Should we compare it then to "Trials in Tainted Space"?
I'm not a fan of the game TITS. Not my cup of tea.
The developer First chose an audience and stuck with it. His game is built around a certain theme that doesn't work for me. But it works well for the story and what he wants to go on.
Sure, I think that's a relevant comparison. I don't follow TiTS either, also not my cup of tea, but I'm vaguely familiar with it and CoC.
Fen's Patreon states they're earning £25650 pcm and Crush's Patreon states £5741 pcm.
Quite a difference, no? Possibly shows the value of community interaction and regular updates. Also Fen has a proven track record and super niche content so... if you like it you probably
really like it and want to support i.e. pay for more.
Female Agent on the other hand uses twine. There is very little actual coding needed and most of that is a do once so you can use it over and over again if need be. Most the coding is handled by twine itself.
Wow, I think that's really unfair! Twine / SugarCube doesn't do any of the avatar stuff, which I think is a huge part of the success of Female Agent. I think they're really pushing what the engine is capable of in terms of making an aesthetically pleasing game.
I also see a ton of polish and therefore effort on the UI. I think Female Agent is a good looking, slick game to play and I credit the developers for that.
The amount of story TITS has far exceeds that in female agent.
Release and time on this site. TITS first comment is 1 year earlier than Female Agent but the number of release in the amount of time far exceeds that of female agent. It seems they are more active.
As above, I don't follow TiTS, but I'm pretty sure they include a
lot of writing contributions from their community. More power to them. Contributions are something I think Crush has been thinking about using. If that delivers more content, faster and Crush can make it work then it's win/win, imo.
Art. Not sure if the developers of TITS creates their own art or if someone else does or they just harvest it from the net.
They have a fair bit of art though.
Female Agent. It borrows images from the web along with self developed images for the avatar
One thing I noticed about the art for the avatar is a lot of duplicated work. Take eyebrows as an example. They appear in different colors. I'm not sure why they didn't just use a single one and apply color to it. It could simple be because he is limited to pure HTML and didn't use canvas or even know he could. If he had built the images as SVGs he could have applied color regardless. That would have saved him a lot of work. The reason that is the SVG is just a text file and you can alter the color with JS in it. But he may not even have that coding capability.
Disagree! I think the avatar has been a huge part of elevating Female Agent above regular Twine / HTML games. Many have tried something similar, ripping art from other games, but Female Agent is
bespoke.
I think the latest iteration
Queen Victoria avatar art is really fucking good, far surpassing anything I've seen for a kisekae-type game. The personalisation and
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are powerful motivators to play
your agent. See the end of episode scene where $name will always remember you!
The avatar art and new depictions of bar staff in this episode looks very vector-based to me e.g. Illustrator. It's pretty complex (patterns) so you're probably not going to get a huge amount of benefit from using SVGs either in speeding up development when you can just batch export and plug it into their existing workflow. The avatar code is clunky but it works so nobody cares!
I am 100% sure you can also find worse developers that have been on patreon. Does that however make him a good developer. No.
The way I see it they are performing at the level they choose to or are capable of. What motivation there is behind it and so on I have no idea.
Money. But I believe they could make a lot more, TiTS money even, if they released content on a regular schedule. It's tempting to think that punishing them by removing subscriptions would make them change but if it didn't pay their rent I think it's more likely they would just stop the game and do something else. After all, I'd hazard a guess that the vast, vast majority on F95 are not subscribed to Female Agent anyway.
It's not really the quality of the code it's the amount of quality content per update that people care about. If the latest episode was released after one or two months supporters would be fine. If the latest episode had more content and sex scenes supporters would probably be happy. Taking longer and delivering less makes people unhappy-ish... but
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.
Edit: grammar