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menatv

Active Member
Dec 6, 2019
871
894
Haven't played the latest version. But the one of the releases before it this bar mission in Bangkok was to me basically a glorified version of the training session in the bar from one of the earliest versions of this game. All that is missing is the wet T-shirt contest.

At least we're getting updates. As far and as far inbetween as they are.
 
Apr 8, 2022
4
10
Huh? Entire premise is about being agent, I mean it is in its name.
So? I like the game, the paper doll system, the setting, the whole shabang. I don't care about its meagre premise though, which barely features so far anyways. For months the entire game didn't even come close to tackling the agent aspect, so I don't get where your confusion is, revamping exists.
 

ScarletCrow

Newbie
Mar 14, 2017
93
114
Yep, and you need to add the Crushstation variable here. Crush may decide to get back to the Lifepath, add a side mission or add some more choices to the existing Bangkok content.
Don't forget the clothes, and choice for breakfast, and decorations for your own room, that's going to be sooo exciting. The idea that you can choose your own personal bedsheet. Cannot wait.
 

berny

Active Member
Jun 8, 2017
577
1,169
Unfortunately, the patreon model incentivizes developers to prolonge the completion of a project. If you're a dev, you'll effectively make more money if you take 6 months to finish a game as opposed to 3 months. As a result of this, >90% of projects on this site never finish or are in a never ending development cycle.
While I agree with you that the monthly donation model is problematic for making games, I don't think that's the issue here. The game in theory is ideal for prolonging it as long as possible. The whole idea of a sandbox where you can almost indefinitely add missions, clients etc. is basically every patreon dev's dream. You can even rely on the community to help with adding content. And I can also see the appeal for potential patrons. If done well, it could be one hell of a game. After all, there must be a reason why this game is still financially successfull despite its abysmal track record.
The problem however is that crush just gets nothing done.
 
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zuulan

Member
Oct 12, 2020
182
166
Game Looks realy good and i would have been good life simulation game, but realy too much forced choices without unknown or unpredictable outcomes, Its more like VN than game. but visual and statistic overview is very nice.
 

TheDeviant

Member
Aug 7, 2017
149
359


Spoilers for 1.15 in this report.
The main reason was a rewrite in week 7. I was struggling and struggling to make the first version of this episode work, but as I reported in that week:

I played through it again today and frankly it's just not that sexy. ☹ I'm not happy with it, especially as a follow up to the previous episode. Frankly...it's kind of boring.
From week 8, the main plot developments stayed, but I totally changed the execution. That improved the episode a lot, but it took more time.

Why did it need a rewrite?

I’ve reflected on this, and I think the main problem was that I didn’t have a clear enough picture in advance of what would make the episode sexy. I think I expected the hotness just to spring up organically when she went back to the club, but that didn’t happen.
In the end I was satisfied with the hotness of 1.15 (especially when compared with the first, unreleased version). I would have liked more time to spice it up, but it had taken too long already.

Ch-ch-changes

To prevent this happening again (), I tried something different this week.
I had a rough framework for the structure of episode 1.16 written out. Normally I just jump straight into writing, because I’m eager to make progress. But this week I forced myself not to.
Instead, I spent a lot longer than I normally do on scene planning. I tried to think through the player experience of each scene, and what would make the scenes hot and novel and interesting.
The details won't come out until the writing, so at this stage it's hard to be sure how helpful this was. But I feel like I have a much clearer idea of how to make the scenes work, so hopefully it won't need any major rewrites this time.

Next steps
The next objective is to create a rough storyboard for the episode. I'll report back on progress next week.
Okay, that's all for this report. Have a lovely weekend, guys, and I'll see y'all on Discord or here next week.
 

vicaddict

Member
Sep 29, 2019
204
421
I wish they'd kept the backstory feature
Well he wanted to bring it back, although I can't see how on earth it would connect with what we have right now. That is one, if not the biggest problem of the game. You get traits and mechanics and never use them. All you ever do is roll the dice and apart from the fact that you can simply savescum until you succeed, the outcome doesn't even change anything.

I mean, at least we are getting content every couple of months, but it doesn't change the fact that he has no idea what the big picture is supposed to be like. At this point it is as linear as it gets. I have to admit that I don't even read some of the texts, because there is a lot of it and some of it doesn't even mean anything. Why would I want do chose between breakfast items? Why do I have to chose outfits for different scenes when it doesn't even play into the scene?

I am not accusing him of scamming people, but after all these years he still doesn't know where he wants to take the game or how to focus his time. I am not a writer and I believe that it is hard to force yourself to write something, but it's not like he is writing a book every three months. It's like a few pages at most. Why can't you do that within a week?

It really is frustrating, because the game really had potential. He wants to create a storyboard now. Okay. Does a storyboard exist for like the entire game? One would suspect that you have some sort of an outline of what plots, chapters or events you want to include and how one plays into another?
 
Apr 3, 2019
296
944
I am not accusing him of scamming people, but after all these years he still doesn't know where he wants to take the game or how to focus his time. I am not a writer and I believe that it is hard to force yourself to write something, but it's not like he is writing a book every three months. It's like a few pages at most. Why can't you do that within a week?
I think it's best to understand that this is essentially a hobby. People have different degrees of commitment to their hobby, but many people drag on the same project for weeks, they simply don't have a deadline set so they just enjoy the process more than anything else.

I haven't see anything to suggest this project is treated as a *job* not a hobby
 

vicaddict

Member
Sep 29, 2019
204
421
I think it's best to understand that this is essentially a hobby. People have different degrees of commitment to their hobby, but many people drag on the same project for weeks, they simply don't have a deadline set so they just enjoy the process more than anything else.

I haven't see anything to suggest this project is treated as a *job* not a hobby
Okay, be that as it may. I don't expect him to update the game every other week. However, he has been writing for years at this point. Plenty of time to figure out what works for you and what doesn't. You have to have an idea where you want the story to end up or how to actually get the writing done in a timely fashion. To me it sounds like he is still grasping for a method on how to organize or how to lay out scenes beforehand. He has great ideas for different parts of the game, but nothing goes together, so we have these disconnects.

For about a year now every update seems to evolve more around clothing items than actual content. The artist who does it is good. I don't want to discredit her in any way, but do people care about this level of detail? Especially when the clothing has no impact on the scenes. This isn't the Sims and it isn't Girl Life or Life Choices. For those games it works great, because they have an idea what they want the clothing to do. In FA it is just there. Like all the other mechanics are just there, but don't do anything.

I really don't understand where the focus lies and what the big picture is. It took years to get to Bangkok and now that were are finally there, the story gets more and more linear and all is forgotten. No more skills, traits, kinks or backstory. At some point there was talk about other people contributing text and story archs. How did that turn out? I believe this was one of the reasons they changed to another code at some point.

Somebody already suggested scrapping the agent part of the game and maybe that isn't such a bad idea. The college stuff was nice, the kinks and everything did play into different scenes and even a trip to Dubai or Bangkok would be feasable. To me it seems that there is a giant disconnect between the content that is there or used to be there and what the game wants to be. I mean, the agent stuff has been dialed back and you wouldn't even know that you're an agent, had you not played the game from a few years back. At this point you are a western girl in Thailand fucking around with gangsters. No more, no less. Now that you have even installed cameras there isn't even a need for you to be there any more.
 
3.50 star(s) 123 Votes