"Don’t get it right, get it written
When writing this episode, instead of trying to get every scene exactly right, I sometimes used rough/placeholder text instead. (Example: in one scene I wrote “Add zingy banter” instead of actually figuring out the dialogue. This allowed me to keep working on the events in the scene, instead of stopping to think up some zingy banter.)"
If indeed things stagnate because of trying to write then doing storyboarding, then this is a very much needed approach that should be used more often. I like to write without diverting efforts to any other task, in the venue that works best for me and not necessarily in a layout itself. I don't believe that writing is served well by being part of a multitasking effort, and I could see how progress could be essentially impossible for anyone who tried to write while working on storyboards.
Or, if instead this is saying that completing a scene is chaining together a series of statements such as "they talk, they have foreplay, they have sex, they talk," then I could see why that would result in troubles in development as well. If one expects a plot framework to read sexily without complete dialogue, that's not likely to happen. I've seen many frustrated people who want a perfect complete product 5 seconds after they start anything, which obviously isn't going to happen in most instances. The frustration from this generally results in way more than 5 seconds of unhappy development time of course.
When writing this episode, instead of trying to get every scene exactly right, I sometimes used rough/placeholder text instead. (Example: in one scene I wrote “Add zingy banter” instead of actually figuring out the dialogue. This allowed me to keep working on the events in the scene, instead of stopping to think up some zingy banter.)"
If indeed things stagnate because of trying to write then doing storyboarding, then this is a very much needed approach that should be used more often. I like to write without diverting efforts to any other task, in the venue that works best for me and not necessarily in a layout itself. I don't believe that writing is served well by being part of a multitasking effort, and I could see how progress could be essentially impossible for anyone who tried to write while working on storyboards.
Or, if instead this is saying that completing a scene is chaining together a series of statements such as "they talk, they have foreplay, they have sex, they talk," then I could see why that would result in troubles in development as well. If one expects a plot framework to read sexily without complete dialogue, that's not likely to happen. I've seen many frustrated people who want a perfect complete product 5 seconds after they start anything, which obviously isn't going to happen in most instances. The frustration from this generally results in way more than 5 seconds of unhappy development time of course.
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