- Nov 15, 2018
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good suggestion and maybe not too hard to implementCrush, I don't know if its been suggested or not but the sexual history seems a pretty empty tab at the moment. Any plans to expand upon it? Perhaps have it list scenes that you complete successfully such as "Won wet T-shirt contest" perhaps with embelishments like got naked, made our with girls on stage. "Shot Amatuer porn"
I just want to toss in a thought on this subject, not spy skills but combat skills. A fairly large number of people, male and female, go to Thailand to train Muay Thai and even MMA nowadays. Consider working in some content addressing MCs interested in "training" combat skills as part of their cover.Right! So when she's seen to actually use her spy skills that could cause an increase in her Suspicion score. Love it.
"Hey, boss, you know that new American girl at the Hard Cock Cafe? The one that speaks Russian, Arabic and Chinese? I hear the other day she broke a mugger's wrist in the street."
"Hmmm."
I've had this thought as well but decided to wait how this develops. Considering how slow the writing part of development goes (compared to coding and artwork which has been the main focus for quite some time now) i honestly can't fathom how all these skills could possibly come into play meaningful in the story. It's just so much. So many conditions, variables and possible outcomes of scenarios and dialogue trees.I cannot recall if I voiced this or not before, but I am a little concerned with all these skills that could be unlocked depending on how you went about the game and during character generation. With so many, will they ever be meaningful?
I definitely do want to include a Muay Thai camp as a location in Thailand. I hadn't considered that her learning MMA could be a good way to reduce Suspicion but it's a great idea (and easy to implement), so thanks!I just want to toss in a thought on this subject, not spy skills but combat skills. A fairly large number of people, male and female, go to Thailand to train Muay Thai and even MMA nowadays. Consider working in some content addressing MCs interested in "training" combat skills as part of their cover.
Good idea, 0ne, thanks! I do intend to build out the sexual history tab as I think it's going to be an important way to keep track of the agent's adventure. I really like the idea of memorialising specific events here, like cheevos on the Xbox.Crush, I don't know if its been suggested or not but the sexual history seems a pretty empty tab at the moment. Any plans to expand upon it? Perhaps have it list scenes that you complete successfully such as "Won wet T-shirt contest" perhaps with embelishments like got naked, made our with girls on stage. "Shot Amatuer porn"
Good observations, quauwdsi, thanks for sharing them.I feel like the interplay of knowingly submitting to stupid situations (kinda like the casting scene after the oceania contest) can create interesting situation that tick of a lot of humiliation kinks.
Same with the hypnosis content too, it'll be interesting to see her becoming aware of being hypnotised but being unable to stop it (yet). I kinda hope beating the hypnosis would be more of a challenge to beat too, rather than just repeated choosing the "right" option. It just feels a bit too much like an obvious solution? Maybe have her need to get some kind of mystical herb or get the help of someone else, and hence ironically being forced to degrade herself further just in order to free herself from the hypnosis? Maybe she even trusts the wrong person with her triggers and it leads to worse situations.
Yeah I'm afraid that whenever we change something major, it breaks your saves from the last version. This is likely to continue for some time, but hopefully will settle down soon.Old saves dont work. Is that always like this with each update?
There are few things that are important in designing role-playing game mechanics like skills:So even skills that are unused aren't necessarily useless, because they indirectly affect your agent's overall capabilities.
Is that the actual plan? I've read several posts on F95 and elsewhere that touched on it or inferred to that before, but I do not recall anything definitive.My goal is to make Bangkok an open world experience that supports content written by others.
This sounds interesting. Review it, edit it, and rework it into the story so there is a smooth transition from the existing work, and then afterwards.One fan has already contributed a complex action scene for Operators who get deployed to Syria, so agents may get to put quite a few rounds through an M4.
It is a good idea, yet I wanted to point out, there are people like the idea of seen a MC fighting all her way to the end yet still fail and fall under control by someone. So there should be one or a few critical choices and one final choice. So that player can enjoy all outcomes and passes: a) Break through the hypnosis, b) Willingly give up to hypnosis, c) Battle the hypnosis real hard yet finally commit true submission to someone. The fun is the struggle, the more struggle alone the way of building up the story, the more fruitful the outcome will be for players to enjoy. 'Nothing comes cheap'.Very good idea, @Back, thanks. I think that not having some way to beat the conditioning could cheapen the hypnosis content (although I think beating it should be difficult). I'll do my best to implement something like this.
Hi Korder, female NPC's and lesbian content are already in the game. It certainly is in the minority compared to MF, but it is there and will be expanded upon. Be sure to select the bisexual kink to discover them.Do the developers have any plans on adding female NPC's and lesbian content later?
Hey blackmeow13, thanks! I'm really looking forward to revisiting the hypno content and beefing up this part of the game. Our hands are full with 1.5 at the moment, but there was some good dev talk today about how to model the agent's resistance using her stats (like Conscientiousness, Agreeableness, Openness to Experience, Confidence etc).It is a good idea, yet I wanted to point out, there are people like the idea of seen a MC fighting all her way to the end yet still fail and fall under control by someone. So there should be one or a few critical choices and one final choice. So that player can enjoy all outcomes and passes: a) Break through the hypnosis, b) Willingly give up to hypnosis, c) Battle the hypnosis real hard yet finally commit true submission to someone. The fun is the struggle, the more struggle alone the way of building up the story, the more fruitful the outcome will be for players to enjoy. 'Nothing comes cheap'.