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Sharpx23

Member
Aug 15, 2022
102
336
he should just release something called a beta game, and an editor goes through it slowly updating the online beta to improve things. like a live editor, even cooler if you had 5 or 8 of them, and they worked on the game like people work on wiki lol, and the edits are approved by someone else otherwise remain hidden.
 

vicaddict

Member
Sep 29, 2019
202
420
The funniest thing about it is that Crush himself is supposedly a project manager and, dare I say, a pretty good one. If you accept that the project is to drag out the game for as long as you can in order to rake in the monthly donations that is.

I mean, I have been a fan of the life path prior to this. However, I always pointed out that it would make more sense to include it sooner rather than later, if you ever wanted to do so, simply because the more you progress with the story, the harder it would become to make it fit. Now he wants to include a life path that is full of choices, skills, mechanics and what not and he wants to include all of this in a "game" that is completely disconnected from any of this. The game is not using any of the half dozen mechanics that he introduced at some point. How would he even begin to make any of that to matter? How would he track stats and attributes that have only ever been used in one update? Heck, the game even has place holder images from years ago, because he couldn't be bothered to actually finish what he started.

This is an insane case study of how much his cult is willing to put up with. This is what it is a this point - a cult of believers who are so deep into the whole thing that they would rather lie to themselves, instead of accepting reality.
 

ffive

Conversation Conqueror
Jun 19, 2022
6,219
14,526
The dev is a perfectionist which is both a blessing and curse in making these games.
I don't think this holds true, given the dev is perfectly happy to release updates filled with placeholders (thai thai thai thai etc) and broken, unimplemented or abandoned features, and then let this state of things persist for literal months if not years at this point.

The only quality check they seem to employ is "do i want to wank to this?" which, don't get me wrong, is important for a porn game, but far from perfectionism.
 
Last edited:
Apr 3, 2019
282
879
I don't think this holds true, given the dev is perfectly happy to release updates filled with placeholders (thai thai thai thai etc) and broken, unimplemented or abandoned features, and then let this state of things persist for literal months if not years at this point.

The only quality check they seem to employ is "do i want to wank to this?" which, don't get me wrong, is important for a porn game, but far from perfectionism.
He's just the perfectionist that can't see the forest for the trees.
 
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Senor Smut

Member
Aug 11, 2020
188
741
Crushstation — Today at 12:18 PM
Crushstation posted on Patreon & Subscribestar: Mapping out the valley filled with clouds (JUN 9, 2024 AT 18:13) @Notification Squad

“[It’s] what I call ‘The Valley Filled with Clouds’ technique. You’re at the edge of the valley, and there is a church steeple, and there is a tree, and there is a rocky outcrop, but the rest of it is mist. But you know that because they exist, there must be ways of getting from one to the other that you cannot see. And so you start the journey.”
–Terry Pratchett

Female Agent has always been a valley filled with clouds: I’ve planned out the major plot points in advance, but not the exact paths between them. I always feel like I’m under pressure to produce content so, as soon as I’ve got a half-decent plan, I set off on writing the next episode.


It’s possible to over-plan
I’ve always been wary of over-planning. Some planning is great, and I’d never want to start anything important with no plan – but, in my experience, over-planning wastes time and stifles creativity. I think it can encourage project paralysis, and even cowardice: it’s much easier and more comfortable to be planning (which, by definition, can’t fail) instead of actually delivering work (which can fail and humiliate you).


But it’s also possible to under-plan
That said – I think some of the problems with slow delivery and not-hot-enough episodes can basically be traced to me getting lost in the valley filled with clouds. The problem is that it is filled with fucking clouds and it takes me a while to find the right path.


Current project
I’m currently trying to fix this by planning out all the remaining episodes in medium-level detail. The Mother of All Beat Sheets. I’d always thought this much planning would be a waste of time, but – now I’m doing it – it’s just obviously the right thing to do.

For example, yesterday and today, I was trying to fix an episode in the outline (set in the club) that just felt flat and slow. After some thought and stress, I realised I could hit the same story beat by bringing forward an episode planned for much later (set outside the club).

This fix took one day; it feels like the kind of problem that would have caused weeks of stress and significant rewrites if I’d encountered it on the ground in the valley filled with clouds. So I think that, if I prioritise finishing this process now, it will more than pay for itself in smoother and faster production of episodes in the future.

I can tell it’s intellectually demanding work because I’m frazzled at the end of each day. I’m going to take the evening off and get an early start tomorrow. Have a lovely Sunday evening guys! I’ll report progress next week."


After seven years of working on this game, he's...planning to work on this game.
 

4tune

New Member
Apr 12, 2022
9
26
He actually quoted Terry Pratchett...a writer who in the period of 7 years would write like 10 or something superb novels...not counting all the other work he did like poems and essays.
He is crushing it, Pratchett even based a book on this guy:
products-140.jpg
 

Derrida

Newbie
Jan 30, 2019
26
133
I can tell it’s intellectually demanding work because I’m frazzled at the end of each day.
Oh lord. Spare me. Who are you trying to convince? Does intellectual frazzlement automatically mean that the 'work' you are doing is necessary and good? He's spinning his wheels and using these 'progress' reports as a way to manipulate his patrons into acceptance of the status quo. In a year's time, when nothing about the pace of development has changed he knows it won't matter because they will have forgotten these promises in favour of whatever new angle he has come up with.
 
Apr 3, 2019
282
879
He actually quoted Terry Pratchett...a writer who in the period of 7 years would write like 10 or something superb novels...not counting all the other work he did like poems and essays.
He is crushing it, Pratchett even based a book on this guy:
View attachment 3723422
He's also quoted Stephen King, who has written a book pretty much every year for almost 50 years now
 
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orellion

Member
May 12, 2023
122
82
He actually quoted Terry Pratchett...a writer who in the period of 7 years would write like 10 or something superb novels...not counting all the other work he did like poems and essays.
He is crushing it, Pratchett even based a book on this guy:
View attachment 3723422

Short novels, mind you. Most average around 80K words. Girl spy is 700K words not to mention the custom, slick twine interface he built which may have taken a year itself to make.
 
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Sharpx23

Member
Aug 15, 2022
102
336
I'm also part of the "take your time club". Since I am 35 years old and I deduced I will be alive until I am 90 years old. I have a game plan for each year I am alive. Basically a Perfect Marriage will be done when I am 45 years old. So I have a game to wank off to for 45. For 50 I think ORS will finally be completed so that's my 50 wank. And then female agent is planned for 65 years old. AWAM is going to be when I am 89 years old.

If he completed the game sooner, I'd lose my game to wank to for when I am those ages.
 
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