Senor Smut

Member
Aug 11, 2020
140
545
He is a good writer, though. I've criticised him a lot but you don't gain the support he has without being able to show promise or write a good scene. I do find his retention of that support remarkable. I mean 7 years! It's insane. His marketing helps, he's always describing a better future where some unspecified thing is going to improve his process and speed up updates. Now he's hyping up the lifepaths again, how easy they will be to implement, and the pages and pages of notes he has written up about the story. That last bit is so funny. Because this is just the beginning of the same process whereby the imagination -- in which everything takes its best shape -- has to eventually meet reality, which is ultimately a little dissatisfying and riddled with compromises. He can make all the notes and do all the story planning he wants, and yet when he makes these ideas concrete, things will stick out at odd angles or seem fine one day and awkward the next -- i.e. the same thing that always happens in creative work. And in a years time he'll be singing the same song about wanting to restart or go back and fix this or that because it means going back to the time where everything is possible and nothing is actual.
Absolutely, he is a better writer than average for H-games. Which is an extremely low bar, I know, but I don't mean it as a backhanded compliment. He is a genuinely decent writer.

As for his followers...well, they're a cult, ready to excuse away any broken promises and crushed expectations and keep supporting him with their wallets, mostly because of the Sunk Cost Fallacy, I think. It would be an interesting case study.
 

Sharpx23

Newbie
Aug 15, 2022
48
192
I was planning to simplify game as much as possible with only one rote to make it less buggy and release 2-4 sexy scenes during each update.
You can have one route in the game, but when you offer two choices, they lead to different responses by the MC. Sometimes this can be as simple as a sentence, other times it can branch for 1 slide and then come back to the main route.

So I decided to add dice rolls as something that makes simple pressing "view next passage" button into something more interesting and sexy experience.
For me these fake dice rolls bring a bit of a feeling that you could avoid sexy stuff but fail to do that, it is like loosing (competition/game/bet/skill check) that then leads to a fun events.
I find this fake rolls kinda Hot™, for me it is like "defeated heroine" fetish.
When you have dice rolls that affect a persons character sheet, then success of a dice roll could lead to a few different slides that would ultimately change how the heroine is affected by the drug or minimally their awareness of the effects. It does require more time to be spent though, so I understand wanting to avoid it for now - it's a good method to get more content done now and then you can always revisit the old content and deepen it.

I understand that game feels like a non stop action but that is how I prefer it to continue and that is my preference, I totally agree that adding slower experience (Next mission I planned to be longer)
Mainly my point was, if you have a mission that adds exhibitionism trait to the heroine, instead of being 10 slides, the mission could involve more exposure and other events, and last for 30 slides - the end outcome being that the heroine develops exhibitionism trait level 1. Future missions would raise her exhibitionism. So I am NOT advocating that you write more... not asking for filler, I am asking for content/events, more mission itself, the writing can be the same capacity.

and even adding some non sexy events when heroine (go walk in the park/socialize with friends/writing 20 pages report after NY model agency mission) is a really good practice and makes you more immersed in the game story, but I think higher priority is adding 2-3 sexy scenes in game in each update instead of 1 sexy scene and bunch of non sexy stuff. For me it is like on of the previous Female agent updates when only one BJ scene was added to bartender, which I find not really good.
I am not too big on non-sexual content, in terms of writing a novel - I don't think you should do that. A good example is the game blue swallow, even though it's full of sex scenes, the text is so long you need to scroll and the writing doesn't hook me enough to want to read it. I think what is good about FA is that the slide size is limited so a developer would be forced to write good scenes within the confines of the typical slide size. TLDR is don't write huge huge paragraphs and focus more on sexy scenes (but can include smaller down time moments as it will add contrast).

And talking exactly about 2 stage exhibitionist I think it has multiple problems:
1)I limited in outfits that base game has, I don't have multiple stages short skirt. And making them myself with take time and possible results may be horrible. I am not experienced artists, just look how portal clothes looked like, I made them from base game outfits and it was fast, but I cannot do better.
2)How should I explain to player that on one mission heroine receive preference not wear underwear and in other place she will receive shorter skirts? How these events should be connected? How second mission organization would see that she don't wear panties but they should shorter her skirt? There are panty of plot holes that should be covered.
Look up Generative Fill for photoshop, it will shorten skirts for you. You just need to download a cracked version of Photoshop with generative fill AI. It's as easy as selecting a box, typing shorten, and the AI shortens the skirt and keeps everything else looking perfect.

I was not planning to add extra rotes with dices in future that allows you to do prude rote in a porn game, it will over-complicate game and I find this ridiculous.
For me it's like to buy a laptop to put coffee mugs on it.
This is true, I don't think you should do that. But sometimes people write routes where there is a compliant/submissive MC and then a more non-consent MC (bratty) type, if the MC has no will, the porn game is boring though imo. But overall I agree there shouldn't be a prude route - waste of time.
 
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He is a good writer, though.
I think he is really good at mundane detail... There was an early build where, if you picked a wealthy background, you could go to a Swiss finishing school and he had researched a real school and found really pretty images of the entire area. You can still see that in the Thai stuff when the protagonist goes back to her room and engages with the local kid who speaks some broken English, then you have the trips to the night market and the low-key racial dynamics and cliquishness within the bar. He's got a real nose for the kinds of details that make a world feel real and lived-in.

All of that is a real skill... the film Emmanuelle is based on a novel written by a Thai woman who married a wealthy French expat and despite having direct experience of the world that the book is set in, she doesn't capture the little details anywhere near as well as Crush. This skill also carries over into his characterisation as the Scottish manager is a nicely observed wrinkle in the world: A Thai business that wants white waitresses would have a white manager to help recruit and talk to Western girls. It makes sense that that kind of job would attract a certain kind of guy and Crush absolutely nails the character as this sleazy jerk who is just sensitive, clever, and charismatic enough to keep his head above water in that kind of milieu.

Crush's problem is partly that he struggles to write women but mostly that he really struggles with plot and the idea that characters might evolve or change based upon things they have experienced. He would benefit from reading a load of romance/smut novels but instead he keeps getting drawn back to his comfort zone, which is working on background detail.

It's very rare that a writer can do atmosphere and verisimilitude so well and be just so cataclysmically inept at writing stories.
 

Senor Smut

Member
Aug 11, 2020
140
545
I think he is really good at mundane detail... There was an early build where, if you picked a wealthy background, you could go to a Swiss finishing school and he had researched a real school and found really pretty images of the entire area. You can still see that in the Thai stuff when the protagonist goes back to her room and engages with the local kid who speaks some broken English, then you have the trips to the night market and the low-key racial dynamics and cliquishness within the bar. He's got a real nose for the kinds of details that make a world feel real and lived-in.

...
The eye for detail and the ability to create (or in this case recreate might be more appropriate) detailed, believable, and lived-in settings is definitely his strongest suit as a writer, and it's no mean gift. Lots of professional writers can't do it.
 

fortuna95

Lezz kiss for peace!
Donor
Feb 7, 2018
3,679
18,178
:unsure:

1.21 Unfinished Beta

Hey guys!

Some testers liked playing this episode. But I’m not happy with it. I’m releasing it as an unfinished beta, which means it’s in an unpolished state, and has some missing dialogue branches.
I basically think the Bangkok episodes are getting too long and linear. This isn’t the experience I want in Female Agent going forward – I don’t want to keep making episodes like this.

I want:
  • Shorter episodes
  • …with more choices, branches and dice rolls that customise your story
  • A tighter, faster moving main plot with constant story progression
  • Better use of montages and time skips (instead of playing out every single club shift)
  • More chances to characterise and customise your heroine
  • More cool spy action to balance out her demeaning undercover work
  • A focus on sex/nude scenes that are more exciting and novel

My plan to achieve this is:
  • Restore the Lifepath. This will enable you the player to customise your heroine’s stats, skills and sexual history before the mission.
  • Cut the flab from the existing Bangkok episodes, and add in some branches and decision points to make them more fun.
  • Very tightly plot out the rest of the Bangkok barmaid arc.

These last two things are what I’m working on right now. It’s complex and challenging work – I’m throwing myself at it for long days, and by the end I’m frazzled – but I’m really excited by it. I feel like the game will make a huge jump forward in quality and player experience in the next few releases.

Play the unfinished beta .

:rolleyes:
 

TheDeviant

Member
Aug 7, 2017
149
358
His plan sounds good. I actually would love to see this come to fruition. IF he can get all of it done... and in time...

6 months for this linear update and he wants to make shorter but more complex updates? But, please, for the sake of your Patreons, don't milk them for even longer periods...
It makes me so sad how an actual great concept can get wasted.
 
Last edited:

CassieBare

Member
Game Developer
Jan 25, 2020
427
993
His plan sounds good. I actually would love to see this come to fruition. IF he can get all of it done... and in time...

6 months for this linear update and he wants to make shorter but more complex updates? But, please, for the sake of your Patreons, don't milk them for even longer periods...
It makes me so sad how an actual great concept can get wasted.
The last time he had a plan (not to mention *any* time he's given a plan) it was to deliver three specific side quests and main quest updates and had deliverable deadlines. None of them were met, I don't think more than...one? was completed to date.

So, as far as I'm concerned, plans are words (he's good at making words). Actions are all that matter.
 

WalkTheEdge

Newbie
Nov 29, 2017
71
78
The last time he had a plan (not to mention *any* time he's given a plan) it was to deliver three specific side quests and main quest updates and had deliverable deadlines. None of them were met, I don't think more than...one? was completed to date.

So, as far as I'm concerned, plans are words (he's good at making words). Actions are all that matter.
This was the release schedule he posted in August, 2022
  • AUG 31: Episode 1.16 "Fallout" (Early Access)
  • SEP 14: Episode 1.16 "Fallout" (general release)
  • SEP 30: Episode 1.17 "Girls Night Out" (Early Access)
  • OCT 14: Episode 1.17 "Girls Night Out" (general release)
  • OCT 31: Episode 1.18 "White Russian" (Early Access)
  • NOV 14: Episode 1.18 "White Russian" (general release)
  • NOV 30: Episode 1.19 "Big Mac" (Early Access)
  • DEC 14: Episode 1.19 "Big Mac" (general release)
  • DEC 31: Episode 1.20 "Booth Babe" (Early Access)
  • JAN 14: Episode 1.20 "Booth Babe" (general release)
Iirc only the first one was released on schedule (and it was pretty much finished when he posted the schedule). This update is supposed to be Booth Babe (I think?) and he's not even started on Big Mac
 

SuperMaxo

Active Member
Nov 3, 2017
804
596
What do you mean? She was "stuffed", as she says, by Big Mac in this update. Have you not played/read it?
 

Aion_Abyss

Active Member
Jul 28, 2020
571
457
Can anyone else even start the game? I can open the game in browser but on trying to click "Create a character," nothing happens :HideThePain:

If I had known this was that kinda game, I wouldn't have bothered
 

robin312

Member
Jul 6, 2023
336
784
I basically think the Bangkok episodes are getting too long and linear. This isn’t the experience I want in Female Agent going forward – I don’t want to keep making episodes like this.
This was the release schedule he posted in August, 2022
I think you should be a complete moron... (no, it's too harsh), overly optimistic (we were optimistic 3 years ago, so no) have a memory like a goldfish (10 sec?) to trust Crush
He relesed unfinished(!) episode after 7 (!!!!!!) months of development. His original estimation was ~2weeks - 1 month
So, how much worth in his promises? Think for yourself
 
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That is a really good chapter... the writing is on point, the situations are hot, I like the new mechanical stuff like the fact that she's gathering intel as she goes and while I suspect the booze/horniness buffs aren't connected to anything, I love the mouse-over mechanic.

Also, as noted above, I think her resentment at playing a hedonistic party-girl is a really good character beat.

Originally, Crush leant into the prude/slut tension because that's what these kinds of games do but it didn't really works as you go into it knowing that the protagonist is an exhibitionist or a masochist or whatever. He also tried to lean into the idea of shame at being seen doing stuff by colleagues but after the initial sting, I think it would make sense that a really driven and ambitious intelligence operative would be fine with being videoed so I don't think either of these tensions are that fruitful.

I don't buy these sources of tension for the character... but a really smart and driven person having to pretend to be this rudderless hippy who just wants to get wasted and finger-banged? That would fucking *sting*

This is all great... one of these every couple of months and within a year we'd have a proper fucking game.
 

ynyn

Newbie
Oct 21, 2018
44
89
This is actually unbelievable. So, he spends 294928 years on the lifepath, adding stuff and removing stuff, rins and repeat several times, then finally we get Bangkok but the lifepath gets removed, but the episodes are short af and linear af, now he doesn't like that, wants to restore the lifepath and redo Bangkok. All of this in almost a decade of work.

People still pay him money for this? It's outrageous, actually. The dev has some real cheek to keep pulling that shit.
 
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