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PhoenixAgain

Newbie
Feb 7, 2019
48
80
For some people reading a book (particularly fiction) is fun. An opposite of work. There's no need to rope some shoddy "psychological" theory into it, when at the end of the day it boils down to nothing but individual preferences and what a person actually finds enjoyable.

The alternative and equally "psychological" take would be that having to click through 10 one-sentence screens instead of having it on single screen you can either read, skim or skip with a single click... is fucking annoying and not "fun".

(but all the extra clicking certainly helps to make the content feel longer, so that's valuable if you take months to produce one scene, i guess)
Even for people who like reading books, they'd be less inclined to read a massive block of text than to read smaller sized chunks. It's why paragraphs are a thing. They're the middle ground between one sentence and one essay. Individual preference in a population is a trend and is something important to target. Fewer people find massive blocks of text fun than do, so if you want greater appeal, it needs to be cut.
 

itachi012

New Member
Jan 4, 2022
9
11
Really enjoyed this game, I'd say it's one of my favorites now. Which does make the content wait really suck but ah well, guess I'll revisit in a year.

Can I ask though, what's the older version of the game like? Till where does the content in the old version go.
 

ZebCaff

Newbie
Aug 19, 2019
97
62
Really enjoyed this game, I'd say it's one of my favorites now. Which does make the content wait really suck but ah well, guess I'll revisit in a year.

Can I ask though, what's the older version of the game like? Till where does the content in the old version go.
IIRC, the version with the lifepath ends on arrival at Bangkok airport (may be earlier than that, it certainly doesn't go any further).
 

Vibesy

Member
Nov 19, 2023
156
357
There are two older versions floating around. One ends in Bahrain, after lifepath/mission training, but never makes it to Bangkok. The other ends after the first year of University.

In a few years, there will probably be a third unfinished version when Crush abandons his latest attempt at lifepath reshuffling.

Edit: Now I think one version ended in Dubai rather than Bahrain. In any case, was definitely not KL in that version.
 

fortuna95

Lezz kiss for peace!
Donor
Feb 7, 2018
3,761
18,523
:rolleyes: :unsure:
1718626183012.jpeg
Significant improvements

Hey guys! I’m working hard on the Mother Of All Beat Sheets. Last week I finished a second draft of the MOABS– covering hundreds of big and small story beats, strung out over a range of Bangkok episodes – and it’s significantly better than the first draft (which itself was significantly better than the planned continuation of the Bangkok story arc).

While I am very conscious that I don’t want to get stuck in a cycle of overplanning, the results of this exercise are just so exciting (and hot ) that it’s obvious I need to continue prioritising it right now. If you liked the previous episodes of Female Agent, you’re going to love what’s coming next.

The main improvements I’m excited about are:
  • Hotter, more varied sex scenes
  • Faster story pace with more spy action
  • A less passive, more customisable heroine with more dialogue and decision points

It’s going great. I’m working on it every day with high energy (basically until my brain is out of gas ). I’m going to continue working on the MOABS, adding to it and – critically – making it easier to read so that contributors can help to edit and improve it further.

Okay I’m gonna get back to it! Have a lovely day everybody and thank you so much for all the supportive messages and comments, your encouragement means the world to me. ❤‍
 

itachi012

New Member
Jan 4, 2022
9
11
ah thanks fellas, good to know where the older versions were at. i'll try one of them out and then wait for a year to see if significant new content dropped
 

Ripe

Active Member
Jun 30, 2017
912
810
It’s going great. I’m working on it every day with high energy (basically until my brain is out of gas ). I’m going to continue working on the MOABS, adding to it and – critically – making it easier to read so that contributors can help to edit and improve it further.
In other words: I have no idea what to do next, so I'll just do next to nothing and let you solve my problems for me and continue the story for me... while I get paid for your work.

As for working every day on high energy until he runs out of gas... that means what? 5 minutes a day? 10 minutes? Maybe an hour if inspiration struck?
 
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Apr 3, 2019
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In other words: I have no idea what to do next, so I'll just do next to nothing and let you solve my problems for me and continue the story for me... while I get paid for your work.

As for working every day on high energy until he runs out of gas... that means what? 5 minutes a day? 10 minutes? Maybe an hour if inspiration struck?
I genuinely believe he's "working" for 12+ hours a day. It's just that his concept of working is similar to the concept of working that your average rich CEO has (and no, I'm not saying he's a "rich CEO"):

- Go for a walk to relax body and mind: Working, it all ends up being for the project
- Reading some news, perhaps on new technologies or geopolitical news: Working, it might be related to the project
- Checking out porn (soft or hardcore): Working, it's of course inspiration
- Having some food delivered and eating it while ocasionally glancing at your laptop screen that you left on the coffee table: Hardworking, literally eating while working!
- Playing other games (porn or not): Clearly working, it's there to take ideas and inspiration for the project

And so on and so forth
 

Senor Smut

Member
Aug 11, 2020
188
741
I'm mostly surprised that he didn't specify that he was working on the game 112 hours every 17 seconds or some ludicrous number like he usually gives.

Actually...I take that back, I'm mostly surprised that he put up two updates in the same three-month period. That's a heart attack-level shocker right there.
 

YellowShoes

Newbie
Dec 19, 2019
20
57
I'm mostly surprised that he didn't specify that he was working on the game 112 hours every 17 seconds or some ludicrous number like he usually gives.

Actually...I take that back, I'm mostly surprised that he put up two updates in the same three-month period. That's a heart attack-level shocker right there.
Don't be, its going to be two new scenes

There are probably people who wrote more in this thread than Crush writes in a year
 

Senor Smut

Member
Aug 11, 2020
188
741
Don't be, its going to be two new scenes

There are probably people who wrote more in this thread than Crush writes in a year
Sorry, I meant two status updates. Crush goes radio-silent for months on end, just compounding the frustration that arouses from a total lack of game updates.
 
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Sorry, I meant two status updates. Crush goes radio-silent for months on end, just compounding the frustration that arouses from a total lack of game updates.
If you check his patreon history (or, if you've been around for while) he always goes through the same cycle:

- (After a long silence) Post a lengthy update about "The New Methodology": I think we're currently on beat sheets, but we've gone through different flavours of agile, pomodoros and who knows what else. In said update, line out how much better everything will be and that updates will be more frequent
- Start posting weekly, on the clock ("every Sunday around 5 PM") patreon updates about report
- When the first roadblock comes, switch to biweekly updates with excuses explanations for the situation
- Release version
- Next version runs into even bigger roadblocks, post one update maybe once a month, and not on the clock (could be on a Sunday, on a Tuesday, any day)
- Complete radio silence for a few months
- Rinse and repeat
 

Senor Smut

Member
Aug 11, 2020
188
741
If you check his patreon history (or, if you've been around for while) he always goes through the same cycle:

- (After a long silence) Post a lengthy update about "The New Methodology": I think we're currently on beat sheets, but we've gone through different flavours of agile, pomodoros and who knows what else. In said update, line out how much better everything will be and that updates will be more frequent
- Start posting weekly, on the clock ("every Sunday around 5 PM") patreon updates about report
- When the first roadblock comes, switch to biweekly updates with excuses explanations for the situation
- Release version
- Next version runs into even bigger roadblocks, post one update maybe once a month, and not on the clock (could be on a Sunday, on a Tuesday, any day)
- Complete radio silence for a few months
- Rinse and repeat
Developing strong work habits is the key to long-term success.
 
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vicaddict

Member
Sep 29, 2019
202
420
I'm actually so depressed I caught up on this game and found out updates are so sparse. It's such a good game
It could be a good game, yes. Sadly it isn't. Then again, it has spawned a few spin-offs or inspired others to create games with a similar premise. You can even find them on the last few pages of this thread and I think they are far better in execution and making progress at a much faster pace than the original. FA has been surpassed by them already, which is quite telling, considering that they have been in development for a few months only.

FA is in its 7th or even 8th year and with the announced reintegration of the lifepath I can guarantee you that it will take another two years, before any progress will be made. Quite frankly, I'd go out and say that it will lead to a complete reboot of the game for a third or even fourth time, because there is no way you can integrate that stuff within the existing framework.
 

Senor Smut

Member
Aug 11, 2020
188
741
It could be a good game, yes. Sadly it isn't. Then again, it has spawned a few spin-offs or inspired others to create games with a similar premise. You can even find them on the last few pages of this thread and I think they are far better in execution and making progress at a much faster pace than the original. FA has been surpassed by them already, which is quite telling, considering that they have been in development for a few months only.

FA is in its 7th or even 8th year and with the announced reintegration of the lifepath I can guarantee you that it will take another two years, before any progress will be made. Quite frankly, I'd go out and say that it will lead to a complete reboot of the game for a third or even fourth time, because there is no way you can integrate that stuff within the existing framework.
And it will be a ground-up reboot, because people who know a lot more about coding than I do (which is literally anyone who knows anything about coding) have looked at it and concluded that the bedrock programming choices Crush made when he did the last reboot make it impossible to implement the mechanics and do the things he wants to do. I don't understand it and it may not even be true, but it was pointed out more than once by different people over on his Discord. So we'll have a year of fucking around and pussyfooting by Crush, followed by the announcement of another restart, "This time I know exactly what I'm doing and where I want things to go, and if you believe that I have a lovely bridge in Brooklyn I'd like to sell you."
 
Apr 3, 2019
282
879
And it will be a ground-up reboot, because people who know a lot more about coding than I do (which is literally anyone who knows anything about coding) have looked at it and concluded that the bedrock programming choices Crush made when he did the last reboot make it impossible to implement the mechanics and do the things he wants to do. I don't understand it and it may not even be true, but it was pointed out more than once by different people over on his Discord. So we'll have a year of fucking around and pussyfooting by Crush, followed by the announcement of another restart, "This time I know exactly what I'm doing and where I want things to go, and if you believe that I have a lovely bridge in Brooklyn I'd like to sell you."
This is only partly true.

The engine itself, Sugarcube, isn't exactly the best for a fully dynamic game. You have to fight the engine and javascript itself, trying to make both things work with each other (one of those situations of "it should just work, but it doesn't").

But here's the thing: He isn't trying to do anything "clever". He isn't dynamically adjusting flavor text based on previous options, or even based on traits. He's just blocking some options based on the kinks you select. In other words, he's blocking passages based on variables.

The existing framework works just fine for what he actually does (not what he wants to do). Some people might be thinking that the game will end up adjusting the flavor text on a passage narrating an escape sequence on a bike based on whether or not you took three biking lessons or five during the lifepath...but that's just not going to happen, and it's not a fault of the framework.
 
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