Well, I contribute to Girl Life and those contributions are arguably the most complex repeatable content in that game. Granted, it's not an entire storyline and is a little buggy at times, but I'm willing to put that up against all of the linear writing that Crush has done. And just for the record, I'm not saying that I make the best content in that game, merely the most complex, with a lot of different variations dependent on NPC RNG and player choices. Plus I have the help of other contributors to support me when I get in over my head. I've ended up making more than one thing that's overly complex and has been put on the shelf as a result because I can't get it to work right.I'm calling you all out. None of you can make a better game. I would like to see you try. Prove me wrong: where's your greta game?
At the very least, I'm not a complete armchair critic because I do understand the time and effort that goes into making a game, even if it's only a hobby to me and not a full time job.
I was a $10 supporter of Crush from the first time I saw his original post on TFGamessite until about three years later when he decided to scrap his prologue and start over. I saw the circular habits he had gotten himself into and I disagreed strongly with his approach to the game, so I said so and cancelled my support. For the record, this was also two years after he said,How about you just acknowledge just how much you personally enjoy playing their game before you start whinging on your impotent rants about how the developer is so dumb and how you would make a better game?
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And here we are almost another two years to the date after he restarted his Lifepath, and while we're now in Bangkok, we're also still in a prologue that is one third recycled content from what he had published in 2018. By any objective measurement, it's not good progress.If you think complaints about five years of development and still not getting out of a prologue is just whinging, then I'd like to know you what you think constitutes a valid criticism.
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