- Aug 6, 2016
- 183
- 245
That is the story of 90% of games on this site. Great potential but its either under developed or milked or just abandoned.
some speculation, the reason the MC is being portrayed as such a nympho with every action taken is probably due to Crush feeling crushed (heh) between two sides:Why is her thong always wet when someone gropes her? Dissapointing update once again. I had hoped that the MC would be a strong female character capable of making her own choices, but this is turning out to be the same as all other female protagonist games on this site where the MC gets molested and she "likes it".
It's relatively straightforward if you know what you're doing and put some effort and creativity into it, but this current iteration is the result of five years of ongoing game design and he's still struggling with something as basic as how to add choice-based gameplay to his CYOA game. Setting up the sandbox first would probably have been the most sensible, sustainable thing, but a) Crush doesn't know how to do that and b) Crush doesn't seem to want to learn how to do that. I really doubt there's going to be any sandbox in FA at all.how easy would it be to mod a 'sandbox' game made through these frameworks?
I think the dev might have jumped ahead with the MCs panties getting wet so soon. She has worked there a total of 4 days and she's already soaked when the first customers trickle in the door.Why is her thong always wet when someone gropes her? Dissapointing update once again. I had hoped that the MC would be a strong female character capable of making her own choices, but this is turning out to be the same as all other female protagonist games on this site where the MC gets molested and she "likes it".
It's actually more difficult than you think. He's making a full on movie-like screenplay here, and if you look into it, most screenplay writers barely finish a page per day. Of course, there's that old saying "write drunk, edit sober" but sometimes this approach results in even more rewrites (and outright scrapping a route entirely) than just the slow regular writing. It's quite difficult to find the right words when you want quality, and honestly I feel like Crush does a pretty good job at that. The setting, the research, timeline, pacing, it's all there. It really just takes time. It's expected for his approach (in-depth detailed story).I'm confused. Which of those sex scenes required weeks of agonised rewrites? They were like three paragraphs long and repeats of what we've seen before.
It's difficult to keep such an intricate story horny at all times. It's obviously going to have ups and downs. I kinda feel bad for him because he put himself in a horrible situation. He needs to deliver sizeable updates, which means writing more of the well-researched technical-procedural story (which takes a shit ton of time) AND he needs to make it horny for his patrons who are already impatient from his previous mistakes. He's screwed.- you have the audience expecting a sex game with sexy times with every update;
- and you have Crush clearly having a set story he wants to tell getting in the way of player interaction and freedom.
And I'm guessing this, compounded with the slow roll-out of updates, makes Crush feel the need to include intimate moments and hot developments in every update whilst advancing his narrative one step at a time, character agency be damned.
No. Having branching choices that change the story is literally what separates a game from a novel. How many years has Crush had to plan what those choices will be and how each branch will go? Does anyone else remember the storyboards and roadmaps? How has there been so little planning with so much documentation? Is this even an RPG? No, instead we get to choose which Swiss Canton we hail from because that influences our ability to appreciate chocolate. No, instead we get to simulate the sexual history of the protagonist and other trivia. Sex minigames that are essentially clickers are not engaging and actually take more time to create than a simple scene with a choice between a blowjob and a hand job.People need to understand the game will be linear for awhile because managing and adding branching story lines is like developing a new game for each branch.
I'm don't think that adding choices between blowjobs and hand jobs would add anything at all to the game.No. Having branching choices that change the story is literally what separates a game from a novel. How many years has Crush had to plan what those choices will be and how each branch will go? Does anyone else remember the storyboards and roadmaps? How has there been so little planning with so much documentation? Is this even an RPG? No, instead we get to choose which Swiss Canton we hail from because that influences our ability to appreciate chocolate. No, instead we get to simulate the sexual history of the protagonist and other trivia. Sex minigames that are essentially clickers are not engaging and actually take more time to create than a simple scene with a choice between a blowjob and a hand job.
I personally don't always like choice games - very few games pull off choices/branches real well. It usually means you have to choose content to see and replay the game or load saves to see other stuff. This is why for the vast majority of the good games that exist.... there are multi-mods. Puzzles are also not too popular in these types of games, and RPGM with excessive walking and grinding fighting/sandbox games are also usually poorly created. Very few sandbox games are actually good. Very few choice games are actually good and they come with cheats/multi-mods/or minimally a gallery unlock even when they are. Very few RPGM/puzzle games are actually good... Seeing a trend here? The criticism I see in this thread should and can be applied to tons of other arguably better games - so end of the day your arguments are hypocriticial and just motivated by shitting on the developer for past behaviours. The game could be better sure, the update was about a month too long, some things could have been cut/focused on less and other things expanded... but i wouldn't say this update was 'A wife and mother' levels of atrocities here.No. Having branching choices that change the story is literally what separates a game from a novel. How many years has Crush had to plan what those choices will be and how each branch will go? Does anyone else remember the storyboards and roadmaps? How has there been so little planning with so much documentation? Is this even an RPG? No, instead we get to choose which Swiss Canton we hail from because that influences our ability to appreciate chocolate. No, instead we get to simulate the sexual history of the protagonist and other trivia. Sex minigames that are essentially clickers are not engaging and actually take more time to create than a simple scene with a choice between a blowjob and a hand job.
Contrary to Crush's assurance I thought sex scenes in this update were rather short and stale. I copypasted first one into a single fileYou must be registered to see the links
Hey guys! I had a great week on writing, including a long manic session that started on Wednesday morning and finished at 4 A.M. the following day.
I'm normally disciplined in my writing hours, so it was exciting to just work long and follow the muse. After two days of sobriety, I powered myself with booze and just wrote all night, like I was trying to be Hunter S Thompson or something. It was awesome.
As reported last week: the scene that was planned felt kinda flat and boring, an anticlimax after the first shift. The scene I'm bringing in to replace it feels much faster and more exciting. It's another big set piece that will significantly advance the plot.