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Korder

Member
Jul 12, 2017
260
217
What's the point of allowing the player to make their character dumb or unattractive if you can't actually play the game with those stats (due to the "Minimum +1 needed to pass CIA recruitment" making it impossible to proceed)?
 

sappho

Member
Aug 31, 2017
186
221
The trouble with bring up realism and real spies in regards to this is if you do the whole scenario becomes untenable. It would be unethical, immoral and illegal for a spy agency to try and send a female operative on a mission like this. They wouldn't try it, and if they did, they would probably be slapped with a sexual harassment lawsuit faster than you can say "Ian Fleming is a dumb cunt".
Having the agent go above and beyond based on her own personal predilections, while still somewhat unrealistic, makes a whole lot more sense to me than the agency sending her on the mission in the first place.
 

L7Bear

Active Member
May 29, 2017
952
1,600
The trouble with bring up realism and real spies in regards to this is if you do the whole scenario becomes untenable. It would be unethical, immoral and illegal for a spy agency to try and send a female operative on a mission like this. They wouldn't try it, and if they did, they would probably be slapped with a sexual harassment lawsuit faster than you can say "Ian Fleming is a dumb cunt".
Having the agent go above and beyond based on her own personal predilections, while still somewhat unrealistic, makes a whole lot more sense to me than the agency sending her on the mission in the first place.
It's as you might think - even today.
Recently in the USA there have been a number of lawsuits regarding paternity, bigamy, and alimony against missing persons believed to have been undercover police, FBI, NSA, etc.
 
Oct 14, 2018
75
83
View attachment 364532

I'm just kidding prodigy ;) but the delay isn't because I don't have any ideas, it's because I need to improve the basic game systems in order to execute my ideas.
It appears my original message got lost in the shufflez, because I failed to tag you. Allow me to rectify that.

Crushstation

Proper usage of an Adam Sandler meme +1000XP


With the inclusion of pantyhose/tights in the game, will the future see different levels in denier, the addition of seams and what that entails -- such as Cuban and French heels, tears and/or rips for "ease of access"? Will different variants of hosiery also be considered, such as garter-belts and stockings, fishnets, thigh highs, fencenet, stirrups, etc? Also, will all of this be accompanied by an option for footjobs? I know the sex engine is set to receive an overhaul, so I figured I'd ask. And finally, once in Bangkok would there be an opportunity to have an agent so askew mentally, that even though she possesses the power both physically and mentally to overcome her adversaries, let's say in an alley somewhere to some thugs, that she consciously throws the bout being aware of the apparent ramifications? What I'm getting at here, is I want my exhibitionist in pantyhose a la Jeny Smith, with the athletic prowess of a Chloe Bruce or Amy Johnston, to lose on purpose to ham-and-egger jabronis, because that's how she gets her rocks off mentally..

Oh.. and stellar game; ingenious approach! I can finally live out my fantasy of actually role playing as a Joanna Dark type, or even to a lesser degree, a Rainbow Six operative. A pity smut games for those franchises do not exist. Continue doing the lords work, Crab-sir!
 
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sappho

Member
Aug 31, 2017
186
221
It's as you might think - even today.
Recently in the USA there have been a number of lawsuits regarding paternity, bigamy, and alimony against missing persons believed to have been undercover police, FBI, NSA, etc.
Yes it is.
a) Most of the examples on that page are decades old
b) Most are Soviet who did not operate by the same moral and ethical rules as Western agencies
c) The Soviets mostly recruited people *outside their own ranks* to the seducing (sex workers, the promiscuous etc), or operated their own sex workers who were not spies in the traditional sense
d) You need to cite some actual lawsuits for me to respond to that point.

Heres the thing, if your goal is to seduce someone then you don't get someone you recruited because they speak Russian/Arabic/German/Whatever and have a degree in international relations and a knowledge of the minutiae of a foreign adversaries internal politics to do it. You find someone the target is already interested in or someone who knows how to use sex already, like a sex worker, and isn't directly connected to you.

To take the scenario from the game, MI6 or whoever wold not send one of their own agents *into* the club/brothel. They would try and recruit women already in the brothel and they would send someone to handle them and help them. That person would absolutely not be expected to sleep with everyone. They might choose to of their own volition but even that isn't encouraged because it introduces far too many variables and potential problems into the mix.

The irony is MI6 spends a lot of time trying to undo the damage Ian fleming and the pop culture obsession with sexpionage have done on the perception of spying because it has severely impacted their ability to recruit women and attracts the wrong sort of male recruits.

I don't want to derail this topic any further, suffice to say the game isn't realistic but it doesn't have to be, it's fun and sexier than 99% of text based adult games and the developer should be commended.
 
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Ripe

Active Member
Jun 30, 2017
912
810
...They would try and recruit women already in the brothel and they would send someone to handle them and help them. ...
If you read the briefing that was the original plan... they planed to use the woman target spent time with, but that woman disappeared so they decided to use one of their own "that look similar" to that one (supposedly, target prefer that look).
 

sappho

Member
Aug 31, 2017
186
221
Yes, and that's where the plot leaves "realism" behind. Which I'm completely fine with, by the way. I'm saying that people who start complaining about realism are on a slippery slope because the whole premise isn't realistic, not that the plot should be more realistic.
 
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Crushstation

Member
Game Developer
Sep 21, 2017
290
1,121
With the inclusion of pantyhose/tights in the game, will the future see different levels in denier, the addition of seams and what that entails...
Yes, absolutely! I'm into girls in stockings myself, so hosiery is always likely to get special attention.

Kinky things like footjobs, anal, spanking etc are quite difficult to code into the existing Sex Engine. This is because of the way it was designed, and is one of the reasons we need to upgrade it – when we do so (probably in version 1.7), we'll make sure it at least has the capability to support these things.

And finally, once in Bangkok would there be an opportunity to have an agent so askew mentally, that even though she possesses the power both physically and mentally to overcome her adversaries, let's say in an alley somewhere to some thugs, that she consciously throws the bout being aware of the apparent ramifications? What I'm getting at here, is I want my exhibitionist in pantyhose a la Jeny Smith, with the athletic prowess of a Chloe Bruce or Amy Johnston, to lose on purpose to ham-and-egger jabronis, because that's how she gets her rocks off mentally..
I should think that any time the agent gets in a physical confrontation there'll be a player choice about how much resistance to offer (there is a hard-to-find scene during Operator training in Norway where she can get physically manhandled by Scarface during her strip search, and the player gets a choice about how violently to resist - to get this, the agent needs to hide the flash drive in her bra, successfully palm it, and then get spotted trying to put it in her mouth).

Oh.. and stellar game; ingenious approach! I can finally live out my fantasy of actually role playing as a Joanna Dark type, or even to a lesser degree, a Rainbow Six operative. A pity smut games for those franchises do not exist. Continue doing the lords work, Crab-sir!
Thanks so much I appreciate the encouragement :)
 

dlombu

Newbie
Mar 25, 2017
40
76
I just wanted to say that I completely disagree with people saying that kinks should only change how the agent reacts and not "lock" content out. I much prefer it as it is. I like that creating different characters actually leads to different pathways through the game.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,457
3,317
I just wanted to say that I completely disagree with people saying that kinks should only change how the agent reacts and not "lock" content out. I much prefer it as it is. I like that creating different characters actually leads to different pathways through the game.
The problem with "kinks" the way they are et up is that they never lock out content, they only enable it. You can, with a max-kink character, do pretty much anything and follow any of the pathways through the game that you like. All that failing to select a kink does is lock out certain responses.
 

Ripe

Active Member
Jun 30, 2017
912
810
I just wanted to say that I completely disagree with people saying that kinks should only change how the agent reacts and not "lock" content out. I much prefer it as it is. I like that creating different characters actually leads to different pathways through the game.
I don't think kinks should lock a content, but I also don't think that you should be able to do something without a kink... maybe it should be treated as a skill check (similar to how girls that like it rough can make a check to see if they can hide flash drive in their vagina).
 

Joe Steel

Engaged Member
Jan 10, 2018
2,457
3,317
I believe that the "kink" system should tie into the whole "self-esteem" or "satisfaction" system, or whatever it is going to be called. My idea is this: while in college, the MC can gain kinks at the player's discretion, but they lower her total possible amount of self-esteem (let's say it starts at 100, and goes down by 10 for every kink she accepts). However, when faced with a task that would normally be repugnant, like stripping onstage to win a contest, she can do so without the kink but at a loss of self-esteem. If she has the exhibitionist kink, she can do it with no loss of self-esteem. Losses of self-esteem would be recovered by being successful in some portion of her mission, or by side quests like bugging the phone.

Maybe having sex with men she finds handsome would raise self-esteem, while having sex with men she finds hideous would lower it. Similarly, having sex with malicious men might lower self-esteem while sex with solicitous men might raise it. There are all sorts of possibilities, most of which Crush has probably already worked out.

In essence, then, the character you "build" through choices in her life story would be more easily able to do some kinky things than others, and the player would want the MC to make choices that allow her to exploit kinks, where possible, but can tactically choose to lose self-esteem where that would seem to have a higher likelihood of mission success (thus counteracting the loss of self-esteem caused by the MC doing something kinky that she isn't into). Some randomness to the process would keep it from being too predictable.

The key to interesting player choices is making the costs and benefits of certain choices somewhat under player control but a tiny amount not under player control (no certainties). This, you could choose to make your agent have lots of kinks, but that would also make her lower in maximum self-esteem and more vulnerable to strings of bad luck. Complete loss of self-esteem might lead to a "pull me out" game over, or even a game over where she decides she's nothing but a whore in truth, and she abandons the mission and stays in Bangkok and works as a stripper and whore for real.

She could even end up in situations where she has no choice but to engage in kinks (she'd pretty much have to be an exhibitionist after stripping long enough in Bangkok) and involuntarily acquire the kink and lose the self-esteem when she realizes she likes that sort of thing. If self-esteem were low enough through previous choices, this might cause a game-over the player didn't intend.

Some kinks would be more useful than others. If it seems necessary to balance that out, the permanent cost to self-esteem could vary by kink acquired. "Likes older men" could prove to be less useful than "likes rough sex," so maybe the permanent loss of self-esteem is 5 for the former and 15 for the latter.

If this suggestion is adopted, a useful kink to add could be "has low standards," which would limit the loss of self esteem for having sex with men she doesn't care for.

Anyway, once again, just some unsolicited suggestions to be taken or left as desired.
 

Arkady

Member
May 15, 2018
223
409
I think my assumption is that when operating undercover, you'd want to create as few fake details as possible. (e.g. I don't think there's any point in an agent who is Bisexual to pretend that she Likes Rough Sex, or an agent who grew up in New York to pretend she grew up in Alabama.) But do you think it would be more realistic for her to try and reveal nothing real about herself?
I think that assumption is one of the core problems with the game so far. I mean, no matter how intelligent the agent, she always starts out as stupid bimbo that can't be bothered to learn a cover first name! Every second-rate actor can do that reasonably well, and for a second-rate actor it's not actually dangerous that someone with a just bit of online research expertise might find out that actually, there is Cindy from New York that happens to look a lot like Cindy from New York, but apparently that Cindy from New York attended university a fell off the face of the Earth about the time the other Cindy from New York started travelling Europe and doing amateur porn. What a coincidence, right?

Realism dictates more fake details, because the more real details you keep providing, the easier it becomes for someone taking an interest to find even more real information, because the Internet does not forget. Or are we assuming this under 30 agent, irrespective of where she came from according to her backstory, is always a country bumpkin from a farm in rural Kansas that doesn't have a landline or 3G, so she isn't even on flavor-of-her age group's social network?
 
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Joe Steel

Engaged Member
Jan 10, 2018
2,457
3,317
The tradeoff between real and fake cover story details is that real details may make it easier for someone to discover truths when their suspicions are aroused, but fake details make it more likely that suspicions are aroused. I don't think that I can recall any of the publicly-blown covers had the same first name as the actual spy, but some had similar backgrounds. You can't learn enough details to know sufficient info about growing up in Mobile Alabama to fool someone who did grow up in Mobile Alabama, so taking that cover is a risk that you will encounter someone whose suspicions will be aroused. Likewise fake professions.

So, I wouldn't sweat the small stuff like this. Realism shouldn't be the goal, just plausibility.
 
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maankamara

Member
Sep 16, 2017
456
758
Well hey, thanks @Skads for starting a thread about my game! Thanks for the encouraging feedback, guys. The criticism about the lack of content so far is valid, but I'm working on delivering more soon.
Hello sir developer,

reading your most recent dev-log about haircuts I came to have an idea that might or might not help you. If I were to design haircuts to an avatar like yours, I'd make them 2-layer, one that is the locks that curl on top of the face and shoulders and second that is the remaining hair that is visible but goes behind her face, ears and back. Then program the layer priorities. Instead of creating art for each body type you could just have one background art for each style that gets over-drawn by shoulders or jaw of any type.
 

Mercedes

Active Member
Nov 19, 2017
764
939
I see that with the kinks, rather than sticking to certain values, whatever the occasion, they come in contact with the kink.

To take an example:
Yesterday at 7:12 PM

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With high approval, which is indeed a trait, Kate would have only briefly concerns to show naked on stage, in the course of that she has addressed in advance but on the mission, she knew what to expect, and then do.
Now, later on, she could be left with the decision to be an exhibitionist, or to refuse, because in her spare time or after completing the mission she will again be a shy little wallflower. It was a job to be naked, done. Later in the office she will not sit naked or without panties at the desk.

As well the rough sex. She does not have to own the kink, but in the course of her mission she is dealing with enough guys who want to live out her passionate fantasies.
After 20+(?) Meeting she gets offered the kink. In the meantime, she may have liked to have found the kind of hard sex, or continue to do so in the course of the mission. Who may refuse such customers completely and thus not even get the opportunity to choose this kink.
 
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