fortuna95

Lezz kiss for peace!
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Significant improvements

Hey guys! I’m working hard on the Mother Of All Beat Sheets. Last week I finished a second draft of the MOABS– covering hundreds of big and small story beats, strung out over a range of Bangkok episodes – and it’s significantly better than the first draft (which itself was significantly better than the planned continuation of the Bangkok story arc).

While I am very conscious that I don’t want to get stuck in a cycle of overplanning, the results of this exercise are just so exciting (and hot ) that it’s obvious I need to continue prioritising it right now. If you liked the previous episodes of Female Agent, you’re going to love what’s coming next.

The main improvements I’m excited about are:
  • Hotter, more varied sex scenes
  • Faster story pace with more spy action
  • A less passive, more customisable heroine with more dialogue and decision points

It’s going great. I’m working on it every day with high energy (basically until my brain is out of gas ). I’m going to continue working on the MOABS, adding to it and – critically – making it easier to read so that contributors can help to edit and improve it further.

Okay I’m gonna get back to it! Have a lovely day everybody and thank you so much for all the supportive messages and comments, your encouragement means the world to me. ❤‍
 

itachi012

New Member
Jan 4, 2022
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ah thanks fellas, good to know where the older versions were at. i'll try one of them out and then wait for a year to see if significant new content dropped
 

Ripe

Active Member
Jun 30, 2017
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It’s going great. I’m working on it every day with high energy (basically until my brain is out of gas ). I’m going to continue working on the MOABS, adding to it and – critically – making it easier to read so that contributors can help to edit and improve it further.
In other words: I have no idea what to do next, so I'll just do next to nothing and let you solve my problems for me and continue the story for me... while I get paid for your work.

As for working every day on high energy until he runs out of gas... that means what? 5 minutes a day? 10 minutes? Maybe an hour if inspiration struck?
 
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In other words: I have no idea what to do next, so I'll just do next to nothing and let you solve my problems for me and continue the story for me... while I get paid for your work.

As for working every day on high energy until he runs out of gas... that means what? 5 minutes a day? 10 minutes? Maybe an hour if inspiration struck?
I genuinely believe he's "working" for 12+ hours a day. It's just that his concept of working is similar to the concept of working that your average rich CEO has (and no, I'm not saying he's a "rich CEO"):

- Go for a walk to relax body and mind: Working, it all ends up being for the project
- Reading some news, perhaps on new technologies or geopolitical news: Working, it might be related to the project
- Checking out porn (soft or hardcore): Working, it's of course inspiration
- Having some food delivered and eating it while ocasionally glancing at your laptop screen that you left on the coffee table: Hardworking, literally eating while working!
- Playing other games (porn or not): Clearly working, it's there to take ideas and inspiration for the project

And so on and so forth
 

Senor Smut

Member
Aug 11, 2020
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I'm mostly surprised that he didn't specify that he was working on the game 112 hours every 17 seconds or some ludicrous number like he usually gives.

Actually...I take that back, I'm mostly surprised that he put up two updates in the same three-month period. That's a heart attack-level shocker right there.
 

YellowShoes

Newbie
Dec 19, 2019
21
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I'm mostly surprised that he didn't specify that he was working on the game 112 hours every 17 seconds or some ludicrous number like he usually gives.

Actually...I take that back, I'm mostly surprised that he put up two updates in the same three-month period. That's a heart attack-level shocker right there.
Don't be, its going to be two new scenes

There are probably people who wrote more in this thread than Crush writes in a year
 

Senor Smut

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Aug 11, 2020
222
867
Don't be, its going to be two new scenes

There are probably people who wrote more in this thread than Crush writes in a year
Sorry, I meant two status updates. Crush goes radio-silent for months on end, just compounding the frustration that arouses from a total lack of game updates.
 
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Sorry, I meant two status updates. Crush goes radio-silent for months on end, just compounding the frustration that arouses from a total lack of game updates.
If you check his patreon history (or, if you've been around for while) he always goes through the same cycle:

- (After a long silence) Post a lengthy update about "The New Methodology": I think we're currently on beat sheets, but we've gone through different flavours of agile, pomodoros and who knows what else. In said update, line out how much better everything will be and that updates will be more frequent
- Start posting weekly, on the clock ("every Sunday around 5 PM") patreon updates about report
- When the first roadblock comes, switch to biweekly updates with excuses explanations for the situation
- Release version
- Next version runs into even bigger roadblocks, post one update maybe once a month, and not on the clock (could be on a Sunday, on a Tuesday, any day)
- Complete radio silence for a few months
- Rinse and repeat
 

Senor Smut

Member
Aug 11, 2020
222
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If you check his patreon history (or, if you've been around for while) he always goes through the same cycle:

- (After a long silence) Post a lengthy update about "The New Methodology": I think we're currently on beat sheets, but we've gone through different flavours of agile, pomodoros and who knows what else. In said update, line out how much better everything will be and that updates will be more frequent
- Start posting weekly, on the clock ("every Sunday around 5 PM") patreon updates about report
- When the first roadblock comes, switch to biweekly updates with excuses explanations for the situation
- Release version
- Next version runs into even bigger roadblocks, post one update maybe once a month, and not on the clock (could be on a Sunday, on a Tuesday, any day)
- Complete radio silence for a few months
- Rinse and repeat
Developing strong work habits is the key to long-term success.
 
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vicaddict

Member
Sep 29, 2019
204
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I'm actually so depressed I caught up on this game and found out updates are so sparse. It's such a good game
It could be a good game, yes. Sadly it isn't. Then again, it has spawned a few spin-offs or inspired others to create games with a similar premise. You can even find them on the last few pages of this thread and I think they are far better in execution and making progress at a much faster pace than the original. FA has been surpassed by them already, which is quite telling, considering that they have been in development for a few months only.

FA is in its 7th or even 8th year and with the announced reintegration of the lifepath I can guarantee you that it will take another two years, before any progress will be made. Quite frankly, I'd go out and say that it will lead to a complete reboot of the game for a third or even fourth time, because there is no way you can integrate that stuff within the existing framework.
 

Senor Smut

Member
Aug 11, 2020
222
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It could be a good game, yes. Sadly it isn't. Then again, it has spawned a few spin-offs or inspired others to create games with a similar premise. You can even find them on the last few pages of this thread and I think they are far better in execution and making progress at a much faster pace than the original. FA has been surpassed by them already, which is quite telling, considering that they have been in development for a few months only.

FA is in its 7th or even 8th year and with the announced reintegration of the lifepath I can guarantee you that it will take another two years, before any progress will be made. Quite frankly, I'd go out and say that it will lead to a complete reboot of the game for a third or even fourth time, because there is no way you can integrate that stuff within the existing framework.
And it will be a ground-up reboot, because people who know a lot more about coding than I do (which is literally anyone who knows anything about coding) have looked at it and concluded that the bedrock programming choices Crush made when he did the last reboot make it impossible to implement the mechanics and do the things he wants to do. I don't understand it and it may not even be true, but it was pointed out more than once by different people over on his Discord. So we'll have a year of fucking around and pussyfooting by Crush, followed by the announcement of another restart, "This time I know exactly what I'm doing and where I want things to go, and if you believe that I have a lovely bridge in Brooklyn I'd like to sell you."
 
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And it will be a ground-up reboot, because people who know a lot more about coding than I do (which is literally anyone who knows anything about coding) have looked at it and concluded that the bedrock programming choices Crush made when he did the last reboot make it impossible to implement the mechanics and do the things he wants to do. I don't understand it and it may not even be true, but it was pointed out more than once by different people over on his Discord. So we'll have a year of fucking around and pussyfooting by Crush, followed by the announcement of another restart, "This time I know exactly what I'm doing and where I want things to go, and if you believe that I have a lovely bridge in Brooklyn I'd like to sell you."
This is only partly true.

The engine itself, Sugarcube, isn't exactly the best for a fully dynamic game. You have to fight the engine and javascript itself, trying to make both things work with each other (one of those situations of "it should just work, but it doesn't").

But here's the thing: He isn't trying to do anything "clever". He isn't dynamically adjusting flavor text based on previous options, or even based on traits. He's just blocking some options based on the kinks you select. In other words, he's blocking passages based on variables.

The existing framework works just fine for what he actually does (not what he wants to do). Some people might be thinking that the game will end up adjusting the flavor text on a passage narrating an escape sequence on a bike based on whether or not you took three biking lessons or five during the lifepath...but that's just not going to happen, and it's not a fault of the framework.
 

Ripe

Active Member
Jun 30, 2017
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The existing framework works just fine for what he actually does (not what he wants to do). Some people might be thinking that the game will end up adjusting the flavor text on a passage narrating an escape sequence on a bike based on whether or not you took three biking lessons or five during the lifepath...but that's just not going to happen, and it's not a fault of the framework.
Expecting to have a unique flavor text based on choices during lifepath is not just unrealistic, it's borderline delusional. Something like that barely exist in AAA games so expecting it from Crush is laughable at best.

What those choices could lead to is to have a beter chance of success (additional +1 or maybe +2 to the roll) IF he ever manage to integrate a meaningful dice rolls...
 
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Deniz31

Well-Known Member
Jul 25, 2017
1,344
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MOABS third draft

Hi guys! Last week I finished a third draft of the design doc I’m working on, the Mother Of All Beat Sheets (MOABS).

This was always my fear too. But the results are just so exciting! Like I said last week, significant improvements are on the way. I’m psyched about getting them out to you ASAP.
By its nature, the MOABS is full of spoilers (including plot twists), so I’m trying to limit who has to see it (and end up having their game spoiled). But some selfless contributors have seen early versions.

With the third draft, the MOABS is roughly complete; we now have a (very) detailed outline of story beats to implement. The existing Bangkok structure has been kept – but we’re moving around some events, introducing a few new locations, and bringing forward the introduction of some important NPCs (and an organised crime subplot stolen fro...I mean inspired by Johnnie To, which the heroine will get sucked into). The overall aim is to pack out each episode with more variety and more for her to do (instead of being passively led through the story by NPCs). I think you’re gonna love it!

Next steps
What’s left is some fine tuning. The structural changes have created some continuity and characterisation issues. (For example, Connor’s role in sexualising the heroine has now been spread out across a few different NPCs, which is a big improvement for the player – but that’s left his story role feeling a little inconsistent, so I want to work in a few extra story beats to handle that. Also the heroine’s friendship with the bargirls requires a little more bonding time than is currently planned in the MOABS, so I want to squeeze in some “friendship mini-quests” to make that feel believable. That kind of thing; technical story stuff.)

Workflow
The MOABS has now become so big that it’s actually kind of hard to visualise. I’ve put together a calendar of story beats allowing me to easily move things around and visualise where the story beats we need can be inserted.

I took a break from it to write this report, but I’m itching to get back to it!
While I’m working on this, our illustrator lovely Victoria is working on a few avatar improvements that we’ll roll out as part of the reintroduced Lifepath. (More info on that will be released in a little bit.)
Okay, thanks for reading, guys, I’m gonna eat lunch and get back to work! ❤‍


TL;DR Same as always.:ROFLMAO:
 
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Expecting to have a unique flavor text based on choices during lifepath is not just unrealistic, it's borderline delusional. Something like that barely exist in AAA games so expecting it from Crush is laughable at best.

What those choices could lead to is to have a beter chance of success (additional +1 or maybe +2 to the roll) IF he ever manage to integrate a meaningful dice rolls...
Newlife kind of does it for sex scenes, based on the traits of both your character and the male you're with. The same "suck his cock" action can have a fairly good amount of variation.

I'm not saying it's a great example or that Crush will "totally do it, just wait you guys", I'm just saying, Crush (and to some extent, the fans) thinks "I can't do this really complicated feature because I'm limited by the technology and existing framework therefore I must change it to achieve it" when in reality, he can't even do the basic stuff.

Or, in other words, it's like crying out you can't replicate a three Michelin star dinner because you don't have some industrial machinery, when you can't even fry an egg on a pan.
 
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