CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
Mar 10, 2018
170
444
At this point you can do what you want to Crush: beat him up, give him a swirlie, piss on his rug, trash his car, frame him for the theft of a million dollars, have him attacked by nihilists, have one of his bowling buddies die of a heart attack and then have that buddy's ashes blow back into his face when he tries to scatter them into the Pacific Ocean, whatever -- the Scammer abides.
that last one is very specific, did that happen to you?
 

avg_man

New Member
Feb 26, 2018
4
8
This is one of those games I remember every once in a while, and am always surprised that its still not finished. Which is shocking, because I played this game ago before the first reboot.

It's a race between Female Agent and Yandere Simulator for which is completed first, and honestly both devs - and I use the word incredibly generously here - seem more interested in milking patreon than actually working on their games.
 

gds21

Newbie
Oct 4, 2023
51
81
On Patreon:


USA, Australia, Canada & New Zealand restored to Lifepath
New
5 days ago
Hi guys! The previous version of the Lifepath was restricted to UK heroines only. Last week I updated the code and added some regionalisation text, so your heroine can now be from any of the FIVE EYES nations.
I feel like the childhood section in 1.11 is a little bit boring and overlong: there are some unnecessary scenes (like modelling the results of the heroine’s high school exams). So I’m streamlining those, and dialling up some emotional, zeitgeist-y moments that help explain how the heroine ended up in intelligence work.


Meanwhile, I’ve been getting more great feedback on the MOABS design document. What I secretly wanted was for everybody to call it a credit to my genius, a triumph of my will; what I’m actually getting back is much more useful and is going to make the Bangkok episodes even better. I’m very excited about it.



Okay! Coffee break is over, back to work. ❤‍
 

orellion

Member
May 12, 2023
122
82
On Patreon:


USA, Australia, Canada & New Zealand restored to Lifepath
New
5 days ago
Hi guys! The previous version of the Lifepath was restricted to UK heroines only. Last week I updated the code and added some regionalisation text, so your heroine can now be from any of the FIVE EYES nations.
I feel like the childhood section in 1.11 is a little bit boring and overlong: there are some unnecessary scenes (like modelling the results of the heroine’s high school exams). So I’m streamlining those, and dialling up some emotional, zeitgeist-y moments that help explain how the heroine ended up in intelligence work.


Meanwhile, I’ve been getting more great feedback on the MOABS design document. What I secretly wanted was for everybody to call it a credit to my genius, a triumph of my will; what I’m actually getting back is much more useful and is going to make the Bangkok episodes even better. I’m very excited about it.



Okay! Coffee break is over, back to work. ❤‍
No shout out to the beautiful Victoria this time?
 
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gds21

Newbie
Oct 4, 2023
51
81
On Patreon:


Tanlines coming soon!
New
14 minutes ago
Hey guys! I've been busy this week doing more writing and coding work on the Lifepath childhood section.
Several people have asked for a release estimate. I can't provide one yet because of some avatar customisation features we're also working on. (We want to include them in the next release, because the start of the game includes the character creation screen.)
One feature we teased a couple weeks ago is the new hairstyle options, another is tanlines. This is more complex than you'd expect, but our illustrator lovely Victoria has produced a system that turns our pasty desk officer into a believably bronzed backpacking babe.

In the story, the tan will be added during the Malaysia episode: the reason we're implementing it now is because this system will also allow us to give you more base skin tones with which to customise your heroine.

Currently the game only supports fair skin: we plan to add olive and pale choices to the next episode. (More can be added in the future.)



Different ethnicities
This is still on my wish list, but it's a bigger project than just changing caucasian skin tones – some avatar assets will need to be totally redrawn (because the tanline layers glitch if you make them too dark), and we'd also need to rewrite some story and background elements to reflect the different experiences the heroine would have in some of the scenes.


So my playthrough of Female Agent Freema Agyeman is going to have to wait. This is a frequently requested feature, so I know this is going to be disappointing news to some players, and I'm sorry about it. We might be able to make a Latina CIA officer work in this update, we'll do our best!



Okay, that's it for the report – I'm going to get back to writing & coding work tomorrow. We're working as hard as we can every day and we thank you humbly for your patience and support.
❤‍
 

gds21

Newbie
Oct 4, 2023
51
81
On Patreon:


Hair is now over 9000
New
An hour ago
Hair in games is both interesting and challenging, since there is a lot to get right in hair.
It is an enormous time effort and I have yet to see someone do hair fast. As with everything in art: Reference is key!
Hair is one of the best tools to create personality in a character, since it shows a lot of attitude.
–Calvin Verhoolen, Senior Character Artist [EA, Disney, Konami, Ubisoft]
Hey guys! Our illustrator lovely Victoria went crazy and decided that sweet little Female Agent should have way more hair options than your average AAA blockbuster.
She's invented this cool system that uses layers to take the number of hairstyle options in the game from 6 to more than 300 in the next release.


The trick is mixing and matching reusable assets like buns and bangs in order to create more options; she's very clever

We're working on implementing the new options into the avatar system and the UI, and also ironing out some fine details in the new skin tone choices.



The plan is basically to make the avatar more customisable between scenes (and have NPCs/the game react to it from time to time).



I'm also continuing to work on the overall story structure (based on feedback to the MOABS design document) and regionalise/edit the early Lifepath sections.



Okay, that's it for the report, we're basically just working hard on everything, art, systems and content ❤‍
 

robin312

Active Member
Jul 6, 2023
517
1,143
We're working on implementing the new options into the avatar system and the UI, and also ironing out some fine details in the new skin tone choices.
Each time they are fixing things than isn't even broken make me smile
Implementing all those gimmicks instead of the game engine just shows everyone that it's still the same old Crush
No actual work on the engine, because it's hard and complicated. It's better to add feature that no one need and easy to implement
 
Apr 3, 2019
282
879
Each time they are fixing things than isn't even broken make me smile
Implementing all those gimmicks instead of the game engine just shows everyone that it's still the same old Crush
No actual work on the engine, because it's hard and complicated. It's better to add feature that no one need and easy to implement
Just curious, what features do you want added to the engine? I genuinely think it's fine (not great, not fantastic, not awful, just fine) for what Crush ultimately wants: kinetic novel with a couple of screens to show stats, maybe an overlay, maybe an animation.
 
3.60 star(s) 122 Votes