- Jul 6, 2023
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could you pack it with simple zip or rar?Part 2
could you pack it with simple zip or rar?Part 2
Fixed dice rolls no good, you need to write the other paths that diverge and circle back into the same story, (so they don't stay separate paths, but the difference ends up in the character sheet outcomes). OR don't bother with dice rolls if there is only one path. Likewise, the writing needs work; spelling and grammar etc. Though perfectly understandable if english is your second language, and it's not too bad - just needs more polish in some areas.Hello, I have the update you've all been waiting for!
A new version of Future agent mod
Should be installed on v1.20.1 to be played (probably will work fine even on new versions)
Change log:
1)The story continues.
2)Added support for six pack abs, Now you can apply them in the NY shower at the beginning of the game
or at the bottom of the last passage from the previous game version
3)Agency changed from CIA to FBI with minor changes to previous content
4)Other micro changes, I even added one mini secret at the end
I will be glad if you think that mod is worthy and add a link to this post on the main page of the game.
P.S. The file had to be divided into two because I am not allowed to upload such huge files!
I haven't played the update yet, but nothing infuriates me more in a game than fake choices and fake chances. Choices should mean something literally 100% of the time. If a choice doesn't mean something, then don't make it a choice, ever. If you have a die roll, the roll needs to be legit and consequential literally 100% of the time. If it isn't, then don't make it a die roll, ever. Acting otherwise is just an insult to your players and makes me really not want to play your mod until you fix it.Fixed dice rolls no good, you need to write the other paths that diverge and circle back into the same story, (so they don't stay separate paths, but the difference ends up in the character sheet outcomes). OR don't bother with dice rolls if there is only one path. Likewise, the writing needs work; spelling and grammar etc.
If you make this a full game consider making the mental and physical changes processes that happen over a long time. I'm not saying drag it out, but don't make it a new mission every 10 slides either. Make them longer missions basically. Likewise you could make the changes happen in levels; so exhibitionism level 1 is no panties, and then level 2 she wears shorter skirts, and she gets it from another mission, and so on. I like the idea of the missions building the character the way you want.
dice isnt really a choice unless u keep rerolling and the tool tip literally says sth like "spoiler you can't win" so its really isnt an insult at all.I haven't played the update yet, but nothing infuriates me more in a game than fake choices and fake chances. Choices should mean something literally 100% of the time. If a choice doesn't mean something, then don't make it a choice, ever. If you have a die roll, the roll needs to be legit and consequential literally 100% of the time. If it isn't, then don't make it a die roll, ever. Acting otherwise is just an insult to your players and makes me really not want to play your mod until you fix it.
Thanks! I glad you liked game. But Since it is based on original FA game I don't think this is possible. For now game will be based only on my interest and good reviews, If anything from these two ends, then mod also ends.Trust me dude, if you are willing to open Patreon, I will pay for this project immediately
This is great again. Well done. Some minor feedback, I don't think it is a good idea to so blatantly fix the dice rolls (did Female Agent do this too?). It would make for a better game if you were allowed to succeed in the rolls, though I realise this causes more variation in the story which is harder to accommodate.
I haven't played the update yet, but nothing infuriates me more in a game than fake choices and fake chances. Choices should mean something literally 100% of the time. If a choice doesn't mean something, then don't make it a choice, ever. If you have a die roll, the roll needs to be legit and consequential literally 100% of the time. If it isn't, then don't make it a die roll, ever. Acting otherwise is just an insult to your players and makes me really not want to play your mod until you fix it.
I was planning to simplify game as much as possible with only one rote to make it less buggy and release 2-4 sexy scenes during each update.Fixed dice rolls no good, you need to write the other paths that diverge and circle back into the same story, (so they don't stay separate paths, but the difference ends up in the character sheet outcomes). OR don't bother with dice rolls if there is only one path. Likewise, the writing needs work; spelling and grammar etc. Though perfectly understandable if english is your second language, and it's not too bad - just needs more polish in some areas.
If you make this a full game consider making the mental and physical changes into processes that happen over a longer time. I'm not saying drag it out, but don't make it a new mission every 10 slides either. Make them longer missions basically. Likewise you could make the changes happen in levels; so exhibitionism level 1 is no panties, and then level 2 she wears shorter skirts, and she gets level 2 from another mission, and so on. So basically adding intensity to the fetishes/kinks. I like the idea of the missions building the character the way the player wants. But TLDR is that you could have deeper more meaningful length missions for the same outcomes, this way the game doesn't feel rushed.
I understand that game feels like a non stop action but that is how I prefer it to continue and that is my preference, I totally agree that adding slower experience (Next mission I planned to be longer) and even adding some non sexy events when heroine (go walk in the park/socialize with friends/writing 20 pages report after NY model agency mission) is a really good practice and makes you more immersed in the game story, but I think higher priority is adding 2-3 sexy scenes in game in each update instead of 1 sexy scene and bunch of non sexy stuff. For me it is like on of the previous Female agent updates when only one BJ scene was added to bartender, which I find not really good.Fixed dice rolls no good, you need to write the other paths that diverge and circle back into the same story, (so they don't stay separate paths, but the difference ends up in the character sheet outcomes). OR don't bother with dice rolls if there is only one path. Likewise, the writing needs work; spelling and grammar etc. Though perfectly understandable if english is your second language, and it's not too bad - just needs more polish in some areas.
If you make this a full game consider making the mental and physical changes into processes that happen over a longer time. I'm not saying drag it out, but don't make it a new mission every 10 slides either. Make them longer missions basically. Likewise you could make the changes happen in levels; so exhibitionism level 1 is no panties, and then level 2 she wears shorter skirts, and she gets level 2 from another mission, and so on. So basically adding intensity to the fetishes/kinks. I like the idea of the missions building the character the way the player wants. But TLDR is that you could have deeper more meaningful length missions for the same outcomes, this way the game doesn't feel rushed.
I was not planning to add extra rotes with dices in future that allows you to do prude rote in a porn game, it will over-complicate game and I find this ridiculous.dice isnt really a choice unless u keep rerolling and the tool tip literally says sth like "spoiler you can't win" so its really isnt an insult at all.
I think the dice is there just in case the mod expands and enables more paths. Right now the mod is very linear.
well it doesn't have to be a prude route if u pass the dice check but definitely gonna be a lot more work when u have more routes.I was not planning to add extra rotes with dices in future that allows you to do prude rote in a porn game, it will over-complicate game and I find this ridiculous.
For me it's like to buy a laptop to put coffee mugs on it.
Patreon itself incentivizes this behavior. If you can build up a base of people who'll dump money on you for doing fuck all, like Crush has, then why would you ever make progress in your project? Just go fishing and watch your bank account fatten itself up.I thought his most recent post on Patreon was quite revealing of his mindset. To quote: "Ultimately I can’t keep making the game if I don’t love it." (His italics). I thought it was a job, a full-time one at that? Why does this sound like a threat? If he was pausing payments or had structured it so that he was has being paid per release, he might have a point and could allow himself more freedom. Instead, he's being paid a large sum per month and those that are paying have to wait to see progress until he feels enthused again? This is absurd. This is childish. Everyone who writes experiences frustration or a lack of enthusiasm. Writers who deliver a column once, twice or three times or week -- do the words flow easily every time they sit down? Of course not. Is there any novelist or really anyone creative, totally and utterly happy with the end result of their work, and who doesn't wish to sneak a few edits in before it's handed in? There is not. But it's a job, there's a deadline. If I don't write this column, I won't get paid. If I don't hand this draft in, I'll lose my contract. Artists make comprises all the time.
Crush has, quite brilliantly, fashioned a world where he doesn't have to make any, he can just keep restarting, keep searching, and he'll be be rewarded. It's really in his best interests to never commit, never finish, no matter how bad or stressed he might feel about it, because he's being paid for the process never the result.
Having a toggle would certainly solve the issue for me. Sorry for the vehemence of my reply, but it's such a common issue in games on this site that it's gotten to be a major pet peeve for me....
I was planning to simplify game as much as possible with only one rote to make it less buggy and release 2-4 sexy scenes during each update.
So I decided to add dice rolls as something that makes simple pressing "view next passage" button into something more interesting and sexy experience.
For me these fake dice rolls bring a bit of a feeling that you could avoid sexy stuff but fail to do that, it is like loosing (competition/game/bet/skill check) that then leads to a fun events.
I find this fake rolls kinda Hot™, for me it is like "defeated heroine" fetish.
But I totally understand that you can have opposite feelings about this, even when it obviously indicates that you cannot win this dice:
View attachment 3678777
I have a possible solution for your preferences, what if I add a setting to the game same as with flickering bulges? That will hide this fake dice rolls based on your preferences? And such passages:
View attachment 3678779
Will turn into these:
View attachment 3678780
Does it solves your problem?
...
False choices are such a prevalent tool in H-games that any patience I may once have had for them (and I never had much) has long since been expended. How many games have you played where multiple options are presented but they all loop around to the same result? It drives me bonkers.dice isnt really a choice unless u keep rerolling and the tool tip literally says sth like "spoiler you can't win" so its really isnt an insult at all.
I think the dice is there just in case the mod expands and enables more paths. Right now the mod is very linear.
He is a good writer, though. I've criticised him a lot but you don't gain the support he has without being able to show promise or write a good scene. I do find his retention of that support remarkable. I mean 7 years! It's insane. His marketing helps, he's always describing a better future where some unspecified thing is going to improve his process and speed up updates. Now he's hyping up the lifepaths again, how easy they will be to implement, and the pages and pages of notes he has written up about the story. That last bit is so funny. Because this is just the beginning of the same process whereby imagination -- in which everything takes its best shape -- has to eventually meet reality, which is ultimately a little dissatisfying and riddled with compromises. He can make all the notes and do all the story planning he wants, and yet when he makes these ideas concrete, things will stick out at odd angles or seem fine one day and awkward the next -- i.e. the same thing that always happens in creative work. And in a years time he'll be singing the same song about wanting to restart or go back and fix this or that because it means going back to the time where everything is possible and nothing is actual.Patreon itself incentivizes this behavior. If you can build up a base of people who'll dump money on you for doing fuck all, like Crush has, then why would you ever make progress in your project? Just go fishing and watch your bank account fatten itself up.
Unzip it, copy the files, and paste them into Female Agent folder, then run it from there. It uses FA assets so it needs to be able to access those.can anyone give me installation instructions for the mod
Absolutely, he is a better writer than average for H-games. Which is an extremely low bar, I know, but I don't mean it as a backhanded compliment. He is a genuinely decent writer.He is a good writer, though. I've criticised him a lot but you don't gain the support he has without being able to show promise or write a good scene. I do find his retention of that support remarkable. I mean 7 years! It's insane. His marketing helps, he's always describing a better future where some unspecified thing is going to improve his process and speed up updates. Now he's hyping up the lifepaths again, how easy they will be to implement, and the pages and pages of notes he has written up about the story. That last bit is so funny. Because this is just the beginning of the same process whereby the imagination -- in which everything takes its best shape -- has to eventually meet reality, which is ultimately a little dissatisfying and riddled with compromises. He can make all the notes and do all the story planning he wants, and yet when he makes these ideas concrete, things will stick out at odd angles or seem fine one day and awkward the next -- i.e. the same thing that always happens in creative work. And in a years time he'll be singing the same song about wanting to restart or go back and fix this or that because it means going back to the time where everything is possible and nothing is actual.
Honestly, it's not unusual. I mean, Summertime Saga still has over 30k patrons and the last update of any sort was over 1.5 year ago. Lot of people simply don't pay attention to this level of charges, apparently.I do find his retention of that support remarkable. I mean 7 years! It's insane.
You can have one route in the game, but when you offer two choices, they lead to different responses by the MC. Sometimes this can be as simple as a sentence, other times it can branch for 1 slide and then come back to the main route.I was planning to simplify game as much as possible with only one rote to make it less buggy and release 2-4 sexy scenes during each update.
When you have dice rolls that affect a persons character sheet, then success of a dice roll could lead to a few different slides that would ultimately change how the heroine is affected by the drug or minimally their awareness of the effects. It does require more time to be spent though, so I understand wanting to avoid it for now - it's a good method to get more content done now and then you can always revisit the old content and deepen it.So I decided to add dice rolls as something that makes simple pressing "view next passage" button into something more interesting and sexy experience.
For me these fake dice rolls bring a bit of a feeling that you could avoid sexy stuff but fail to do that, it is like loosing (competition/game/bet/skill check) that then leads to a fun events.
I find this fake rolls kinda Hot™, for me it is like "defeated heroine" fetish.
Mainly my point was, if you have a mission that adds exhibitionism trait to the heroine, instead of being 10 slides, the mission could involve more exposure and other events, and last for 30 slides - the end outcome being that the heroine develops exhibitionism trait level 1. Future missions would raise her exhibitionism. So I am NOT advocating that you write more... not asking for filler, I am asking for content/events, more mission itself, the writing can be the same capacity.I understand that game feels like a non stop action but that is how I prefer it to continue and that is my preference, I totally agree that adding slower experience (Next mission I planned to be longer)
I am not too big on non-sexual content, in terms of writing a novel - I don't think you should do that. A good example is the game blue swallow, even though it's full of sex scenes, the text is so long you need to scroll and the writing doesn't hook me enough to want to read it. I think what is good about FA is that the slide size is limited so a developer would be forced to write good scenes within the confines of the typical slide size. TLDR is don't write huge huge paragraphs and focus more on sexy scenes (but can include smaller down time moments as it will add contrast).and even adding some non sexy events when heroine (go walk in the park/socialize with friends/writing 20 pages report after NY model agency mission) is a really good practice and makes you more immersed in the game story, but I think higher priority is adding 2-3 sexy scenes in game in each update instead of 1 sexy scene and bunch of non sexy stuff. For me it is like on of the previous Female agent updates when only one BJ scene was added to bartender, which I find not really good.
Look up Generative Fill for photoshop, it will shorten skirts for you. You just need to download a cracked version of Photoshop with generative fill AI. It's as easy as selecting a box, typing shorten, and the AI shortens the skirt and keeps everything else looking perfect.And talking exactly about 2 stage exhibitionist I think it has multiple problems:
1)I limited in outfits that base game has, I don't have multiple stages short skirt. And making them myself with take time and possible results may be horrible. I am not experienced artists, just look how portal clothes looked like, I made them from base game outfits and it was fast, but I cannot do better.
2)How should I explain to player that on one mission heroine receive preference not wear underwear and in other place she will receive shorter skirts? How these events should be connected? How second mission organization would see that she don't wear panties but they should shorter her skirt? There are panty of plot holes that should be covered.
This is true, I don't think you should do that. But sometimes people write routes where there is a compliant/submissive MC and then a more non-consent MC (bratty) type, if the MC has no will, the porn game is boring though imo. But overall I agree there shouldn't be a prude route - waste of time.I was not planning to add extra rotes with dices in future that allows you to do prude rote in a porn game, it will over-complicate game and I find this ridiculous.
For me it's like to buy a laptop to put coffee mugs on it.
I think he is really good at mundane detail... There was an early build where, if you picked a wealthy background, you could go to a Swiss finishing school and he had researched a real school and found really pretty images of the entire area. You can still see that in the Thai stuff when the protagonist goes back to her room and engages with the local kid who speaks some broken English, then you have the trips to the night market and the low-key racial dynamics and cliquishness within the bar. He's got a real nose for the kinds of details that make a world feel real and lived-in.He is a good writer, though.
The eye for detail and the ability to create (or in this case recreate might be more appropriate) detailed, believable, and lived-in settings is definitely his strongest suit as a writer, and it's no mean gift. Lots of professional writers can't do it.I think he is really good at mundane detail... There was an early build where, if you picked a wealthy background, you could go to a Swiss finishing school and he had researched a real school and found really pretty images of the entire area. You can still see that in the Thai stuff when the protagonist goes back to her room and engages with the local kid who speaks some broken English, then you have the trips to the night market and the low-key racial dynamics and cliquishness within the bar. He's got a real nose for the kinds of details that make a world feel real and lived-in.
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