hair and size of boobs? Are you kidding me? It's important for you that "your girl" in a game went to Oxford and not Cambridge, even if it doesn't matter at all in the game? Again, are you kidding me?I completely disagree. We have plenty of games with premade characters already. It is a refreshing change to be able to customise everything about your character and gives far better "ownership" and therefore emotional weight.
And on your last point, given my own personal history, it certainly is important to me that my girl went to Oxford and not Cambridge.
You know, works of fiction are meant to do that for people. Every info you get about a character background, even if unused in the story, can make you bond with it. It's a matter of what tickles your fantasy. Maybe the user just went to Oxford and that is sufficient to evoke pleasant memories. And there's not only a 2D avatar in this game, there's writing and where there is writing there can be connection through narrative.You get "emotional weight" in a premade 2D model for an avatar that you can only modify in her hair and size of boobs? Are you kidding me? It's important for you that "your girl" in a game went to Oxford and not Cambridge, even if it doesn't matter at all in the game? Again, are you kidding me?
I am trying to make a reasoned and constructive criticism of the game and it seems that you are just saying "black" because I say "white". I'm not having a debate with you this way.