I think this game has become one of those where the creator has become the biggest roadblock to progress. Like Free Cities back in the day before it was abandoned and then revived by a team of creators. And what's happening to Lilith's Throne right now.
The more money they get, the less likely they're going to get anything of substance done.
The only way this game will flourish is if a group of people make a github of it and starting working on it themselves, like what's happening with Free Cities right now. Only then will shit actually get done.
I might be focusing too much on technicalities, but the project isn't exactly forkable as it is. Or rather, it
is forkable but doing so is
somewhat useless.
Let's assume that the art assets are copyrighted/can't be reused for some reason (a realistic situation after all). If someone were to fork the project,
compared to simply starting with default Sugarcube, all they would get is:
- A decent default UI paint job: Definitely nice to have, saves a couple of days of work, a week tops
- A couple of linear scenes (branches that meet at the same endpoint is still linear) : The scenes are good, but they're just singled out scenes.
- The dice animation scene and notification code that are just copypasted JS libraries: Admittedly nice thing to have sorted out, but not a huge thing.
My point is not "This game only takes an evening to remake!", but rather, that trying to fork an existing project always comes with headaches since you basically need to understand, redocument and rewrite some parts before you even get started, and in this case, there's not
that much meat to be gained that would justify having to do that "understanding" compared to simply starting from the beginning