Amedore

Member
Jul 6, 2018
389
771
You know, works of fiction are meant to do that for people. Every info you get about a character background, even if unused in the story, can make you bond with it. It's a matter of what tickles your fantasy. Maybe the user just went to Oxford and that is sufficient to evoke pleasant memories. And there's not only a 2D avatar in this game, there's writing and where there is writing there can be connection through narrative.
Only because this is porn it doesn't mean usual reactions one has from narrative don't exist.
If the writer is good (and this one, is good), the background he can think for the character will be way better than all that random characteristics as "chose one of half a dozen universities", "Choose length of hair and color." "Choose size of boobs", etc. At the end, all those characteristics means nothing.

The author could tell us that she went to university X because her parents were teachers there, her older sister graduated there, or any other reason; that she studied "Asian studies" and that's why she speaks a bit of thai, that makes her especially suitable for the mission in Thailand; That she's redhead and has green eyes as her grandmother, that was member of the Secret Intelligence Service during the WWII and infiltrated herself in the France occupied as mistress of a nazi officer in order of getting information for the "D Day", and the admiration the MC feels for her grandmother is the reason the MC decided to be a secret agent herself when she was a child and now is eager of work infiltrated in spite of the danger or the degrading things she'll have to do. For example.

That kind of information would mean something, and would make the player bond with the main character, even if, by chance, he didn't attend to one of that half a dozen of universities, didn't studied one of those university courses you can choose for her, or his last girlfriend didn't have the hair or the boobs as the character.

English is not my native language, but I hope it's understable what I want to say.
 

Alleykatt

Well-Known Member
May 19, 2017
1,357
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And how do you know that these details aren't important? Have you played the entire game? I would imagine what course you studied (and where) may very well affect the reactions of people you meet, or how you interact with them. (In fact, if the MC studied classics she comments on a latin phrase at one point already.) Other customisable things like breast size, which is very difficult to change in a render, already have had an impact too.

Let Crushstation make his own damn game, and you can criticise it when it is done.
 
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Amedore

Member
Jul 6, 2018
389
771
Let Crushstation make his own damn game, and you can criticise it when it is done.
OK... But then, I´ll wait to support (or not) it in patreon when it is done.

Sometimes, fanboys are the worst enemies of the devs.
 

random.person

Active Member
Aug 11, 2017
802
1,292
If the writer is good (and this one, is good), the background he can think for the character will be way better than all that random characteristics as "chose one of half a dozen universities", "Choose length of hair and color." "Choose size of boobs", etc. At the end, all those characteristics means nothing.

The author could tell us that she went to university X because her parents were teachers there, her older sister graduated there, or any other reason; that she studied "Asian studies" and that's why she speaks a bit of thai, that makes her especially suitable for the mission in Thailand; That she's redhead and has green eyes as her grandmother, that was member of the Secret Intelligence Service during the WWII and infiltrated herself in the France occupied as mistress of a nazi officer in order of getting information for the "D Day", and the admiration the MC feels for her grandmother is the reason the MC decided to be a secret agent herself when she was a child and now is eager of work infiltrated in spite of the danger or the degrading things she'll have to do. For example.

That kind of information would mean something, and would make the player bond with the main character, even if, by chance, he didn't attend to one of that half a dozen of universities, didn't studied one of those university courses you can choose for her, or his last girlfriend didn't have the hair or the boobs as the character.

English is not my native language, but I hope it's understable what I want to say.
You probably don't know or don't like role playing then.
Going by what you're saying games like D&D are just a stupid idea. But they're not. People like to make their own character and play with it through other people's stories.
It's as simple as that. Maybe you simply don't like this kind of stuff, but that doesn't mean it's worthless nor that people who do like it are wrong.
 

Amedore

Member
Jul 6, 2018
389
771
You probably don't know or don't like role playing then.
Going by what you're saying games like D&D are just a stupid idea. But they're not. People like to make their own character and play with it through other people's stories.
It's as simple as that. Maybe you simply don't like this kind of stuff, but that doesn't mean it's worthless nor that people who do like it are wrong.
I'm talking about THIS game, not D&D or the complete genre of role playing.
 

random.person

Active Member
Aug 11, 2017
802
1,292
I'm talking about THIS game, not D&D or the complete genre of role playing.
Well, you do in this game what you do in D&D, you customize a character choosing appearance and background and then play through an adventure devised by someone else. So if you don't have a problem with roleplaying why should you have a problem with this game character customization features? That's my argument.
 
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BizeBire

Member
Oct 23, 2017
105
125
I don't know Acting Lessons, but Milfy City is the perfect example of the phenomenon I talk about: amazing renders and animations (although all the female characters look like siliconed pornstars and not like real women), but terrible plot and writing. The MC simply fucks every female relative around just because.
OK, my bar might be set pretty low after sifting through lots of other "games" here, so MC was a really nice refresher. I mean, yeah, the premise is simple, but the writing is really good - relatively speaking.

Acting Lessons, however, is just on another level. It's funny, it's engaging... It's probably the first "porn game" I ever played where I decided on the path of "not fucking around" because I felt it could hurt the feelings of the main female character.
 

Amedore

Member
Jul 6, 2018
389
771
Well, you do in this game what you do in D&D, you customize a character choosing appearance and background and then play through an adventure devised by someone else. So if you don't have a problem with roleplaying why should you have a problem with this game character customization features? That's my argument.
I assume that "D&D" is not the same game as "Female Agent", is a different one. So, it is possible, just possible, that the customization of a character is better done or suits better in one of the two games and the comparison between them to be irrelevant. But you know what? I don't even care.

I'm not comparing this game with another one and I don't care about games like that D&D that I don't know. I'm talking about THIS game. And this game would be way better without that irrelevant system of customization of the character. The dev should get rid of that an write himself a good background for the Main Character. As simple as that.

Anyway, this conversation is irrelevant too because has entered in a loop. I have said what I wanted to say about this game. If the dev by chance reads this comments, can extract his own conclusions. That's all.
 

gobbet

Member
Oct 11, 2017
279
484
And this game would be way better without that irrelevant system of customization of the character. The dev should get rid of that an write himself a good background for the Main Character. As simple as that.
See, this is where you're quite clearly wrong. Saying this game would be "way better" because it was more in line with what you want is just silly. You might like it better, but as has been amply demonstrated by the discussion in this thread, others disagree. I, for one, enjoy being able to make choices about the character, and the absolute last thing I would want is some plastic looking 3D rendered model. You clearly like that style, I don't.

Telling people that what they like is wrong is condescending, rude, and generally unproductive. Just fyi.

Anyway, this conversation is irrelevant too because has entered in a loop. I have said what I wanted to say about this game. If the dev by chance reads this comments, can extract his own conclusions. That's all.
On this, we agree completely.
 
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random.person

Active Member
Aug 11, 2017
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See, this is where you're quite clearly wrong. Saying this game would be "way better" because it was more in line with what you want is just silly. You might like it better, but as has been amply demonstrated by the discussion in this thread, others disagree. I, for one, enjoy being able to make choices about the character, and the absolute last thing I would want is some plastic looking 3D rendered model. You clearly like that style, I don't.

Telling people that what they like is wrong is condescending, rude, and generally unproductive. Just fyi.


On this, we agree completely.
The fact that your avatar is from Shadowrun Hong Kong makes me think that my thesis that role-play lovers like such a feature is not that far-fetched xD
 

LordofEntropy

Down with Delta-G
Donor
May 8, 2017
768
1,136
I like the newer customization stuff, I feel that it adds to the experience, even if a lot of it doesn't directly affect game-play outside of the kinks, breast size, and nationality. And I enjoy the content and the game, however I am somewhat disappointed that it seems like the content is still ending after Dubai I think it is, the same place it's been ending for several months I believe (like at least as far back as 1.2 or so ).
 

Amedore

Member
Jul 6, 2018
389
771
A game with complex writing and multiple decisions and an excellent and charismatic predefined female main character that evolves her personality during the game, as Good Girl Gone Bad, makes +7.000 $ per month in Patreon.

A game with complex writing and multiple decisions that mostly are fake ones that doesn't have any impact in the game, and a configurable female main character just for the avatar, as this one, makes three times less money in Patreon. And no, the difference is not the text-based system. There is a lot to read in GGGB.

I know that I'm not going to make friends in this thread being critic with the game, even if it's a constructive critic. Most of the thread of this forum are taken by fanboys, and they can't stand that their beloved games receive criticism, so they expulse critic users from the threads pretty soon. Problem is, fanboys are the worst enemies of the devs. People that just please the ear of others are the worst people to listen.
 

Amedore

Member
Jul 6, 2018
389
771
I, for one, enjoy being able to make choices about the character, .
So... You think that you can "make choices about this character" because you can choose the size of boobs for the avatar and that she studied in Oxford and not in Harvard, something that doesn't matter in the game, and won't matter? So easy to cheat are you?

:rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:

To make choices about a character doesn't mean what you think, I'm afraid. To make choices about a character is what happens in GGGB, for example.

And yes, I'm being condescendent. :cool:
 

LordofEntropy

Down with Delta-G
Donor
May 8, 2017
768
1,136
So... You think that you can "make choices about this character" because you can choose the size of boobs for the avatar and that she studied in Oxford and not in Harvard, something that doesn't matter in the game, and won't matter?
Well breast size does matter, or at least removes/gives additional dialogue options so that might not be the best example. But flavor is flavor on some of the other things that are likely to not matter. I guess some people just use the default Commander Shepard in Mass Effect for instance, while I like to customize my Commander Shepard even though it doesn't matter and won't matter in the game.
 

gobbet

Member
Oct 11, 2017
279
484
I know that I'm not going to make friends in this thread being critic with the game, even if it's a constructive critic.
Criticism is fine, and constructive criticism is better. No, you're not making any friends here because you're being a bit of a jerk, and are apparently proud of that fact.

And yes, I'm being condescendent. :cool:
You also tipped your hand a bit with
Most of the thread of this forum are taken by fanboys, and they can't stand that their beloved games receive criticism, so they expulse critic users from the threads pretty soon. Problem is, fanboys are the worst enemies of the devs. People that just please the ear of others are the worst people to listen.
This is a classic example of concern trolling. It's still trolling, and I make it a policy to try and not feed trolls. So with that, I'm done replying to you.
 

random.person

Active Member
Aug 11, 2017
802
1,292
A game with complex writing and multiple decisions and an excellent and charismatic predefined female main character that evolves her personality during the game, as Good Girl Gone Bad, makes +7.000 $ per month in Patreon.

A game with complex writing and multiple decisions that mostly are fake ones that doesn't have any impact in the game, and a configurable female main character just for the avatar, as this one, makes three times less money in Patreon. And no, the difference is not the text-based system. There is a lot to read in GGGB.

I know that I'm not going to make friends in this thread being critic with the game, even if it's a constructive critic. Most of the thread of this forum are taken by fanboys, and they can't stand that their beloved games receive criticism, so they expulse critic users from the threads pretty soon. Problem is, fanboys are the worst enemies of the devs. People that just please the ear of others are the worst people to listen.
Comparing Patreon earnings for two different kind of games is a fool's errand. And it'd be so even if the game were similar, because, as you might know, economics is not a trivial subject. There are a lot of variables influencing how much a product is valued and even more influencing how much a developer gets as support on Patreon.
There are things such as target audience, market saturation, marketing, fame or notoriety, etc and none of those are actually inherent to the game. There are so many factors that could and do influence the Patreon income of those two games that the comparison is not simply methodically incorrect, but ridiculous.

Besides your critique taken to the extreme would mean that everyone should produce games identical to GGGB because it earns a lot, which ironically would lead to that game earning less because there'd be market saturation and equivalent products at a cheaper access cost. It's not like you're the only one under the illusion that this strategy works, since it has lead to the MMORPG race after WoW, the MOBA race after LoL and now the Battle Royale race after PUBG/Fortnite... but guess what, it seldom ended well for copycats.
Gaming history is littered with the rotten corpses of copycats.

Tl;dr: only because something is successful doesn't mean everyone should copy it. The market has place for a variety of products and some consumers don't go for mainstream stuff and are instead interested in niche items. Disregarding such need for different things and trying to compete in a saturated market section is just stupid unless you have very good reasons to think otherwise (e.g. you have more capital to invest, more talented workforce, better synergies, scale economy, rights to better IP, better know-how and so on).
 
Feb 27, 2017
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A game with complex writing and multiple decisions and an excellent and charismatic predefined female main character that evolves her personality during the game, as Good Girl Gone Bad, makes +7.000 $ per month in Patreon.
Comparing this to GGGB is a stretch. That game has a heavy focus on high quality, stylized art in a visual novel type game, it's even a selling point in the patreon, games like that TEND to make much more than TEXT-BASED. GGGB has been around longer, has more exposure AND has very frequent content based updates, massive factors in earnings. Also your argument would essentially boil down to, if the archtype/formula a game uses is not the most popular it should be switched, that would make almost every game the same and lump them into arbitrary styles.

A game with complex writing and multiple decisions that mostly are fake ones that doesn't have any impact in the game, and a configurable female main character just for the avatar
Depends, if they give the illusion of importance they most certainly matter, that's all they're really there for in the first place, only so many decisions can truly matter in a game, especially an indie game, even GGGB only effects what sex scenes you get, the game itself still ends up in the same destinations just different routes (how pretty much all these games work). The agency you work for has already played a role, it effects the road stop scene, college; her answers to the contest questions, her sexual preferences; what she can do in bed. All this adds immersion, the game is young but IMO it's already doing a good job of not forcing these into the story and making them feel natural.

the difference is not the text-based system. There is a lot to read in GGGB.
It's literally the difference between a text-based and visual novel game, VNs make usually make MUCH more in sales even with lesser quality writing and content.

I know that I'm not going to make friends in this thread being critic with the game, even if it's a constructive critic.
That's pretty much all I do here and I'm positive in posts to likes, you gotta make critiques that factor in peoples tastes, if it were up to me all games would be fem mc corruption, but when I see a game not take that route your criticism should keep the devs intent in mind and help make their vision better not alter it completely. I get you don't like a custom avatar/story, I also understand why but obviously a lot of us do.

Problem is, fanboys are the worst enemies of the devs. People that just please the ear of others are the worst people to listen.
True, I love the game and think it has potential but I'm no fanboy. The dev could definitely be pumping out more content with the amount their receiving on patreon and given the game is not a VN (no wait on art assets or an artist) for those reason I don't pledge
 
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