Crush claims that 1-13 takes place in Bangkok. Seeing will be believing.Let me guess: no Bangkok?
Waiting for Crush to go straight to 1-14 due to 13 being unlucky number...Crush claims that 1-13 takes place in Bangkok. Seeing will be believing.
He also claimed 1.9 would be Bangkok ¯\_(ツ)_/¯Crush claims that 1-13 takes place in Bangkok. Seeing will be believing.
Wow, lots to reply to! Thanks everybody for being interested in the game – I really appreciate it, and I take all the feedback seriously.
After 1.5, I'd really like to polish up these (and other) storyboards and incorporate them into the game. This would (a) add a bunch of new sexy scenes (b) make each playthrough different during the university section and (c) demonstrate my vision for the future of the game: an open world experience, that has a carefully written main quest but which also supports content written by others (i.e. side quests written by fans or hired writers).
So, my vision for the next steps are:
It is possible to to skip (2). I don't want to do that, but I'll put it out to a Patreon vote after the 1.5 release and obey the results.
- Release 1.5
- 1.6: player-submitted Kink Vignettes
- 1.7: random NPCs upgrade
- 1.8: Sex Engine upgrade
- 1.9: Bangkok
The amount of content in the game has gone backwards over the last year so not even surprising at this point.Wow. Nearly 4 years of development, at least 12 updates from what I can tell, and about 30 minutes of linear content... The content that is has is great, but it doesn't even leave the intro location. A 4-year-old game about a spy on a mission in Bangkok doesn't even feature Bangkok yet...
The worst part is that the "30 minutes of linear content" that is v1.12 isn't even new writing. The Dubai mission is basically just an incomplete transfer from the 1.6 or some such version of the game. So the game has that going for it I guess.Wow. Nearly 4 years of development, at least 12 updates from what I can tell, and about 30 minutes of linear content... The content that is has is great, but it doesn't even leave the intro location. A 4-year-old game about a spy on a mission in Bangkok doesn't even feature Bangkok yet...
The problem is that Crush keeps changing the interface, so he doesn't have time to update existing content into the new format before he changes the format again. If I understand his posts correctly, he is going to wait to update the older life story stuff until the story in Bangkok is at least begun.This game somehow keeps losing content. Would have been better to just jettison the idea of the other 4 intelligence agencies for now (it's pointless flavor really with limited payoff, and the amount of writing it would take to form redundant/siilar backstories isn't worth the payoff) and done a transition from college to recruitment, to starting where the first game started. Seems like this project keeps fragmenting when he realizes he's creating too many loose ends and paths and not getting any forward progress.
I checked out the newest version shared here.
Good things still can happen with the game. Only question only time can tell - will the development speed tun at least to normal?
Of course there are four years of experience to doubt that.
I agree that, from a game standpoint, changing the job allows a more gradual descent into depravity, but we need to remember that the whole reason for doing this is that Devilfish can only be positively ID'ed when he is naked (he is missing one testicle). A topless bartender isn't in a position to see him naked, and our agent can't count on him not showing until she is ready to prostitute herself; he could walk in the door the day she starts work. So what works from a game standpoint doesn't from a story standpoint.Changing the job from stripper to topless bartender seems a good idea, because it gives room for choices and development of story and main character. Simply put - if she starts out as a stripper from the start there is little space for next steps (private dances, prostitution - and what more?). In later development stages - if e.g. the complex and longwinded character creation returns - somewhere around 2024, there could be CHOICES depending on the character you created. If you created an sexually open character your agent might start out with more choices whether to start out bartending completely nude or even occasional prostitution or whatever. Something that would make sense looking back on the content we saw in the character creation way back would be that the female agent can gain trust and money buy completing more or less risky dares depending on her openness or exhibitionism stat. Or let's say gain trust and money by taking part in fetish parties depending on her submissiveness or interest in rough sex. Or e.g. gain trust and money by working as an escort depending on her interest in older men. From day 1 of the development of this game I am waiting for the choices to matter in the game. Tere is still no sign for that to happen.
Easy narrative change there, say we need eyes and ears in the club both to help ID, and help neutralise bodyguards and help our team enter (open fire escape). Unbeknown to the agent, but known to JTF is that the target goes to the club to do the dirty with Western promotions girls.Devilfish can only be positively ID'ed when he is naked
Holy shit! He publicly admitted that the "update" was "an experiment"?