Yeah, the game was supposed to have a character sheet, so that would incorporate some sort of minimal database if it was ever implemented? where you need to keep track of character stats and how those stats effect the game play and story. Imagine if that was added, there would be a ton more delays =/
it's like i said though, he really needs to punch out the slides in 2 months, and then have a 1 month edit time. And there should be no reason to not create 200 slides of story in 2 months, especially if you pre-planned the story. This gives him 1 month to edit, and it gives the artist 3 months to do art, in a game where most of the art is slightly repetitive right now.
also people really need to get past the fear of "i'll lose 8000$ a month if i finish this game" nah you don't because just before this game ends, you start the next one, and you can develop them simultaneously along side each other for 6 months. Female agent closes out in 6 months, and then gets some patch work in, and you slowly ramp up the next game. But also, even if you didn't do this... you'd probably build up to 8k a month in a few months anyway... there really is no reason to worry about it as much as some people worry about it, imo. like believe in yourself, you're capable of making more than 1 good game, having more good ideas, the only thing holding developers back is themselves, the delays are detriment imo.