Crushstation

Member
Game Developer
Sep 21, 2017
290
1,121
Crush wants to re-integrate that lifepath stuff into the new game. Eventually. With no timeframe given. Basically, it sounds like he once again has a vision instead of an actual plan.
This criticism is correct. I aim to restore the lifepath, but I don't have a timeframe for it yet.
 

Crushstation

Member
Game Developer
Sep 21, 2017
290
1,121
  • Pay someone decent from chyoa to write the game
  • Bring back the basic avatar you had when you started this project and trow away all the totally useless and time consuming tasks of the current avatar
  • Give directions yourself
3x quicker? :D You will be like 30x quicker if we look at the content you have now vs the time spent on this project.
I'm saying this just pour parler, I lost all hopes or trust in the project long ago.
Firstly, I'm sorry you lost hope and trust in the project. I made lots of mistakes.
  1. Pay someone decent from chyoa to write the game. This is a good idea and I've experimented with hiring writers (and soliciting contributions from the community). Unfortunately, it's not as easy to hire writers as you're making it out to be. I haven't been able to make it work yet. Part of the problem is that lots of the contributions are great scenes, they just don't work at this specific point in the story. Right now everything feels narratively fragile, like a misstep could kill it. But I hope that, when the heroine is a bargirl, we'll have more opportunities for side quests and scenes created by other writers. This is definitely my plan for the future.
  2. Bring back the basic avatar you had when you started this project and trow away all the totally useless and time consuming tasks of the current avatar. I think the new avatar is way better than the old one in the same way a Kalashnikov is way better than a musket. I don't want to go back to a musket.
  3. Give directions yourself. Yeah maybe part of the problem is that I'm doing not leading.
 
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Laelim

Newbie
Mar 23, 2018
39
183
we weren't able to include the sixpack in avatar customisation
Yes, more customization options are definitely needed.
maybe part of the problem is that I'm doing not leading
Nah... The real problem is that this is not a game. There are different versions, different stories, but there is no feeling that you are playing a game. Yes, there is a lot of text and a good story, but you might as well find and read a more interesting book. I've told others many times and I believe that a good game doesn't need a story. If the game does not have interesting gameplay, then why i should to play it? The main feature of the game is the choice of different options in a given situation and the interaction of our character with other people. There are very few role-playing elements and there is no sense of the seriousness of what is happening. Not to mention that with the release of the updated version with a new graphic design, a huge step back was taken. You almost came to where you started at the start. Only in a new wrapper with even more deleted features and plot than before...
Link to
For example here you are give a link to another project, in which there is practically no plot, but it is very interesting to play and a lot of opportunities.

P.S: either way, I'm pretty sure you'll keep going on your tracks and not stop until something really breaks. Only then will you recognize your problem and start doing something. However, I'm afraid that by then it will be too late...
 

Kevin Smarts

Well-Known Member
Respected User
Game Developer
Jul 21, 2017
1,902
2,474
Link to
Yeah, we're at end of dev cycle. New release was going to be end of this month but there's a two week delay due to a couple of thing not last our head coder getting Covid and some complications in recovery (she's doing well now and nearly back to normal).
Plus, I'll freely admit I'm heavily medicated. I find peyote intense and too short lived to be my thing and not meant to mix hallucinogens with my meds.
 

qruwti

New Member
Dec 17, 2020
3
4
The focus of the thread is obviously on the production of the game but I don't think that should put off anyone new. I don't really get what went on in terms of having some content only in older versions, there hasn't been nearly as much progress as you'd expect over time, so I don't know what you should expect going forward. But having played through it all, it is a genuinely good game.
 

yaryaryar

Newbie
Apr 30, 2018
47
47
Is the most recent update being reworked as well? There was a noticeable drop in quality.

And frankly, Connor is the least interesting person to sex, tbh.

The scene with the big boss was HOT, easily one of my favorites from any game on this site, and then its been kinda downhill from there.

VIP scene 1 was fantastic as well. VIP scene 2 somehow went backwards in terms of how open Kate is, and the bar descriptions were kinda boring tbh. Surely there can be expanded interactions with patrons? With Roxy/Amanda? With Pit? Anyone but Connor please lmao. Not even any choices with Connor was a big issue too. At least in the first scenes with him (interviewing) there was some ability to alter the scene, even if you still had to have sex with him.

He's just so boring. He doesn't show up in any of the club stuff except apparently to count cash and bang you. He doesn't have any real interactions with any of the other chars, they have no reaction to him. Compare to Pit or even the madame(forgot her name, sorry). Or even the police officer that comes in. Or any of the regulars, esp as Kate surely has some by now who are here to see just her. The photographer dude, the college guys (though probably they've moved on), the rich chinese dude that offered to buy her panties, etc.

Connor has no interaction with any of this, OR he should be written in a way that makes him more important to the day to day of the club.
 

Sharpx21

Newbie
Jun 23, 2021
60
85
The problem isn't that the protagonist is a spy, the problem is that the way it's written and how it's focused, she's a bargirl playing spy games on her free time.
The potential for an actual spy that *just so happens* to use sex at times to help in her mission exists, but it's not how it's being handled.

If, instead of bargirl, it was for example a "You're sent as an investor/representative for some private investor", it gives much more leeway in what kind of environments and situations you can get in. It *still* gives the opportunity for escort/hooker type of jobs, even in the context of the mission, but it can also give the freedom of your character focusing on meeting people and sneaking into some places.

But of course, that would require much more effort and time so we know it wouldn't happen.
Weren't you a few years ago predicting a doomsday scenario of no updates/progressively longer updates and milking... you still on that war path or can you admit nothing panned out exactly as you predicted? it may not be the game you like but there are updates of a length, quality, and within a time frame that is much better than before. I believe your words were we'd never make it to bangkok. That crush has no outline for what to do etc. Meanwhile I think every post I made to counter your claims came true within the time frame I predicted. So basically I'm smarter than you. Food for thought. And I had no inside knowledge.

Of course, there are major improvements that could be made in terms of the life path being integrated into the game, expanding game-play, expanding choices, making it come together like a game etc.

Bargirl is fine for a spy. It is a long term assignment as opposed to a spy who might change their whole appearance and credentials to look like someone who was working there previously and do a mission in 1 day and disappear and then show up somewhere else looking like somebody else with a different hair color and none is the wiser.
 

Deniz31

Well-Known Member
Jul 25, 2017
1,334
3,446
Is the most recent update being reworked as well? There was a noticeable drop in quality.

And frankly, Connor is the least interesting person to sex, tbh.

The scene with the big boss was HOT, easily one of my favorites from any game on this site, and then its been kinda downhill from there.

VIP scene 1 was fantastic as well. VIP scene 2 somehow went backwards in terms of how open Kate is, and the bar descriptions were kinda boring tbh. Surely there can be expanded interactions with patrons? With Roxy/Amanda? With Pit? Anyone but Connor please lmao. Not even any choices with Connor was a big issue too. At least in the first scenes with him (interviewing) there was some ability to alter the scene, even if you still had to have sex with him.

He's just so boring. He doesn't show up in any of the club stuff except apparently to count cash and bang you. He doesn't have any real interactions with any of the other chars, they have no reaction to him. Compare to Pit or even the madame(forgot her name, sorry). Or even the police officer that comes in. Or any of the regulars, esp as Kate surely has some by now who are here to see just her. The photographer dude, the college guys (though probably they've moved on), the rich chinese dude that offered to buy her panties, etc.

Connor has no interaction with any of this, OR he should be written in a way that makes him more important to the day to day of the club.
I agree with the Connor part. He is the least interesting character of all, I'd even prefer a sex scene with the old manager lady instead of him xd. And scenes with him was weird too, she became complete slut for him and there were no choices to refuse. We have different breakfast options but no right to refuse that guy. :D
 

hornguy6

Newbie
Jul 29, 2017
24
56
Nah... The real problem is that this is not a game. There are different versions, different stories, but there is no feeling that you are playing a game. Yes, there is a lot of text and a good story, but you might as well find and read a more interesting book. I've told others many times and I believe that a good game doesn't need a story. If the game does not have interesting gameplay, then why i should to play it?
I realized this last week that there are two main problems related to this.

1. Instead of clicking a hyperlinks that send you from the airport to the place that you're staying at and from there to the taskforce safe house and from there to the Hard Cock Cafe, at that point in the game, the map should have become a gameplay device.

It's okay that this prologue is linear. There's a certain amount of set up you need to do to get to the main part of the game. Like being in Bangkok and getting hired at the Cafe.

But the gameplay itself should not be literally linear. When I "play" this game, I spend a lot a lot a lot a lot of time just fast scrolling to the bottom so I can click the hyperlink that sends me to the next screen and the next scene. This is boring and it's an enormous wasted opportunity. The whole thing is on rails. It's the difference between making an auto-scroller game and giving the player a gun and making the objective "get to the other side of this level."

If there was an interactive map with all of the locations (like Photo Hunt or A Tale of One City or Lesson of Passion games or My Tuition Academia, there are countless examples), you can still block the player's choices into moving linearly, but it's already better than just forcing them to click page after page of text with no choices.

Let them manually click on an icon to go to the night market. Once at the night market, click the clothing stall to get the new clothing you need.

Let them click on the safe house to initiate the scenes with taskforce. If there's nothing to do there yet, put up a flag that blocks the player from accessing the next scene, saying, "There is nothing to do here right now."

When you need to go to the Cafe, actually have the player click on it on the map to start the hiring process. Even in this prologue phase, the player should still have the agency to decide how they use their time. If they take more time to get the lay of the land before making contact at the Cafe, that could even play into the story. Making themselves familiar with the environment makes them a better operator. But keeping everything on rails and completely restricting player agency makes this less interactive than a visual novel. This leads me into the second problem.

2. Game development is going to come to a grinding halt the moment they start working on the open world portion of it.

Basically all Crush has been doing is writing linear scenes that always have the same outcome and putting hyperlink transitions at the bottom. Once you open up the world and players are expected to be able to go to different places at different times, that is a completely different kind of gameplay and Crush and their team will have to learn an entirely new workflow. If you had done everything that currently exists in the latest version but made it so that the scenes were accessed via a map or travel system instead of a "click to get to the next scene" button, you have the main gameplay framework in place. The development team is all on the same page and it's been training the player on where everything is and how it all functions.

But instead, because it's been entirely linear up until now, the team is going to get to that part and then are going to have to learn how to do something completely new and no content can be made during that time while you're just trying to get the foundation into place.

And these long scenes are completely killing Crush to write. The entire first day at the Cafe is probably no less than a hundred screens long and you could have separated them into no less than 10 different events. That's content that could be randomized and cycled through and show up every time you click on the Cafe to show up for a shift. Crush is taking months and months to write scenes that are only showing up once and don't really matter in the grand scheme of things.

Making the player get molested by customers 5 times in one linear event is not as impactful as making the player get molested 5 times across five different events. You can also split up the dancer's scenes to show on different days, which would make more events as well.

Basically, Crush has set himself up with a workflow that prioritizes content that is antithetical to the promised core gameplay of Female Agent. He hasn't been doing the proper due diligence needed for the game to succeed. I guarantee you that the moment this prologue is done, you're going to get an even dryer content hiatus than you've seen in the last 3 years because of this hurtle.

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On a personal note, as someone who's read a lot of spy thrillers with a lot of sexy scenes with them, what's most disappointing about this is that the premise of being the bait in a honeytrap operation is a very compelling and engaging concept. But the execution has been so flawed, I can't see it ever being finished in a timely manner.

I'm also very miffed that you are forced to get nipple piercings if you make an avatar with small boobs. It's an unnecessary and annoying requirement and is a real killjoy for someone who likes small boobs and doesn't like nipple piercings.
 

yaryaryar

Newbie
Apr 30, 2018
47
47
I don't mind its not as "gamey" as some others (which...a lot of them just end up being grind for no reason too).

The last thing we want is for crush to take this and decide "hey overhauling the map so we can add some actions in between zones is a great idea!" and before you know it its 6mo later and we've gotten nothing but a shiny map with one button to click to go to the club. Please no.

It's true, this isn't really a "game" game, it's a visual novel with choices that affect a few scenes. That's it. And it's perfectly fine that way, please.
 

hornguy6

Newbie
Jul 29, 2017
24
56
The problem with your take is that this was never pitched as a visual novel and even right now, the plan is still to move into open world gameplay once the prologue is done.

So it's not fine.

What you're afraid of is exactly what's going to happen because that's what the point of this game was from the very start. But Crush hasn't done any work (so far as we know) on that kind of UI or gameplay which will result in him and whoever is helping him needing to learn brand new things from scratch.

The problem as well is that the choices don't actually affect the game. In a visual novel, you don't necessarily make a lot of choices but the outcome is dramatically different depending on what you choose to do. In this game, every choice leads back to the same track. You can pick any of the (usually) three options you are presented with, but it doesn't really matter because you're going to get functionally the same result. It's the Fallout 4 dialogue effect.
 

Riven

Newbie
Aug 6, 2016
34
82
The real problem is you believing that Crush, who currently struggles to deliver updates of a linear prologue in a timely manner, will suddenly develop an ability to create complex nonlinear quests in a reasonable time frame. Right now after years of stalling we are finally moving forward with the story, at the glacial pace, but still forward, and I would like to keep it that way.

Adding a map for no other reason than forcing players to add one extra click before they can enter a location is purely idiotic.

To alleviate your fears about this new complicated tech, they would need to learn to create map, it's already .
 
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yaryaryar

Newbie
Apr 30, 2018
47
47
The game is meant as a lot of things, scopes change and this current progression is way better than whatever open world stuff you can dream up.

It's really, really simple math.

It already takes us 1-2months to get one string of events. If you need to make 20, we're going to either end up like Apotheosis where every single interesting path has 1 passage and nothing else, or its going to take 1 year per update.
 

hornguy6

Newbie
Jul 29, 2017
24
56
The real problem is you believing that Crush, who currently struggles to deliver updates of a linear prologue in a timely manner, will suddenly develop an ability to create complex nonlinear quests in a reasonable time frame. Right now after years of stalling we are finally moving forward with the story, at the glacial pace, but still forward, and I would like to keep it that way.

Adding a map for no other reason than forcing players to add one extra click before they can enter a location is purely idiotic.

To alleviate your fears about this new complicated tech, they would need to learn to create map, it's already .
You misunderstood me entirely. My point was never about having a map for the sake of having a map and I pretty clearly said that I don't believe he's going to be good at making nonlinear quests.

My point is that he could have been laying the groundwork for what his game is supposed to be from the very beginning. Not just from the coding but how he creates content. If he had been trying to create that kind of open world content from the beginning, then he would have been building up his muscles this whole time. He would know how to approach making that kind of content instead of starting to work out how to do it 5 years in development down the line.

The majority of the people who were attracted to this project were sold on the idea that it was going to be open world and that their choices would matter. Neither of these things are true and at this stage in development, they aren't likely to be true for another 10 years.
 

Riven

Newbie
Aug 6, 2016
34
82
So you understand that Crush has done nothing to transition this game into an open world. You don't believe he will be good at making nonlinear quests. You know it will take him forever to implement functionality you want.

And despite all of that, you still believe Female Agent is going to be an open world game. Why?

Can't speak for the majority, but I've been following this project since it was posted here, and it was always going to be a visual novel/chyoa telling a story of exploited agent with a slight variations based on a few variables (kinks, bra size etc.).
 

TheDeviant

Member
Aug 7, 2017
149
359


Hey guys! Scene 6 is the most complex scene in the new episode. I’ve been working on it this week and although it started well, during testing I realised that something wasn’t working as intended.
It’s hard to explain without dropping spoilers, but this is supposed to be the freest, funnest part of the episode. In testing it didn’t feel that way, though.
When something we’re trying isn’t working, I think we all have that helpful inner voice that tells us It’s because you suck! You can't do this! Give up!
The fact that this is a critical scene left me feeling, uh…stressed.

When I was done freaking out, I looked at it clearly and realised the problem is the pacing. The pace that worked for the last scene is too slow for this scene – it needed a change to inject some energy and excitement. I’m now trying something new and it feels much, much better.
I’m stressed because I just want this episode done, but things don’t always go to plan. ‍♂ I always knew this scene would be tricky; I feel like I’m on the right track with it now. I’m going to continue with it next week and report progress at the end.
Wish me luck and have an awesome week everybody, I love you guys
 

boulimanus

Active Member
Jun 10, 2018
910
1,194
An interesting game.

Its best part is the great story with a spy undertone that is well done and perfect pacing of the corruption. It's also effective at keeping the story interesting while keeping the sexy scenes coming often too. The gameplay with dice throw is a nice addition that makes it feel like playing a classic board rpg.

The biggest turn off for me are twofold.
First, there are way too many clicks to get through too many small screens. It could do with sometimes merging a few together, or even maybe only having to click when there is a choice involved.
Second, there is no illustration at all. The character is really well made, but there is nothing else. It might be the appeal for some though. I still wish there was some drawings, even if it was just one or two per scene. It's even more frustrating as the art could be great, as proven by the aforementioned character quality.
 

Dracis3D

Member
Game Developer
Nov 16, 2017
264
402
And despite all of that, you still believe Female Agent is going to be an open world game. Why?

Can't speak for the majority, but I've been following this project since it was posted here, and it was always going to be a visual novel/chyoa telling a story of exploited agent with a slight variations based on a few variables (kinks, bra size etc.).
All the content delivered meets your statement apart from a few variables (Crush planned loads at the start), but the vision was always open-world, so the below in italics is a direct quote from the 2019 vision statement. Lifepath, Training Missions, Dubai etc was the linear intro to the vision - - "My vision for Bangkok is repeatable, open-world gameplay to which we continually add new scenes, outfits and story content. There’ll be a repeatable gameplay loop that’s fun/sexy (working in the brothel), plus a continually growing number of side quests and activities that your agent can experience"

I think you and Hornguy are in agreement, it makes sense for this to be a fairly linear game. I can't see Crush pulling off open-world, or a decent sandbox experience in the current game stucture. I can see him able to layer on some more choices to the existing Bangkok linear content (e.g not be a slut for Connor). Lifepath could be spun off as a separate game. Time will tell what happens, I have no clue.
 
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