Joe Steel

Engaged Member
Jan 10, 2018
2,466
3,338
I agree that the lifepath is worth doing at some point, to build a character able to take the paths the player is interested in. Right now, though, the lifepath as we have seen it is just a crap shoot, with no clues as to what traits and skills will be useful in the main story path we want to take. Establish the consequences and then determine which decisions lead to those consequences.
 
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Mercedes

Active Member
Nov 19, 2017
775
962
The changes are publicly very small at the moment and unfortunately so complex in the background that it is difficult to reach a desired scene without a guide.

Staying with the LP and Dubai, in several dozen runs I have not managed to get 1x anal sex scene, although it was eagerly discussed on Discord.

Personally, I miss the LP immensely, since it was "my" Kate who flew to Scotland. And especially 1.11, with the different scenes according to the financial background, had aroused very high expectations for further differentiations in the LP.
So in my opinion, the kinks in some scenes (especially the year abroad) were also implemented very well there, so that you could really experience a different development of a scene.
Other scenes, like the professor's, on the other hand, offered hardly any variety.

Minimising the kinks and limiting them to 3-5, but expanding on them accordingly, would be a big win. You don't have to offer all the kinks in a game to attract a broad mass of people who would then be disappointed because their favourite kink only occurs once a year, whereas kinks less loved by this player occur once a week in the game. You lose this player, but the one who gets to experience his kink once a week, but could only experience the less popular one once a year, would also overlook this one time.
 
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BizeBire

Member
Oct 23, 2017
109
133
It's amazing how quickly this thread was again overrun with people just complaining about Crushstation...

FFS, we get it, you're not happy with what's going on with the game. Cool. There really is no need to go on about this for 100 pages.
 
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DarthSion98

Member
May 31, 2020
442
510
BTW, anyone got the Patreon build of 1.06?

I tried out the public 1.06 and it was alright.

pretty good prologue . . . until the devs got greedy and started milking their cash cow too hard.
 
Apr 3, 2019
296
944
It's amazing how quickly this thread was again overrun with people just complaining about Crushstation...

FFS, we get it, you're not happy with what's going on with the game. Cool. There really is no need to go on about this for 100 pages.
A new version got released, and the dev specifically asked for feedback. Everyone's giving their feedback. Most of it is negative, yes, but are you implying you only want to see positive feedback?
 
Mar 3, 2019
41
108
BTW, anyone got the Patreon build of 1.06?

I tried out the public 1.06 and it was alright.

pretty good prologue . . . until the devs got greedy and started milking their cash cow too hard.
Do you mean 1.6.3? Whilst not technically the Patreon release, I've edited all the features back in. You'll probably need the image pack from public version on the front page, I can't remember if this was the offline one or not.
 
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DarthSion98

Member
May 31, 2020
442
510
To all who might be interested,

After playing through the "all content enabled" version of 1.6.3 kindly provided to me by shadow_panther, I have come to a conclusion.

The devs of this game have become just like Innoxia (dev of Lilith's Throne). The UI and graphics change was an excuse, just like when Innoxia abandoned the party system in LT. Progress came to an immediate halt and there were no more major development in terms of storyline, just endless incremental updates for tertiary stuff like new species and whatnot.
Crushstation is going to milk this cash cow for every dollar it can produce. There will be no further development for months maybe even years.

You might be wondering though, why this has anything to do with my proposal.

After closely examining the system and progress of update 1.6.3, I have come to realize that it is a crossroads. The perfect point to start creating a mod. A mod that will finish the game starting from where 1.6.3 left off and improve on some secondary features at the same time. After completing the main story, we can clean the bugs and add secondary tertiary features until the mod is complete. Also, the mod will be a stand-alone. No need to download anything else, kind of like the Free Cities mod (Pregmod) in a way.

I believe the older system is easier to mod and has far more content and customization available, though at least 3 artists are needed to sort thorough the pile of art and make some new art. :LOL:

However, because this is a free mod, there will be no tangible benefit from joining this mod project. Yet the intangible benefits of participating are immeasurable. This mod project can be the building block, the cornerstone of your reputation as a artist, writer and/or coder. And we can always go and make our own games after completing this mod, our very own $10K/month cash cow.

As for myself, I am a experienced writer primarily working on SFW stuff, though I've also done some NSFW written work. I'm also learning how to make my own games on Twine Sugarcube, but I wouldn't call myself experienced or anything like that.

Ideally, this mod team will divided into 3 groups (with overlap); coders, writers, and artists.
I would like to have at least 3 artists, another 2 writers to help me out and at least 3-4 coders to turn all that writing and art into working code.

So I say, we stop complaining about the dev milking the cash cow and get to work building the mod of our dreams.
Anyone who is interested, send me a PM on F95 with your Discord, a little intro about yourself, and what group you'd like to work in (you can put more than one, of course). We'll go from there and make our little Discord, where we can discuss and vote on the main storyline and the other stuff.

Thanks in advance for reading through my horrendous wall of text,

-Black Dragon
 

Kevin Smarts

Well-Known Member
Respected User
Game Developer
Jul 21, 2017
1,921
2,541
Did he say $10K/month?
Wtf? I've been doing GL for free for years, I'm an idiot.
Any preferences in regard to the cash cow I can shit out?
 
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DarthSion98

Member
May 31, 2020
442
510
To make a mod you need solid base, like proper playing loop and working systems. This game has nothing of it. If you add it yourself it is not a mod but whole game itself.
There are loops already there, the sex system.

The rest of the system are also there, like the dice rolling and all that stuff.

I've looked through the stuff using Twine. Update 1.6.3 is pretty comprehensive in terms of everything.

Did he say $10K/month?
Wtf? I've been doing GL for free for years, I'm an idiot.
Any preferences in regard to the cash cow I can shit out?
I did.
Female Agent dev's Patreon shows just over $8100 CAD (Canadian dollars) / month as of today.
And it's been almost a full year since the release of 1.6.3.
Doing a bit of math and estimations, the FA dev could have very well hit $10K CAD / month had be continued working on the storyline instead of milking the cash cow.
 

belallo

Newbie
Dec 17, 2019
16
43
I would like to have at least 3 artists, another 2 writers to help me out and at least 3-4 coders to turn all that writing and art into working code.
What on earth for? There's literally nothing to build on in either version of FA. If you're going to recruit that many people who know what they're doing (which is not gonna happen lbr), you'd be better off writing your own erotic spy game and coding something more interesting to play than 1.6's sex system.
 

Dracis3D

Member
Game Developer
Nov 16, 2017
269
415
After closely examining the system and progress of update 1.6.3, I have come to realize that it is a crossroads. The perfect point to start creating a mod.
You would be better off starting again. The art pack would be handy, but you would have to ask Crush to use it, or rebuild it. Worth noting that the number of layers in it, did actaully make it a pain to code, though that was made more difficult with the Lifepath changing outfit every couple of passages.

It does longer to write CYOA over a straight story, and can be tricky to bring impact of choices back in. A lot of CYOA ends up with dead ends as the writer creates a pyramid. Lifepath was easier as it was totally linear, the actual mission.......... How much should that change with the character, or how much do you need to write differently for the character to reflect on their previous life experiences.
 
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rbx4

Member
Jan 21, 2018
244
311
Definitely the laughable situation, where people are paying Crush to scam them, is why I have been hanging out here lately. It's interesting, that people would rather throw money away on delaying posts with stock photos, instead of paying for a game that is actually progressing and noticeably functional. I mean, why not just acquire the stock photos and make a simple script that just sends excuse messages to you while picking a random photo every week? It's really interesting psychologically.

Hmmm, it's an idea. I could write that program up in about a day. "Patreon Scam Simulator."
 
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