- Apr 23, 2017
- 112
- 196
Unfortunately, people can support whatever they want.Of course, people can support whatever they want.
Unfortunately, people can support whatever they want.Of course, people can support whatever they want.
You're not wrong, and I agree, but nobody likes a bragger.In the time it's taken him to go from 'it's done!' to 'still not ready, sorry!' I've built out an entire release. And, if anyone's played Blue Swallow, I think they'd agree there's far more content in mine.
I'm going to guess they massively burn out every crunch phase then take a month or so to recover.Brah. Almost 4 weeks ago it was "It’s now playable start to finish! " with only "polishing and editing the scenes, dialogue and descriptions." left to do.
Just in the last week he worked more than 11 hours every day and it's still not done?
I honestly don't get how a simple text game like this takes so much time.
It's not like we're writing a Game of Thrones book here is it!?
I know this is half joking...but I know someone with ADHD that has this exact same rationale. I have no clue if Crush actually has ADHD...but it wouldn't surprise me if he did. Open word - Can't find what to write - spend an hour watching something - Go back to word, nothing happens - go watch something else - "I spent the whole day writing this procedure"I don't know what's so unbelievable about him working 11 hour days. It's quite simple really. He clocks in and clocks out based on having Word open, so:
10:00 - Wake up, boot PC, open Word
11:00-12:00 - Grab a coffee, browse Netflix and binge the latest pseudointellectual show so he can pull some 'deep' quote to soothe his paypigs when he needs another delay
13:00-14:30 - Lunch, because no self respecting artist would work on an empty stomach, and being well fed is the first step to productivity
15:00-17:00 - Check Discord, see if I am getting lovebombed enough and further drive the parasocial relationship I have with my patrons so I can guilt trip them into paying and keep them on the copium
18:00-21:00 - Order in, eat while watching the latest pop media
22:00 - Close Word. phew! Another hard day at work, this time I worked a whole 12 hours!
Impossible to know without more information that is not forthcoming. I would not worry about it. I would also be willing to bet that suggestions are not *truly welcome, but that they would instead be greeted with rather obvious sarcasm.I don't usually engage in discussions like this because there's no need and it's not helpful. We already know where crush needs to be.
What is helpful is waiting for the release. Then comparing it with what he had 1 month ago when he could have released. Based on that comparison we can then all offer some truth and opinion.
1) was the editing worth the 4 weeks of delays
2) why was the game in such a poor release state after 3 months, requiring 1 month of editing
3) how can crush improve so that he edits faster
4) how can crush improve so he makes the initial game content faster allowing him to spend 1 month on editing
I still think the major issue is that it took him 3 months to make the game content instead of 2 months. If it took 2 months then 1 month of polish and editing wouldn't seem that bad because he would be within the 3 month update cycle rather than 4 month one.
I would not expect many to say anything different from what they have already been saying for years.He said he will release the update he had July 6th, and the one he has now, so people can tell him if it was worth the 4 weeks of editing or not.
That's what makes them/us a shitty community, not Crush a bad developer. Feedback is never a bad thing unless the developer specifically asks for the opposite.I would not expect many to say anything different from what they have already been saying for years.
Point taken about the first clause, although I was also going in another direction. I think that many people self-identify with a certain position by this point, and that it would take something staggering to make them say something that disagrees with the box that they have drawn around themselves.That's what makes them/us a shitty community, not Crush a bad developer. Feedback is never a bad thing unless the developer specifically asks for the opposite.
The problem is that we are very hopeful and with so much waiting the hype is rising and in the end it will not arrive because we have it too high, not because it is not good.
I mean... money talks and bullshit walks. Any Patreon who feels that they are getting shafted can stop at anytime. If the dev starts hemorrhaging patreons then they may pick it up. If not... no (further) loss to those who left.
The only issue here is: the dev missed the deadline ... several times, over and over again. That is highly unprofessional and disrespectful in any developmental manner. So it is totally reasonable for players to be suspicious. I did not intend to comment until I saw the paid reviews lecture players hilariously: "It's your own fault for your disappointment, and missing the deadline is good" I am wondering where is common sense and fundamental sense of morality.
Partially, it's right; you players should learn this: you don't get to anticipate because this is an amateur project according to those paid reviews. Actually, such an argument equals "it is your fault to fund such an amateur project". If you didn't waste your money on several weeks' delay, then why bother with disappointment based on anticipation? Ture.
Anyway, it isn't my point; I just interpreted those hilarious justifications for missing the deadline.I mean... money talks and bullshit walks. Any Patreon who feels that they are getting shafted can stop at anytime. If the dev starts hemorrhaging patreons then they may pick it up. If not... no (further) loss to those who left.
This seems like a self correcting problem in all honesty.