- Jun 22, 2017
- 29
- 33
I feel like he spent forever trying to develop game systems to help make the game more gamey before he started the story in earnest (I've spent untold hours trying to get Twine systems to work myself and I can understand wanting everything ready) but then he gave it up and decided to write a rough linear draft and actually share it so he had some content for patreons. BUT now he's getting stuck in the small details of what should be a quick rough draft to get the story figured out.
He needs to either add back some of the gameyness or just blitz out these linear story updates because the troops are getting restless. I feel like making some "hub" interactive areas of the game would scratch the itch. Like during the day your agent has some time to choose her own actions around town, add an interactive money system and a shop to let us buy the clothes, toys, etc.. I've thought her getting sussed out as an agent by the local authorities would be a cool way to add tension/sexy scenes/money drain as she either needs to bribe them or blow the mission and she needs to keep it from her tenders (maybe drive her into becoming a Bargirl so she can earn enough money to pay the bribes etc.).
Tons of other HTML games have these simple hub style gameplay loops that make them feel open world when there really isn't that much going on with them. You can nest them inside your linear narrative fairly easily.
He needs to either add back some of the gameyness or just blitz out these linear story updates because the troops are getting restless. I feel like making some "hub" interactive areas of the game would scratch the itch. Like during the day your agent has some time to choose her own actions around town, add an interactive money system and a shop to let us buy the clothes, toys, etc.. I've thought her getting sussed out as an agent by the local authorities would be a cool way to add tension/sexy scenes/money drain as she either needs to bribe them or blow the mission and she needs to keep it from her tenders (maybe drive her into becoming a Bargirl so she can earn enough money to pay the bribes etc.).
Tons of other HTML games have these simple hub style gameplay loops that make them feel open world when there really isn't that much going on with them. You can nest them inside your linear narrative fairly easily.