- Apr 3, 2019
- 294
- 940
There's one not-so-minor thing I do want to bring up with this argument though: What Crush is doing barely qualifies as game development. The current state of the "game" is "barely a CYOA". I'm only bringing this up because, while I'm sure there are challenges with what he's doing, there's essentially zero overlap with common game development issues:Well there are some people who seem to be saying that game development is the toughest thing that anybody could ever do. I don't agree with that. Standing up to their own concerns over inadequacy could be the toughest thing that some people could ever do, however.
- Controls: There's no need to make controls responsive, there are no bugs associated with them, it's plain HTML with a (pre existing) JS framework
- Sound: There's no sound
- Graphics: maybe you could argue there are some similar issues here with how the paperdoll works and how "character outfits" would work, but...there's no 3D models to worry about. No 3D graphics optimization, lighting or anything like that.
- Physics: None
- Database concerns (reading or writing in time without sync issues): None
- Completely new mechanics that need to work with the engine: Maybe when the release was the character creator, but not anymore
- UI work: I wish I could give him points here, there is some CSS work, but, much like the "Controls", it's more of a one and done type of deal.