I've never weighed in on this game or this developer, so here goes:
I echo those people who have written recently "great game; poor dev cycle." I played the update, and like the rest of the game, the writing is good. Real good, in my opinion. This is one of the hottest games out there, with a real... I won't say "realistic," but maybe "plausible" plot and characters, unlike so many games which are like "oops I'm in a slightly sexual situation that I never would've been before; this feels good; I'm a whore now."
The criticisms about the BJ scene and the Agent's reluctance are very fair. I think that most of what's written here would be fine if there were maybe a page wherein, maybe as she's waiting to go back to the VIP room, she thinks to herself about why this time is different from Connor or the uncle or (depending on if she did) the drug dealer. Because it could be argued that this time IS different. "When I blew that guy in the car I was hopped up on Molly. With Connor it wasn't so blatantly transactional." Here, the Mama-san Lin says "you're going to give this guy a blowie and you'll get money to do it." But of course, that isn't clearly written into her thoughts, so her violent reaction to this BJ (vomiting) comes across as a bit out of left field.
But the big problem is how long it's taking, for how little content, and that what the dev's claiming as far as time on task doesn't really jibe with what we're seeing. There's another Dev, whom I like and support, Nottravis. And she's come under fire, some fair some less so for how long it's been since she's updated her game Heavy Five. But she's handled the situation, IMHO, the way a Dev should: She's explained much of the reasons for delays quite clearly (car crash among other things); and has paused all Patreon charges for a year and a half as she goes through and rejiggers things. That said, it's pretty clear that like Crush, Notty has some problems with mission creep. Which is why I was glad that recently she said she'd brought on someone to basically be a development manager, who's already chopped off a planned future path because it would have been too much time to make for too little end product.
And that's what Crush needs: Someone to basically say "okay, you've got to hit X, Y, and Z goals for this next release. No more superfluous programming of elements like 'stress' that happen once, immediately disappear and are never seen again." And then of course, Crush needs to be straight with his audience. I'm not one to go so far as to say it's provable he's LYING about how much time he's spending on task, but I will say that if he has been putting in 12 hour days and this (short, ROUGH) update is all he has to show for it, that's a problem in and of itself.
I hope Crush manages to course-correct. I think it's likelier to happen if he brings someone on board whose job it is to tell him "no" and to harp on deadlines. Just my thinking.