Hey
blackmeow13, thanks! I'm really looking forward to revisiting the hypno content and beefing up this part of the game. Our hands are full with 1.5 at the moment, but there was some good dev talk today about how to model the agent's resistance using her stats (like Conscientiousness, Agreeableness, Openness to Experience, Confidence etc).
We found a really cool text effect that we're planning to use to represent hypnotic suggestions in the game narrative:
You must be registered to see the links
I'm really excited about this part of the game but it will be a while before we get around to attacking it. So much to do!