Kevin Smarts

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It certainly isn't a complete game yet. Lots of "games" on TFGS don't have meaningful choices yet, either, and that's true of a number of games here as well. The TFGS criteria is actually that "[t]here should be some player interaction that will have lasting effects" and that's clearly present in Female Agent. Even if this game didn't meet some TFGS criteria, that site is the one on which to bring the issue up. Those criteria are meaningless here.
I'm a moderator for the IGDB database there. I know what the criteria are even if the language you used is slightly different.
Interactions that have lasting effects or meaningful choices or any other way you want to word it, does this game have them or not?
 
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Joe Steel

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I'm a moderator for the IGDB database there. I know what the criteria are even if the language you used is slightly different.
The language I used was copy-pasted from the rules you are supposed to be enforcing. (see rule 3.b.)

Interactions that have lasting effects or meaningful choices or any other way you want to word it, does this game have them or not?
Yes. If you spent 1/10 the time playing the game that you do trying to bad-mouth it, you'd know that. And, again, it's not just how I "want to word it," it's how the rules you supposedly know actually do word it.
 

Kevin Smarts

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The language I used was copy-pasted from the rules you are supposed to be enforcing. (see rule 3.b.)



Yes. If you spent 1/10 the time playing the game that you do trying to bad-mouth it, you'd know that. And, again, it's not just how I "want to word it," it's how the rules you supposedly know actually do word it.
When we were writing the rules I re-wrote this one myself. I know what it says and exactly what it means better than literally anyone. Why don't we do something less reductive like explain how ponds work to ducks?
 

Marlin Brandy

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Yes. If you spent 1/10 the time playing the game that you do trying to bad-mouth it, you'd know that. And, again, it's not just how I "want to word it," it's how the rules you supposedly know actually do word it.
I'm actually very curious about the choices you think are meaningful in the current version of the game. What choices do the player make that significantly impact the content in an event, or results in the creation of a branching path? Only one I can think of, that was alluded to previously in the changelogs, was the choice to not start with big breasts requiring nip piercings to later work in the bar.
I've tried to replay each choice whilst going through the new version and I honestly haven't noticed any difference. In fact, I've noticed quite a few false choices that all lead to the same next screen. I have a bad memory though, could you clarify?
 
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If you get somewhat pedantic and/or stretch the meaning of "lasting choice", I can think of two:

- During the very beginning when Kate gets recruited, she can refuse the mission. That leads to a game over.
- Similarly, during the "interview" with the new boss, she can refuse sex. That also leads to a game over.

I suppose you can consider that a choice
 

Joe Steel

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I'm actually very curious about the choices you think are meaningful in the current version of the game. What choices do the player make that significantly impact the content in an event, or results in the creation of a branching path? Only one I can think of, that was alluded to previously in the changelogs, was the choice to not start with big breasts requiring nip piercings to later work in the bar.
I've tried to replay each choice whilst going through the new version and I honestly haven't noticed any difference. In fact, I've noticed quite a few false choices that all lead to the same next screen. I have a bad memory though, could you clarify?
Your memory is worse than you thought. You forgot that nine posts above I say explicitly that "the game doesn't give meaningful choices yet." Could you clarify (before your post and mine become tears in rain) why you claim my position to be the exact opposite of the one I have stated?
 

Joe Steel

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When we were writing the rules I re-wrote this one myself. I know what it says and exactly what it means better than literally anyone. Why don't we do something less reductive like explain how ponds work to ducks?
Irony is not just the opposite of wrinkly.

In any case, you should take this up on the appropriate board. None of your rules or your interpretations of them matter here.
 

Joe Steel

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If you get somewhat pedantic and/or stretch the meaning of "lasting choice", I can think of two:

- During the very beginning when Kate gets recruited, she can refuse the mission. That leads to a game over.
- Similarly, during the "interview" with the new boss, she can refuse sex. That also leads to a game over.

I suppose you can consider that a choice
I'm not sure why you are hung up on defining "lasting choice" when no one here is arguing that the game features them yet. I suppose pedants must pedant.
 

Marlin Brandy

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Your memory is worse than you thought.
-screenshot-
1648830374635.png
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So apparently I'd know the game has meaningful choices and lasting effects right now, if I play the game as you say.
Yet at the same time my memory is worse than I thought because the game doesn't have any meaningful choices? Are you alright? Are there meaningful choices or not? I am getting conflicting messages here.
Here. Let me help you see it even more clearly.
-screenshot-
Screenshot 2022-04-02 003041.jpg
 
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Joe Steel

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-screenshot-
View attachment 1734208
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So apparently I'd know the game has meaningful choices and lasting effects right now, if I play the game as you say.
Yet at the same time my memory is worse than I thought because the game doesn't have any meaningful choices? Are you alright? Are there meaningful choices or not? I am getting conflicting messages here.
Here. Let me help you see it even more clearly.
-screenshot-
View attachment 1734224
Alright, you have me baffled. Are you sure that you are not suffering from a stroke or something? Interactions in the game have lasting effects. The player interacts with game to decide the outcome of the arms dealer arc (or even if it happens), for ionstance. This has the lasting effect of having the agent send porno pictures to their intelligence service. The player interacts with the game to get the agent a job at the Hard Cock Cafe, and that has lasting effects on the game. That's just another of many interactions like that. These are not meaningful choices, IMO, because the player doesn't change the trajectory of the story with these interactions. They are, however, "some player interaction that will have lasting effects" which isn't even a standard here, but which you appear to be fixated on.

"Some player interaction" doesn't mean "meaningful choices." The guy who wrote that requirement at a completely different site for submsissions to a completely different forum may claim that he really meant "meaningful choices" rather than "some player interaction" and so, since he wrote it, words only mean what he wants them to mean. But that's not how language works.

All this will soon be tears in the rain anyway, but you should learn from this that reading comprehension is a key to avoiding the perception of conflicting messages. Read what I write, not what you seem to want me to have written.
 

rbx4

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Jan 21, 2018
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When we were writing the rules I re-wrote this one myself. I know what it says and exactly what it means better than literally anyone. Why don't we do something less reductive like explain how ponds work to ducks?
There is somewhere written a rulebook of Internet discussions, which state exactly what someone should say and when they should say it when inclined to disagree. This tells people when to, for instance, claim to be a war veteran to support an unrelated point (because war veterans are always right), when to use people's phrases against them for no gain, or when and how to answer questions. I have not found this rulebook yet, but I know it must exist because certain people follow it step-by-step in every Internet conversation.

This rulebook has been shown to state that leading questions can never be answered on the Internet, or the person who answers them "loses." This ignores how like in war, there are no winners in an Internet argument, but that is beside the point. We wouldn't want to make our buddy Joe lose simply to answer a leading question without lapsing back into unnecessary combativeness. He was doing so well for a few days, but like I say, his busy schedule must have stressed him out again. He has to play FA every single day to earn the right to critique it, after all.
 
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Joe Steel

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Once again rbx4 tries to get the thread cleaned by launching his off-topic personal attacks. Don't bet on him failing to achieve his aim.

The internet rule rbx4 should be paying attention to is The First Rule of Holes.
 

rbx4

Member
Jan 21, 2018
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Once again rbx4 tries to get the thread cleaned by launching his off-topic personal attacks. Don't bet on him failing to achieve his aim.

The internet rule rbx4 should be paying attention to is The First Rule of Holes.
Today's and yesterday's posts were bound for the memory hole anyways, which is much more relevant than what you mentioned. Of course, when you're on a bender like this, relevancy is exactly what you avoid. I'm sure that The First Rule of Holes guides your every action, of course, since you have demonstrated so well, previously, that you know exactly when to stop. I suggest that you might want to write it on your computer screen so that you stop forgetting it.

I mainly jump in when a conversation is already toast, just to play in its debris.

I'm sure that you wanted to preserve your recent tirades for future generations, but this is not the best thread to use as an archive for anything that isn't simple praise of the game. Of course as I mentioned before, your compulsion to reply to (almost) every post with negativity means that you cannot help but be a chew toy for the rest of your existence.
 
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Marlin Brandy

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The player interacts with game to decide the outcome of the arms dealer arc (or even if it happens), for ionstance. This has the lasting effect of having the agent send porno pictures to their intelligence service. The player interacts with the game to get the agent a job at the Hard Cock Cafe, and that has lasting effects on the game.
There we go, that's all I wanted to know.
I'm sorry you seem to be extra wound up with that stick up your ass.
I thought you'd understand that all I wanted to know is whether or not there was any 'meaningful'/'significant' content that changed the structure of the game in any way right now for future events, and not just a false choice that leads to the same outcome.
 
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Joe Steel

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There we go, that's all I wanted to know.
I'm sorry you seem to be extra wound up with that stick up your ass.
I thought you'd understand that all I wanted to know is whether or not there was any 'meaningful'/'significant' content that changed the structure of the game in any way right now for future events, and not just a false choice that leads to the same outcome.
I'm glad you could finally discover that the game had lasting effects from player interaction, though I'm astonished that you "tried to replay each choice whilst going through the new version" and never discovered this.

As for stuff like your "stick up your ass" playground taunts, don't expect a reaction from me. Go ahead and lay on the insults if they help make you think yourself clever, but I learned to ignore that petty stuff in the fifth grade. Now the only reaction I have is to SMH.
 

Marlin Brandy

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I'm glad you could finally discover that the game had lasting effects from player interaction, though I'm astonished that you "tried to replay each choice whilst going through the new version" and never discovered this.

As for stuff like your "stick up your ass" playground taunts, don't expect a reaction from me. Go ahead and lay on the insults if they help make you think yourself clever, but I learned to ignore that petty stuff in the fifth grade. Now the only reaction I have is to SMH.
You really are something spectacular. Keep it up!
 
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TheDeviant

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Aug 7, 2017
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Hey guys! Episode 1.15 is nearly ready for Early Access. As predicted in last week's report, I need to do a bit more writing.
Jeff sent me the processed avatar art yesterday (and it's looking awesome). I'm gonna get that coded in next, then finish the writing! We'll hopefully be able to get it out to Analysts+ next week.
I'm at the point where I can't tell if it's good or bad anymore, which is nerve wracking, but (like Johnny Rico) I always get the shakes before a drop. You guys can tell me if it's good very
Soon™.
 
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fafar

New Member
May 27, 2017
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Hey guys! Episode 1.15 is nearly ready for Early Access. As predicted in last week's report, I need to do a bit more writing.
Jeff sent me the processed avatar art yesterday (and it's looking awesome). I'm gonna get that coded in next, then finish the writing! We'll hopefully be able to get it out to Analysts+ next week.
I'm at the point where I can't tell if it's good or bad anymore, which is nerve wracking, but (like Johnny Rico) I always get the shakes before a drop. You guys can tell me if it's good very
Soon™.
It's even getting funny. Every Sunday, read a new reason for the word "week".:) Let's hope that in three months the author has written more than two scenes..No, and the new version will be released at least in May. God grant him good health. :giggle:
 
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