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Alleykatt

Well-Known Member
May 19, 2017
1,382
2,049
I find blue swallow has paragraphs and paragraphs of text, it's superior in many ways, for example everything the developer wanted to achieve they brought to fruition in reasonable time, there are a lot of events and customization and a life path etc. but I think a weak point is the amount of text, I just don't want to read it. And another weak point is the art.

Crush's idea is good in theory, the problem is his execution has always been crappy and doesn't inspire any confidence that he can achieve his vision. If he can get the life path done and squared away by October, and then from then on offer 2 month updates because of the new sandbox structure/character effects, while providing lots of content, I would be impressed. But I doubt he can do this.

I agree. I like Blue Swallow but FA has much better writing I think. Crush is actually a really good writer and I do really like where FA is heading. It needs more choices (so it is good he realises that) but most of all it needs more progress. The lack of updates, and dithering over plot is just atrocious and wastes any good-will the quality of his writing and setup provides.
 

hligahudiaunf

Newbie
Feb 5, 2019
59
80
Ehh, since text is the main/only medium it has to work with, it's an odd complaint. Personally, i find the scenes strike a good balance between details and length. It reads similar to FA main quest (a bit more concise and faster paced, if anything) which is a good thing if you pick it up after FA as a more competent replacement.
I find blue swallow has paragraphs and paragraphs of text, it's superior in many ways, for example everything the developer wanted to achieve they brought to fruition in reasonable time, there are a lot of events and customization and a life path etc. but I think a weak point is the amount of text, I just don't want to read it. And another weak point is the art.

Crush's idea is good in theory, the problem is his execution has always been crappy and doesn't inspire any confidence that he can achieve his vision. If he can get the life path done and squared away by October, and then from then on offer 2 month updates because of the new sandbox structure/character effects, while providing lots of content, I would be impressed. But I doubt he can do this.
I also think that FA is much better at this field. Huge amount of text just make it hard to enjoy playing, it feels like reading a book. Psychologicaly this is important to have small bits of texts on the screen, otherwise it feels like work instead of fun.
Also static avatar with just a few different clothes, almost no images, almost no text style. Only choices and huge book as a result. This feels like a completely different league. I would also say that sometimes text is hard to fully understand, it feels like AI result, maybe this is my language skill problem, but I dont have this problem with multiple other games.

But in general I understand logic, you want a lot of choices? Ok but you gonna be bad on all rest fields
 
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ffive

Conversation Conqueror
Jun 19, 2022
6,219
14,529
I also think that FA is much better at this field. Huge amount of text just make it hard to enjoy playing, it feels like reading a book. Psychologicaly this is important to have small bits of texts on the screen, otherwise it feels like work instead of fun.
For some people reading a book (particularly fiction) is fun. An opposite of work. There's no need to rope some shoddy "psychological" theory into it, when at the end of the day it boils down to nothing but individual preferences and what a person actually finds enjoyable.

The alternative and equally "psychological" take would be that having to click through 10 one-sentence screens instead of having it on single screen you can either read, skim or skip with a single click... is fucking annoying and not "fun".

(but all the extra clicking certainly helps to make the content feel longer, so that's valuable if you take months to produce one scene, i guess)
 

hligahudiaunf

Newbie
Feb 5, 2019
59
80
For some people reading a book (particularly fiction) is fun. An opposite of work. There's no need to rope some shoddy "psychological" theory into it, when at the end of the day it boils down to nothing but individual preferences and what a person actually finds enjoyable.

The alternative and equally "psychological" take would be that having to click through 10 one-sentence screens instead of having it on single screen you can either read, skim or skip with a single click... is fucking annoying and not "fun".

(but all the extra clicking certainly helps to make the content feel longer, so that's valuable if you take months to produce one scene, i guess)
No I really mean something about modern psychology of people.
For example this:

Nowdays people more into short informational stuff, maybe this is why TikTok is so popular now, because people prefer short videos instead of long for example, so I think short passages is better
 

169134

Newbie
Feb 10, 2021
78
87
Last time I played Blue Swallow, the choices I made were completely meaningless, because for some reason the end result is random and it doesn't matter how much you try to reach an outcome. Did you ditch the party to study? Well too bad, you fail anyways, even if you've played a nerd up until now, because right at the end this hidden number was smaller than that other hidden number.
 

leg28

Well-Known Member
Aug 15, 2018
1,043
1,914
Some testers liked playing this episode. But I’m not happy with it.
what a surprise. :D
few more months of polishing until release of 1.21, followed by drama on discord where he will throw a bait to sect: "i'm still not happy, please suggest scene improvment". sect will start pitching ideas and by christmas we'll have 1.21-2f. and his promise that not later than march 2025 he'll start working on 1.22
 

Senor Smut

Member
Aug 11, 2020
188
741
A large part of this update was the club scene, and as I was playing it kept occurring to me what a complete waste of time and effort it was. Every single thing that happened, every beat, every action, every emotion, has happened at least three times before in the club. It constituted the majority of the update and it added literally nothing. Cut it out and put in "Kate had a normal shift at HCC" and it would have conveyed exactly the same meaning.
 

Centarius

Newbie
Aug 20, 2019
20
68
My headcanon on what Crushstation's reaction to the Summertime Saga dumpster fire going on right now.

 

robin312

Active Member
Jul 6, 2023
517
1,144
Сan anyone give a save file that start before last apdate?
You can click thru the whole novel in less than 7 minutes to reach a new update

or

start playing update right after character creation
 
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Geffe

Newbie
Jul 14, 2019
48
131
A large part of this update was the club scene, and as I was playing it kept occurring to me what a complete waste of time and effort it was. Every single thing that happened, every beat, every action, every emotion, has happened at least three times before in the club. It constituted the majority of the update and it added literally nothing. Cut it out and put in "Kate had a normal shift at HCC" and it would have conveyed exactly the same meaning.
Yeah, coming after White Russian, which already felt rather filler-ish, it felt unnecessary. Just generally, too many of the sex scenes are with semi-random dudes that have little or no relevance to the plot. Max, Cody, Kob, Kolya, Mac. It would have made more sense to focus on scenes that build both the story and the psychological and sexual relationships with the many already introduced characters (Kriangsak, Tid, Wun Sen, Ian, Sam, Somchai, etc) that presumably will be more involved with the mission. Constantly introducing new characters just means an ever smaller amount of words dedicated to the existing characters.

It wasn't bad, but most of it felt like thoroughly well-trodden ground.
 

zartarian

New Member
Jun 25, 2017
3
31
It would have made more sense to focus on scenes that build both the story and the psychological and sexual relationships with the many already introduced characters that presumably will be more involved with the mission
at this point he's creatively bankrupt, he has his little 3 sidequest plan from 2 years ago and is desperately writing filler bits between the vignettes he planned out, which includes what must be like the fifth individual connor sex scene in the game, where your character can either cum, or CUM REALLY HARD from being forced to have sex with her boss (at least she's not a bar girl teehee)

why couldn't we have a threesome with the couple we randomly climbed that tower with? why couldn't we at least fuck the guy behind her back, and cause drama between them as they are leaving? jealousy elements were there but left alone to go back to get groped at the bar then enthusiastically fuck the boss

why couldn't we have a threesome with the co-worker and her cuck bf? why couldn't we have sex with her and make him watch?

why couldn't we give into some of the VIP requests? why is she so conflicted over it and only dares masturbate thinking of it while she's getting fucked by connor on the daily

there's a lot of stuff that he leaves as background detail and just REFUSES to dive into it, because why would our protagonist have sex outside of her femme fatale mission

crush is writing the connor stuff like she's literally in love with him and forgoing anything else just so she can go get bent over by the guy that raped her first time they met then kept having to fuck (also cried over a blowjob after that btw).

crush, if you're fantasizing about a weird scottish man and writing this as a self-insert, that's ok, we won't judge you
 

ffive

Conversation Conqueror
Jun 19, 2022
6,219
14,529
Last time I played Blue Swallow, the choices I made were completely meaningless, because for some reason the end result is random and it doesn't matter how much you try to reach an outcome. Did you ditch the party to study? Well too bad, you fail anyways, even if you've played a nerd up until now, because right at the end this hidden number was smaller than that other hidden number.
The choices you make influence the range of your dice roll, meaning character who spends her time studying has much better odds to get a high grade, than the one who didn't. That said, to be fair the numbers your dice roll is checked against are probably set too high -- it was mentioned during the previous update, and hopefully authors will look into it.
 

ynyn

Newbie
Oct 21, 2018
44
90
I agree. I like Blue Swallow but FA has much better writing I think. Crush is actually a really good writer and I do really like where FA is heading. It needs more choices (so it is good he realises that) but most of all it needs more progress. The lack of updates, and dithering over plot is just atrocious and wastes any good-will the quality of his writing and setup provides.
At this point the question is, will GRRM publish The Winds of Winter first or will Crushstation finally make FA into a proper game?
 
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Sharpx23

Member
Aug 15, 2022
102
336
at this point he's creatively bankrupt, he has his little 3 sidequest plan from 2 years ago and is desperately writing filler bits between the vignettes he planned out, which includes what must be like the fifth individual connor sex scene in the game, where your character can either cum, or CUM REALLY HARD from being forced to have sex with her boss (at least she's not a bar girl teehee)

why couldn't we have a threesome with the couple we randomly climbed that tower with? why couldn't we at least fuck the guy behind her back, and cause drama between them as they are leaving? jealousy elements were there but left alone to go back to get groped at the bar then enthusiastically fuck the boss

why couldn't we have a threesome with the co-worker and her cuck bf? why couldn't we have sex with her and make him watch?

why couldn't we give into some of the VIP requests? why is she so conflicted over it and only dares masturbate thinking of it while she's getting fucked by connor on the daily

there's a lot of stuff that he leaves as background detail and just REFUSES to dive into it, because why would our protagonist have sex outside of her femme fatale mission

crush is writing the connor stuff like she's literally in love with him and forgoing anything else just so she can go get bent over by the guy that raped her first time they met then kept having to fuck (also cried over a blowjob after that btw).

crush, if you're fantasizing about a weird scottish man and writing this as a self-insert, that's ok, we won't judge you
Crush is probably realizing that without character sheet data it's much harder to do character development. I would find it hard to ramp up intensity in a visual novel with a character if I didn't somehow plot how their corruption is advancing, and what boundaries are being eroded and what desires are becoming stronger etc. essentially the writer would have their own character sheet that no one sees except the writer. If he managed to bring back the lifepath and add effects to the character he could potentially have more of a framework with which to write the sex scenes in. But it really depends if this slows him down or speeds up updates (for crush i'd say slow down).

Ideally a writer will want to finish a whole game with the corruption path in mind. And then go back to the beginning and basically start the next branching route - not a prude route that would be dumb - but maybe there would be a female agent fallen/submissive route, and a female agent femme fatale route, and a female agent bimbo route or something like this. So you write the fallen route first with dice rolls/character sheet that work for that. Then go the femme fatale route next.

For some reason game devs try and do them all at once and imo it's harder to keep track of, takes focus off of doing one thing, and extends update times by double or triple so there is less game to play with longer waiting periods.
 

Geigi

Well-Known Member
Jul 7, 2017
1,050
1,951
I thought his most recent post on Patreon was quite revealing of his mindset. To quote: "Ultimately I can’t keep making the game if I don’t love it." (His italics). I thought it was a job, a full-time one at that? Why does this sound like a threat? If he was pausing payments or had structured it so that he was has being paid per release, he might have a point and could allow himself more freedom. Instead, he's being paid a large sum per month and those that are paying have to wait to see progress until he feels enthused again? This is absurd. This is childish. Everyone who writes experiences frustration or a lack of enthusiasm. Writers who deliver a column once, twice or three times or week -- do the words flow easily every time they sit down? Of course not. Is there any novelist or really anyone creative, totally and utterly happy with the end result of their work, and who doesn't wish to sneak a few edits in before it's handed in? There is not. But it's a job, there's a deadline. If I don't write this column, I won't get paid. If I don't hand this draft in, I'll lose my contract. Artists make comprises all the time.

Crush has, quite brilliantly, fashioned a world where he doesn't have to make any, he can just keep restarting, keep searching, and he'll be be rewarded. It's really in his best interests to never commit, never finish, no matter how bad or stressed he might feel about it, because he's being paid for the process never the result.
I think him rewriting it over and over is because he wants the writing to be perfect, but it feels to me that either he lost interest in the game, or he's having a writer's block.
 
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Senor Smut

Member
Aug 11, 2020
188
741
Man, that Discord over there is insane. Someone just pointed out that Crush working on branching narratives has to either make updates slower or shallower -- in other words, the most obvious common sense anyone could say about it. Crush's true believers responded with mockery. One of them just a asserted that a recent tiny change in Crush's working procedures will make him work three times as fast(!!). The amount of willful blindness over there is pathetic and alarming.
 
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