vicaddict

Member
Sep 29, 2019
193
388
I'm actually so depressed I caught up on this game and found out updates are so sparse. It's such a good game
It could be a good game, yes. Sadly it isn't. Then again, it has spawned a few spin-offs or inspired others to create games with a similar premise. You can even find them on the last few pages of this thread and I think they are far better in execution and making progress at a much faster pace than the original. FA has been surpassed by them already, which is quite telling, considering that they have been in development for a few months only.

FA is in its 7th or even 8th year and with the announced reintegration of the lifepath I can guarantee you that it will take another two years, before any progress will be made. Quite frankly, I'd go out and say that it will lead to a complete reboot of the game for a third or even fourth time, because there is no way you can integrate that stuff within the existing framework.
 

Senor Smut

Member
Aug 11, 2020
147
561
It could be a good game, yes. Sadly it isn't. Then again, it has spawned a few spin-offs or inspired others to create games with a similar premise. You can even find them on the last few pages of this thread and I think they are far better in execution and making progress at a much faster pace than the original. FA has been surpassed by them already, which is quite telling, considering that they have been in development for a few months only.

FA is in its 7th or even 8th year and with the announced reintegration of the lifepath I can guarantee you that it will take another two years, before any progress will be made. Quite frankly, I'd go out and say that it will lead to a complete reboot of the game for a third or even fourth time, because there is no way you can integrate that stuff within the existing framework.
And it will be a ground-up reboot, because people who know a lot more about coding than I do (which is literally anyone who knows anything about coding) have looked at it and concluded that the bedrock programming choices Crush made when he did the last reboot make it impossible to implement the mechanics and do the things he wants to do. I don't understand it and it may not even be true, but it was pointed out more than once by different people over on his Discord. So we'll have a year of fucking around and pussyfooting by Crush, followed by the announcement of another restart, "This time I know exactly what I'm doing and where I want things to go, and if you believe that I have a lovely bridge in Brooklyn I'd like to sell you."
 
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And it will be a ground-up reboot, because people who know a lot more about coding than I do (which is literally anyone who knows anything about coding) have looked at it and concluded that the bedrock programming choices Crush made when he did the last reboot make it impossible to implement the mechanics and do the things he wants to do. I don't understand it and it may not even be true, but it was pointed out more than once by different people over on his Discord. So we'll have a year of fucking around and pussyfooting by Crush, followed by the announcement of another restart, "This time I know exactly what I'm doing and where I want things to go, and if you believe that I have a lovely bridge in Brooklyn I'd like to sell you."
This is only partly true.

The engine itself, Sugarcube, isn't exactly the best for a fully dynamic game. You have to fight the engine and javascript itself, trying to make both things work with each other (one of those situations of "it should just work, but it doesn't").

But here's the thing: He isn't trying to do anything "clever". He isn't dynamically adjusting flavor text based on previous options, or even based on traits. He's just blocking some options based on the kinks you select. In other words, he's blocking passages based on variables.

The existing framework works just fine for what he actually does (not what he wants to do). Some people might be thinking that the game will end up adjusting the flavor text on a passage narrating an escape sequence on a bike based on whether or not you took three biking lessons or five during the lifepath...but that's just not going to happen, and it's not a fault of the framework.
 

Ripe

Active Member
Jun 30, 2017
904
779
The existing framework works just fine for what he actually does (not what he wants to do). Some people might be thinking that the game will end up adjusting the flavor text on a passage narrating an escape sequence on a bike based on whether or not you took three biking lessons or five during the lifepath...but that's just not going to happen, and it's not a fault of the framework.
Expecting to have a unique flavor text based on choices during lifepath is not just unrealistic, it's borderline delusional. Something like that barely exist in AAA games so expecting it from Crush is laughable at best.

What those choices could lead to is to have a beter chance of success (additional +1 or maybe +2 to the roll) IF he ever manage to integrate a meaningful dice rolls...
 
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Deniz31

Well-Known Member
Jul 25, 2017
1,320
3,392

MOABS third draft

Hi guys! Last week I finished a third draft of the design doc I’m working on, the Mother Of All Beat Sheets (MOABS).

This was always my fear too. But the results are just so exciting! Like I said last week, significant improvements are on the way. I’m psyched about getting them out to you ASAP.
By its nature, the MOABS is full of spoilers (including plot twists), so I’m trying to limit who has to see it (and end up having their game spoiled). But some selfless contributors have seen early versions.

With the third draft, the MOABS is roughly complete; we now have a (very) detailed outline of story beats to implement. The existing Bangkok structure has been kept – but we’re moving around some events, introducing a few new locations, and bringing forward the introduction of some important NPCs (and an organised crime subplot stolen fro...I mean inspired by Johnnie To, which the heroine will get sucked into). The overall aim is to pack out each episode with more variety and more for her to do (instead of being passively led through the story by NPCs). I think you’re gonna love it!

Next steps
What’s left is some fine tuning. The structural changes have created some continuity and characterisation issues. (For example, Connor’s role in sexualising the heroine has now been spread out across a few different NPCs, which is a big improvement for the player – but that’s left his story role feeling a little inconsistent, so I want to work in a few extra story beats to handle that. Also the heroine’s friendship with the bargirls requires a little more bonding time than is currently planned in the MOABS, so I want to squeeze in some “friendship mini-quests” to make that feel believable. That kind of thing; technical story stuff.)

Workflow
The MOABS has now become so big that it’s actually kind of hard to visualise. I’ve put together a calendar of story beats allowing me to easily move things around and visualise where the story beats we need can be inserted.

I took a break from it to write this report, but I’m itching to get back to it!
While I’m working on this, our illustrator lovely Victoria is working on a few avatar improvements that we’ll roll out as part of the reintroduced Lifepath. (More info on that will be released in a little bit.)
Okay, thanks for reading, guys, I’m gonna eat lunch and get back to work! ❤‍


TL;DR Same as always.:ROFLMAO:
 
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Expecting to have a unique flavor text based on choices during lifepath is not just unrealistic, it's borderline delusional. Something like that barely exist in AAA games so expecting it from Crush is laughable at best.

What those choices could lead to is to have a beter chance of success (additional +1 or maybe +2 to the roll) IF he ever manage to integrate a meaningful dice rolls...
Newlife kind of does it for sex scenes, based on the traits of both your character and the male you're with. The same "suck his cock" action can have a fairly good amount of variation.

I'm not saying it's a great example or that Crush will "totally do it, just wait you guys", I'm just saying, Crush (and to some extent, the fans) thinks "I can't do this really complicated feature because I'm limited by the technology and existing framework therefore I must change it to achieve it" when in reality, he can't even do the basic stuff.

Or, in other words, it's like crying out you can't replicate a three Michelin star dinner because you don't have some industrial machinery, when you can't even fry an egg on a pan.
 
Apr 3, 2019
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Expecting to have a unique flavor text based on choices during lifepath is not just unrealistic, it's borderline delusional. Something like that barely exist in AAA games so expecting it from Crush is laughable at best.

What those choices could lead to is to have a beter chance of success (additional +1 or maybe +2 to the roll) IF he ever manage to integrate a meaningful dice rolls...
Newlife kind of does it for sex scenes, based on the traits of both your character and the male you're with. The same "suck his cock" action can have a fairly good amount of variation.

I'm not saying it's a great example or that Crush will "totally do it, just wait you guys", I'm just saying, Crush (and to some extent, the fans) thinks "I can't do this really complicated feature because I'm limited by the technology and existing framework therefore I must change it to achieve it" when in reality, he can't even do the basic stuff.

Or, in other words, it's like crying out you can't replicate a three Michelin star dinner because you don't have some industrial machinery, when you can't even fry an egg on a pan.
 

presario1000

Newbie
Jun 18, 2018
45
89
Just run with me for a second, what would happen if say instead of writing some sexy crime noir spy thriller where we controlled an ambitious and confident woman using (or not using) her feminine wiles to advance the storyline and her career, we set all this back to highschool and had a 40 minute vignette where our conveniently legal protagonist got fingered at homecoming?

I can already imagine 1600 words on just the setup, how are we meant to proceed if we don't know just how humid it is in the backseat of that 1997 jetta, or wait, is it a passat, it feels a little roomier and there are leather seats, but wait did they even offer the passat as a manual transmission option in new brunswick in 1997. Some mysteries will never be solved. But don't worry, the fingering wil happen no matter your choices, but you do get to choose, will she a.) like it b.) really like it, c.) like it but pretend not to or d.) not like it but everything will progress as if you chose a, or it's a game over. God damn can I build a world or what, and yes I might be Todd Howard. Or not. This is a sexy mystery afterall.
 

Marlin Brandy

Member
Aug 18, 2018
335
684
Workflow
The MOABS has now become so big that it’s actually kind of hard to visualise. I’ve put together a calendar of story beats allowing me to easily move things around and visualise where the story beats we need can be inserted.
We got a graphical update to the release schedule before we got another step forwards in the story. did he get Victoria to draw this too so the fancy colours and pretty pictures would distract the supporters?
Mother of All BS is right on the money.

I wanted to take this chance to remind everyone that White Russian was supposed to be released on the 31st of October, 2022
1671116092975.png
 
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CassieBare

Member
Game Developer
Jan 25, 2020
434
1,014
We got a graphical update to the release schedule before we got another step forwards in the story. did he get Victoria to draw this too so the fancy colours and pretty pictures would distract the supporters?
Mother of All BS is right on the money.

I wanted to take this chance to remind everyone that White Russian was supposed to be released on the 31st of October, 2022
View attachment 3777831
So...almost two years behind schedule?
 

Deniz31

Well-Known Member
Jul 25, 2017
1,320
3,392
Worst thing is there's no direction or vision. Just goes with what people come up with recently. "Oh, lots of people talking about lifepath, let's return to that!".
 

Senor Smut

Member
Aug 11, 2020
147
561
Graphical update...who gives a shit? It's a paper doll -- admittedly a high-quality paper doll, but it can never transcend the limitations inherent in the form. This game is not about graphics -- he's already rebooted once for graphics and it added essentially nothing. This fucking guy, I tell you.
 
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Apr 3, 2019
267
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Graphical update...who gives a shit? It's a paper doll -- admittedly a high-quality paper doll, but it can never transcend the limitations inherent in the form. This came is not about graphics -- he's already rebooted once for graphics and it added essentially nothing. This fucking guy, I tell you.

It's not really "extra work", it's pretty obvious "lovely illustrator Victoria" is bored out of her mind and improves on some previous work just because she doesn't have anything else to do. I don't think there has been a single patreon post that has said something along the lines of "It would be ready now but illustrator Victoria hasn't finished some illustrations yet", at most, it has been (multiple times in fact) "I only had one outfit planned but illustrator Victoria made three"
 
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Leelloominai

Newbie
Nov 23, 2017
61
71
It could be a good game, yes. Sadly it isn't. Then again, it has spawned a few spin-offs or inspired others to create games with a similar premise. You can even find them on the last few pages of this thread and I think they are far better in execution and making progress at a much faster pace than the original. FA has been surpassed by them already, which is quite telling, considering that they have been in development for a few months only.

FA is in its 7th or even 8th year and with the announced reintegration of the lifepath I can guarantee you that it will take another two years, before any progress will be made. Quite frankly, I'd go out and say that it will lead to a complete reboot of the game for a third or even fourth time, because there is no way you can integrate that stuff within the existing framework.
I drastic disagree, is a good game and one of things i love about this game is its pace. But i don't know about how much slow the updates come or anything beyond the fact i played the game a lot in the last couple of days.
By this "FA is in its 7th or even 8th year" you mean this game is being developing for 8 years? if that is really the case that is sad, i just started play this week, loved the game.. but at this rate i'll never see much of it anymore. And looks like patrons would be with reason to get angry .
 

orellion

Newbie
May 12, 2023
64
31
I drastic disagree, is a good game and one of things i love about this game is its pace. But i don't know about how much slow the updates come or anything beyond the fact i played the game a lot in the last couple of days.
By this "FA is in its 7th or even 8th year" you mean this game is being developing for 8 years? if that is really the case that is sad, i just started play this week, loved the game.. but at this rate i'll never see much of it anymore.
Two things can be true at once. Is it a good game? Yes. Is Crush planning to retire on this game? Yes.
Luckily, there are thousands of other games on here to play to bide your time between the updates.
 
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vicaddict

Member
Sep 29, 2019
193
388
By this "FA is in its 7th or even 8th year" you mean this game is being developing for 8 years? if that is really the case that is sad, i just started play this week, loved the game.. but at this rate i'll never see much of it anymore. And looks like patrons would be with reason to get angry .
This thread was started in 2017, so yes, it has been in development for at least seven years. Most of us will never see the final release, because most people here will not last that long. Neither will Crush for that matter.

The irony is that he claims to have been a project manager, so he should know how timelines and schedules work. Either he is the worst project manager ever, or the best. Depending on, if the project was to finish the game or to drag it out for as long as possible as that is the source of his income. I'll let others be the judges on that.

Eiter way, you are free to enjoy the game of course, but don't expect anything more for the next two years. Now that he has decided to bring back the second (?) version of his game and combine it with the third (?), there is to chance in hell that it gets done before that. Like I said, I am sure he will reboot it again, because both versions of the game won't go together, unless he starts all over again.
 
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